Q: How does one use the Complex Action Use Skill: Leadership?
The rules state that by using a complex action (presumably Use Skill) you can use Leadership for one of four effects; Command, Direct, Inspire, and Rally.
Command, Direct, and Rally all seem straight forward; the character uses the Use Skill Complex Action, rolls Charisma + Leadership [Social], then hits apply in various forms. But the Inspire function has a curious effect, in that net hits "act as a Teamwork Test for your subordinates' Surprise Test for the rest of the Combat Turn.
A Teamwork Test adds net hits as dice to the focus' (in this case subordinates) dice pool. How would you be able to take a Complex Action to aid subordinates before being Surprised? Or do they get to roll extra dice after the surprise test, effectively changing the sequence of surprise?
[EDIT]
If wearing multiple pieces of gear providing AV, which armor modifications apply?
The rules for "Armor and encumbrance" on page 169 states that only "the value of the highest armor piece applies for determining armor applies". Then, under "Specialized protection" on the same page, it is stated that "additional protection is used along with the modified Armor values to determine total Armor against an attack.".
Does this mean that only the modifiers on the highest armor value piece apply regardless of circumstance, or do you get to choose?
For example:
Character A is wearing Armored Clothes (AV6) and an Armor Jacket (AV12).
1. The AV6 item has Chemical Protection 6 and the AV12 item has Nonconductivity 6 and Insulation 6. He is hit by a sword coated in a contact vector toxin; does he roll AV12 + BOD for the melee damage resist, and then BOD + WIL + Chemical Protection 6?
2. The AV6 item has Fire Resistance 6 and the AV12 item has Nonconductivity 6 and Insulation 6. He is hit by a fire based attack; does he roll AV12 - AP, or can he choose to roll AV6 - AP + Fire Resistance 6?
Q: When wearing multiple pieces of armor that provides the same AV, can you choose which AV to use
Similar question as the above, but with two distinct differences.
1. If a character wears an Armored Vest over an Urban Explorer Jumpsuit, or a Lined Coat over a Chameleon Suit, can he choose which item to use? (this could potentially matter for acid and cold attacks, which have the potential to damage the armor piece)
2. As 1, but this time the character has armor pieces with modifications; would the modification be included in the AV calculation (so AV9 - AP 5 electrical = 4 vs AV9 - AP 5 electrical + Insulation 6 = (9 or 10, depending on reading) for example)