Since I have a copy of the special Origins edition for Shadowrun 5th Edition, I figured I would do a detailed analysis of every item that sported a Wireless Bonus, since not everyone else here has the book.
First off, the definition of Wireless Bonus:
WIRELESS BONUSES
Because nearly every piece of gear and 'ware is wireless capable, it means nearly every piece of gear and cyberware benefits dramatically from being "meshed" into your wireless personal area network and the Matrix as a whole.
When an item has additional functionality when connected to the Matrix, it's described under the "Wireless" entry in the item's description. This functionality only applies when the device has access to the Matrix, which is most of the time unless your gamemaster says otherwise, like if you've entered a wireless static zone. If there is a Noise Rating from a situation that is greater than the item's Device Rating, not including distance, the item temporarily loses it's wireless functionality.
These benefits only apply when the item's wireless mode is on. Your Ares Alpha can't adjust for the wind direction and speed if it can't download the up-to-the-second weather conditions, and your Eurocar Westwind 3000 doesn't know the status of the next three traffic lights if it's not connected to GridGuide. A wireless device is always vulnerable to subversion and control by a hacker within wireless handshake range. You can defend your gear with a good commlink and a personal area network. Even better, defending against threats from the Matrix is part of your team hacker's job. If she's not available, you might occasionally want to turn wireless off.
Basically, to get a Wireless Bonus, the device needs to be
connected to the Matrix.
That is the only qualifier. Whether the device is being controlled via DNI or manually, by cable or radio, none of that matters. Totally irrelevant. Only the Matrix counts.
That said, I am even more convinced now than I was before, that whoever wrote up the various Wireless Bonuses was operating under the idea that "wireless bonus" meant "connected via radio, possibly to the user's DNI or PAN", rather than "connected to the Matrix". I suspect the first sentence about the PAN in the Wireless Bonus definition contributed to the confusion.
Out of the 68 discrete bonuses listed, 12 just receive speed increases as their Wireless Bonus. 13 obtain additional functionality like "not getting entangled on a glitch" or "change the color of the device". 5 use wireless power to recharge their batteries instead of having to plug them into a power outlet. Most of the remaining bonuses really should be obtainable with a direct data connection between the device and the user - a radio or laser or cable link should be sufficient, I really don't see how routing the signal through the Matrix instead would magically make things "better" for stuff like "set off this detonator".
Most tellingly, only 7 of the 68 Wireless Bonuses have ANYTHING to do with using the resources of the Matrix to provide benefits, like accessing online databases for info and such. Only 3-4 bonuses even bother to give an in-universe explanation for their game mechanic effects - though one of these explanations is "the extra boost from the Matrix" making things possible.
A couple are particularly weird. Normally to save a dying character, a Trauma Patch allows a stabilization test to stop getting worse. Apparently the Matrix heals people, because connecting the patch to the Internet makes the test succeed automatically. Hydraulic Jack cyberimplants seem to make you jump better if you turn on their Facebook feed.
Personally, I am just going to do away with the idea of Wireless Bonuses, as presented in SR5, for my home games. Some stuff will get a speed bonus for being DNI-controlled. Other stuff will just have their bonuses folded into their normal operation - plenty of it will still be vulnerable to hackers, since much of it will be routed via wireless and the Matrix due to it being a pain in the ass to run cables everywhere.
Full list of Wireless Bonuses below:
[spoiler]
THE GRAND LIST OF WIRELESS BONUSES
- Melee WeaponsForearm Snap-Blades: Free Action to activate instead of Simple Action.
Survival Knife: AR-display GPS functions, can be used to make comm-calls.
Extendable Baton: Free Action to activate instead of Simple Action.
Stun Baton: Slowly recharge via induction.
Telescoping Staff: Free Action to activate instead of Simple Action.
Monofilament Whip: Free Action to activate instead of Simple Action, retract instead of entangling on a glitch, +2 Accuracy
Shock Gloves: Slowly recharge via induction.
- Projectile/Throwing WeaponsNo wireless bonuses!
- FirearmsDefiance EX Shocker: Successful hit transmits target's health status.
Yamaha Pulsar: Successful hit transmits target's health status.
Fichetti Tiffani Needler: Change color of gun as a Simple Action.
(Apparantly you can't change the color without it)Fichetti Pain Inducer: Slowly recharge via induction.
Parashield Dart Pistol & Rifle: Dart reports back to shooter about successful injection, and some basic medical info of target.
