So in other words you're saying that Wired Reflexes and Increased Reflexes do stack because Augmentation in the wired reflexes text only refers to cybernetic augmentations?
Interesting.... You still can't combine improved reflexes with wired reflexes, synaptic boosters or increase reflexes, you still can't combine synaptic boosters with improved reflexes, wired reflexes or increase reflexes and you still can't combine reaction enhancers with improved physical reaction or increased reaction - but this would make it possible to combine wired reflexes and increase reflexes and muscle toner with increased physical agility...
Actually, reading up on on all location where the word Augmentation appears in the book make pretty clear that augmentation and augmentations only deal with cyberware and bioware.
Spells and physical adept powers are very careful to not use the word augmentation and instead use words such as Increased, Improved, Enhanced and Boosted as in increases, improvements, enhancements and boosts.
However, magical and physical adept descriptions, while not being augmentations, state that they still do "Augment" -but since spells are not augmentations they all also explicit state that the spell or power is still limited by the "up to your augmented [Attribute] maximum".
We need a name for non cybernetic and bionetic spells and powers that augment attributes.
- Magical attribute increases? Magical increases to <attribute>?
And what about a name for the whole group of cyberware, bioware, spells and adept powers.
- Attribute enhancers? <attribute> enhancement? Augmented <attribute>?
This sure sound as if the cap of +4 (
but at no point can augmentations exceed the +4 bonus cap p.94) only affect Augmentations (cybernetics and bioware), unless the spell, adept power or drug explicit state that it is also affected by the limit.
Drugs does not explicit state that they are limited by the +4 augmented limit
Drugs are not augmentations (cyberware or bioware)
Improved reflexes does not explicit state that it is limited to the +4 augmented limit
Improved reflexes is not an augmentation.
Medical care only add dices to the extended test, it does not guarantee that you will completely heal before you run out of dice.
So what if with the bonus of medical care you run out of dice before being fully healed?
(please note that in the examples, the number of dice is not reduced as it should be for a regular extended test)
Either examples need errata or you can choose to end the extended test if you fail and then restart it the next hour with a full dice pool (don't see why you would not be allowed to do that tbh).
...if you run out of dice your extended test failed and you need to restart the test with a full dice pool. In some explicit cases - like the black market extended test - you have to wait before you can restart the test, but there is nothing about that in the general extended test definition. There is also a rule called Trying Again that give you -2 dice per repeated try if you repeat a test after you fail unless you take a break - not sure if that would apply to extended tests or not (if it do you might need to rest or think about something else for an hour or two before you try again - but rest from resting...??)