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[OOC] TriSeq Runners, Private Military Campaign Adventure

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Aryeonos

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« on: <02-21-13/0319:23> »
We will discuss any questions about the game, any questions you have about setting or in character knowledge or otherwise will be conducted here.

Put any rolls or actions in spoiler tags at the bottom of your in character posts, remember we're using invisible castle, if you need any help with that just ask.

Yes, it would be best if everyone's first post was also their character sheet, in this thread.
« Last Edit: <02-21-13/0415:34> by Aryeonos »
Sic Zipper Tyrannosaurus!

Kouryuu

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« Reply #1 on: <02-21-13/0408:53> »
Reserved for easy access Char-sheet and notes on currnet stats

Work in progress

[spoiler]{Health: 0 / 11P and 0 / 11S damage, NO Wound penalty, NO Stun penalty} | {Edge: 5/ 5} {Defense: 5; Initiative: 15; IP's: 3}
{Ballistic Armor: 12; Impact Armor: 11 ; Mods : Thermal Dampening (3); Nonconductivity (6); Skinlink; Fire resist R2, biomonitor; Ruthenium Polymer Coating; Shock Frills } |

Concept:
Infiltrator/Demolition expert  Can handle a pistol or two :)

Description:
Former Corp [Shiawase] spec. Op.



Name: Robert Red
Alias: Red Race: Elf
Sex: Male   Age: 31
Nationality: UCAS
Lifestyle:
PMC Barracks
Karma Spent/Total Karma: 0/0
Nuyen: On Hand 500¥
Motto: Prepare for the worst, hope for the best and expect nothing!
Street cred:
 Factions relations (this will give you a bonus dices to any social roll with members of that faction):

Personality/background

To Be done.

Attributes

BodyAgilityReactionStrength
56(10)4(10)2(4)
CharismaIntuitionLogicWillpower
352(5)5
EdgeResonance/MagicEssenceInitiative
500.439/15 IP 1/3

Positive Qualities
Exceptional Attribute (BOD)
Genetic Heritage
Low-Light Vision


Negative Qualities
Prejudiced (Common, Active) (Environmentalists)
Records on File (TriSeq)
SINner (Standard) (Alex Red)

Active Skills
Stealth skill Group2
Cracking Skill Group1
Electronics skill Group1
Ddodge6
Pistols [spec. in SA]4
Demolitions 1
Preception1
Knowledge Skills
Corp - Shiawase 4
Security Tactics 4
Combat Tactics4
Military4
Gangs2

Language Skills
EnglishN
Sperethiel 3

Cyber/Bioware
CyberwareEssenceCostNotes
[R]Move-by-Wire System Rating 2[R]385,000¥+2 initiative pass, +4 reaction, +2 dodge skill,Skillwire Rating 4
Reaction Enhancer (2)0.620,000¥+2 reaction
Nanohive R10.7210,000¥supports and coordinats nanoware
Muscle Augmentation (2)0.414,000¥+2 strength
Cerebral Booster (3)0.630,000¥+3 logic
Genetic Optimization (REA)0.2Free¥permanently increases (Rea) potential
Radar Sensor (4)0.312,000¥Visibility modifiers ultrasound, penetrate 20 Barrier Structure ratings, detect persons, their cyberware, weapons
Skillwire Expert System0.13,000¥Can use edge for re-rolls on skillwire tests
Muscle Toner (4)0.832,000¥ +4 agility
Form-Fitting Full-Body Suit6/2
6/9

Equipment
ArmourB/IMods
Form-Fitting Body Armor Full-Body Suit6/2 Biomonitor; Nonconductivity 6; Thermal Damping 3
Riot Control Armor6/9 Fire Resistance R2; Ruthenium Polymer Coating; Shock Frills, Skinlink
Street Clothes0/0none
CommlinkRe/Si/Fi/SyOperation SystemMods
Black Star5/5/5/5Black LightOptimization (IC); Trodes; Sim Module (Cold); Nonstandard Wireless Link Rating 6
Commlink Soft-, hardwarepriceNotes
Analyze R4600(bundle)Pro User
Browse R4600(bundle)Pro User
Command R2600(bundle)Pro User
Edit R4600(bundle)Pro User