Ares Antioch-2, ArmTech MGL-12, Aztechnology Striker, Onotari Interceptor: Use Wireless Link trigger even without DNI.
- Firearm AccesoriesAirburst Link: Must have Wireless mode on to function at all.
Bipod/Tripod: Free Action to activate/stow instead of Simple/Complex Action.
Concealable Holster: Alter pattern and color in real time improving concealability.
Gyro-Mount: Free Action to Quick Release instead of a Complex Action.
Hidden Arm Slide: Free Action to ready weapon.
Imaging Scope: Share camera feed with teammates.
Laser Sight: +1 DP bonus in addition to the normal Accuracy bonus
Periscope: Reduce the DP penalty for shooting around corners to -2 (Which the periscope ALREADY DOES)
Silencer/Suppressor: Built in microphone can detect if someone reacts to the sound of the silenced weapon. (Wait, why does this need Matrix?)
Smart Firing Platform: Control platform remotely.
Smartgun System: DP bonus in addition to the normal Accuracy bonus.
- AmmunitionNo Wireless Enabled gear
- Grenades, Rockets, and MissilesGrenades: Use Wireless Link trigger even without DNI.
Flash-Pak: Pak avoids directing flashes at subscribed characters, reducing penalty for those characters.
Rockets & Missiles: Use Wireless Link trigger even without DNI.
- ExplosivesDetonator Cap: Set detonator's timer with a Simple Action, or detonate immediately as a Free Action.
- Clothing and ArmorElectrochromic Clothing: Free Action to alter color instead of Simple Action.
Chemical Seal: Free Action to activate instead of Complex Action.
Thermal Damping: Additional data from surroundings adds a DP bonus to Sneaking.
Riot Shield: Slowly recharge via induction.
- Commlinks / Cyberdecks / Electronics AccessoriesNo wireless bonuses!
- RFIDsSensor Tags: Monitor sensor feed in real time
- Communications & CountermeasuresBug Scanner: Substitute device rating for Electronic Warfare skill.
Data Tap: Self destruct remotely as Free Action.
Jammer: Set jammer to not affect specific targets
Micro-tranceiver: Range becomes 'worldwide'.
Tag Eraser: Slowly recharge via induction.
White Noise Generator: Triple effective radius of effect. (Buh?)
- Software, Skillsofts, IDs, Credit, and ToolsNo wireless bonuses!
- Optical, Audio & other SensorsVision Enhancement: DP bonus in addition to the Limit bonus on Perception visual skill tests.
Spacial Recognizer: DP bonus in addition to the Limit bonus on Perception audible skill tests.
- Security Devices, B&E GearAutopicker: DP bonus in addition to the Limit bonus to pick a lock, due to accessing online database of locks.
Maglock Passkey: +1 bonus to rating.
Sequencer: +1 bonus to rating.
- ChemicalsThermite Burning Bar: Ignite bar remotely.
(Buh?)- Survival GearGas Mask: Mask analyses air around you.
Gecko Gloves: Shut off stickiness wirelessly.
Hazmat Suit: Suit analyses environment around you.
- BiotechMedkit: DP bonus in addition to the Limit bonus on First Aid skill tests, or can operate by itself at ratingx2 DP.
Trauma Patch: Patient stabilizes automatically instead of having to make a test.
(Seriously? The Matrix Heals!)- CyberwareDatajack: Adds Rating 1 Noise Reduction
Skilljack: "The extra boost from the Matrix" increases the total max combined Skillsoft ratings from Ratingx2 to Ratingx3
Fingertip Compartment: Accessing compartment is a Simple Action rather than Complex.
(SERIOUSLY?!)Internal Air Tank: Activating/Deactivating tank is Free instead of Simple, tank reports current air level.
Reaction Enhancers: Allows stacking with Wired Reflexes.
Skillwires: +1 Limit to skillsoft tests due to expanded memory cache.
Smuggling Compartment, small & large: Accessing compartment is a Simple Action rather than Complex.
Wired Reflexes: Allows stacking with Reaction Enhancers.
Cyberarm Gyromount: Free Action to activate instead of Simple Action.
Cyber Holster: Free Action to ready weapon instead of Simple Action.
Hydraulic Jacks: +1 DP bonus in addition to Limit bonus.
(WHY?)- BiowareNo wireless bonuses!
- VehiclesNo wireless bonuses![/spoiler]
-k