after about a week of homework, i came up with this KARMA build(750)
elf
+'s =70karma
adept
ambidexterous
way of the warrior
(up to 3 martial arts styles)
-'s =70karma
sensitive system
geas(improved reflexes)
geas(critical strike)
attributes =425karma
bod 4
agi 6(
rea 5(
str 3(5)
cha 3
int 4
log 4
wil 3
edg 2
mag 4
martial arts maneuvers:
(any suggestions? prefferably ones that'll take the +DV bonus of critical strike)
adept powers =4PP
improved reflexes3 way/geas
combat sense2
critical strike4 way/geas
counter strike
bioware only! =1.0ESS
enhanced articulation (secondhand)
muscle augmentation2 (alpha)
muscle toner 2 (alpha)
active skills =243karma (*all skills at 4 except either pistols/unarmed at 6)
athletics
pistols* (semi-automatics)
unarmed* (martial arts?subdual?block?)
infiltration (urban)
perception (visual)
shadowing (tail evasion)
chemistry (compounds)
demolitions (plastic explosives)
knowledge/language =24karma
english N
sperethiel 1(speak)
japanese 1
sports 2
chemistry 1
engineering 1(chemecial)
military 1
combat tactics 2(guerilla)
gear =37karma/92,500NY (includes bioware)
low lifestyle 3months
armor jacket (mods?)
2x ares viper iv
-smartlink
-quickdraw holsters
-90rounds reg,
-4spare clips
vision/audio enhancers
assorted fake licenses (do i really need ones for bioware?) "huh,augmentation licenses officer? thanks but, i work out"
contacts/enemies =???karma(how much should i spend here?)
21karma remaining
now i need contacts, and want martial arts maneuvers as well. should i sacrifice some skills(i.e. chem., demo., specializations)? or wait until post-gen to build that area? i'm kinda deadset on initiating asap(3-4runs?), and ideally want to focus on initiation/magic improvements(i love those PP!).
so tell me, am i doing it right?