Subvocal Microphone           50¥–4 dice pool modifier to be heared in an audio Perception Tests     
Fake SIN (Alex Black)                 (4)  4000¥Fake System Identification Number - Alex Black
2x Fake License  R41200¥(concealed and carry; Restricted Weapon) – Alex Black
WeaponTypeMods
VertigoColt ManHunterAdditional Clip, Melee Hardening, Skinlink, Smartgun System, Personalized Grip, Laser Sight
Concealable Holster75¥accesory
30x EX-Explosive Ammunition 10¥/bulletammo
25x Gel Ammunition 3¥/bulletammo
2x Spare Clips 25¥accesory
Siliencer25¥accesory
SilentColt ManHunterAdditional Clip, Melee Hardening, Skinlink, Smartgun System, Personalized Grip, Laser Sight
Concealable Holster75¥accesory
20x Stick'N'Shock Ammunition 8¥/bulletammo
25x Gel Ammunition 3¥/bulletammo
2x Spare Clips 25¥accesory
Siliencer25¥accesory
Sensory enchanmentspriceNotes
Goggles                     300¥
   -Vision Enhancement      R3  300¥adds 3 dice to visual Perception Tests
   -Vision Magnification           100¥zoom magnifies vision by up to 50 times(optical or electronic enhancement)
   -Flare Compensation           50¥No modifers from blinding flashes, glare and heat flashes.
   -Image Link           25¥displays visual information in the field of vision or user’s retina
   -Smartlink           500¥interacts with a smartgun system for visual aid
Headphones             50¥300¥
   -Audio Enhancements       (3)300¥adds 3 dice to Listening Perception Tests
   -Select Sound Filter      (3)600¥allows the to block out background noise and focus on specific sounds, 3 groups

Contacts

Major George Jefferson  , ZDF Major, Possibly Awaken.
Connection Rating: 4 Loyalty: 2
Uses: information ZDF database, ZDF connected dealings, occasional job.
Places to Meet: the HUB
Contact: Commlink
Tabitha “Tabby” Morgan, Denver fixer, Changeling Female
Connection Rating: 3 Loyalty: 3
Uses: Corporate Procedures, Run offers and information, Identifying affiliations.
Places to Meet: CAS Sector Clubs
Contact: Commlink

Quote from: Edge Log
5 start
5 left in Total
[/spoiler]
« Last Edit: <02-27-13/1705:34> by Kouryuu »
Prepare for the worst, hope for the best and expect nothing!
Matrix;speaking;thinking;ExternalSourcesLink
RainDragonBar

HydroRaven

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« Reply #2 on: <02-21-13/0409:02> »
Richard Fisher

[SPOILER]Name: Richard Fisher
Alias: Shark
Race: Human
Sex: Male
Nationality: South African
Lifestyle:
Karma Spent: 0
Physical Description: Stands at 5'11" with dark skin from a lifelong exposure to the sun. Dirty blond hair, dark brown eyes.
Personality/background Born and raised in South Africa, he grew up an orphan in the slums of Cape Town. He's very familiar with the concept of "fighting for your life". He developed a magical aptitude very young, which helped him fend for himself. When he was old enough to be taught, he was taken in by a shaman where he was given a basic education, both academically and mystically. What the shaman told Richard about magic didn't make much sense to him, so he would take the gist of the lessons and figure it out by himself through experimentation.

This mentor-pupil relationship didn't last long, as more abstract notions became very confusing for Richard. He decided to leave and find someone who shared his beliefs about magic. After searching, some of it soul-searching, he met a member of the Cape Magicians' Circle and was quickly convinced to join the order. He spent the next 4 years learning magical theory with a group of like-minded individuals.

After his training, Richard, feeling the tug of ambition, left for greener pastures. He decided to leave the country altogether, ending in Paris where he found shadow work. Somewhat liking this field of work, he eventually found himself at the doorsteps of PMC TriSeq.

Attributes

BodyAgilityReactionStrength
4433
CharismaIntuitionLogicWillpower
3455
EdgeMagicEssenceInitiative
3567

Positive Qualities
Focused Concentration (2)
Perceptive (1)
Sense of Direction

Negative Qualities
Incompetent (Ground Crafts)
Media Junkie (Mild)
Nano Intolerance
Records on File (TriSeq)
Scorched
SINner (Standard)

Active Skills
Conjuring Skill Group4
Outdoor Skill Group2
Sorcery Skill Group4
Automatics (Assault Rifles +2)2
Assensing3
Astral Combat4
Gymnastics (Parkour +2)1
Longarms (Shotguns +2)2
Knowledge Skills
Astral Research3
Corp (Security Companies)2
Design (Firearms)3
Design (Spells)3
Gambling4
Magic Theory3
Navigation (Smuggling)2
Procedure (Border Patrol)3
Security Design3
Security Procedures3
Urban Brawl 4

Language Skills
EnglishN
Afrikaans4
French2
Japanese2
Or’zet2
Russian2


Cyber/Bioware
CyberwareEssenceCostNotes
XXXXXXXXXXXXXXX¥XXXXX

Spells
NameTypeRangeDamageDurationDV
ArmourPLOSNAS (F/2)+3
Detect Life, ExtendedMTNAS (F/2)+3
FlamethrowerPLOSPI (F/2)+3
LevitatePLOSNAS (F/2)+1
Mob MindMLOSNAS (F/2)+4
Personal WarmthPLOSNAS (F/2)
Physical BarrierPLOS (A)NAS (F/2)+3
StunballMLOS (A)SI(F/2)+1

Initiation
Centering (Grade 1)

Gear (0¥)
Sustaining Health Focus (force 4) (Bonded)
Power Focus (force 4) (Bonded)
Ares Armoured Coldsuit (Fire resistance 5, Insulation 4, Internal Air Tank, Thermal Damping 4, YNT Softweave)
Franchi SPAS-22 (Shock Pad, Stock, Additional Clip, Camouflage Ghillie Shroud, Extreme Environment 1, Melee Hardening, Reduced Weight, Smartgun System)
Full Body Armour Helmet (Insulation 2, Responsive Interface Gear, Camera 6 [Flare Compensation, Hyperspectrum, Image Link, Vision Enhancement 2])
Headphones 3 (Microphone 1 [Select Sound Filter 1], Audio Enhancement 3, Select Sound Filter 2, Spatial Recognizer)
MOSLTOV (Gecko Tape Gloves, GPS, MCT Gun Pit, Smart Pouch System [Ammo], Smart Pouch System [Ammo], Smart Pouch System [Ammo], Butt Pack, Micro Flare Launcher, Micro Flares X6, Microwire [100m], Grapple Gun, Rappelling Gloves)
Medkit 2 (Betel X 20)
Singularity Battle Buddy Basic (5,5,5,5) (Biometric Lock, Hardening 5, Armour case 5, AR Gloves, Custom Commlink OS [Encrypt 5, Firewall 5, IC 3, System 5], Sim Module, Satellite Link, Printer)
Sernopal vz/88v (Gas-Vent 3, Imaging Scope, Stock, Camouflage Ghillie Shroud, Electronic Firing, Extreme Environment 1, Safe Target System, Smartgun System, Thermal Supressor)


Contacts
ContactL/C
Cape Magicians’ Circle3/11
[/SPOILER]
« Last Edit: <02-22-13/0641:51> by HydroRaven »
Self thought
Speech
Matrix

All4BigGuns

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« Reply #3 on: <02-21-13/0417:12> »
Code: [Select]
Name: Viktor Ceron Call Sign: Departed
Age: 28
Height: 6'0” Weight: 180 lbs.
Hair: Blue Eyes:  Dirty Blonde

Attributes
Body 3 Charisma 4
Agility 3 (5) Intuition 5
Reaction 4 Logic 4
Strength 3 (5) Willpower 5
Edge 3
Essence 2.375

Qualities Value
Low Pain Tolerance -20 Karma
Poor Self Control (Vindictive) -20 Karma
Records on File (UCAS Govt.) -20 Karma
SINner (Viktor Ceron – UCAS) -10 Karma

Skills Attribute Rating
Aeronautics Mechanic Logic 3
Armorer Logic 4
Automatics Agility 3 (4)
Automotive Mechanic Logic 3
Blades Agility 1
Climbing Strength 2
Clubs Agility 1
Computer Logic 3
Cybertechnology Logic 3
Data Search Logic 3
Electronic Warfare (Encryption +2) Logic 6
Etiquette (Military +2) Charisma 3
First Aid Logic 3
Gunnery Agility 4
Gymnastics Agility 2
Hardware Logic 3
Industrial Mechanic Logic 3
Infiltration Agility 2
Intimidation Charisma 2
Leadership (Strategy +2) Charisma 4
Longarms Agility 3 (4)
Medicine Logic 3
Nautical Mechanic Logic 3
Navigation Intuition 3
Negotiation (Bargaining +2) Charisma 3
Parachuting Body 2
Perception Intuition 3
Pilot Aircraft Reaction 4
Pilot Groundcraft Reaction 4
Pilot Watercraft Reaction 4
Pistols Agility 3 (4)
Running Strength 2
Software Logic 3
Survival Willpower 3
Swimming Strength 2
Tracking Intuition 3
Unarmed Combat Agility 1

Knowledge Skills Attribute Rating
Combat Tactics Logic 4
English ------- N
History Logic 3
Engineering (Mechanical +2) Logic 4
Japanese Intuition 5
Military (Air Force +2) Logic 4
Russian Intuition 5

Cyber-Ware Rating Essence
Attention Coprocessor 3 0.9
Control Rig - 0.5
Datajack - 0.1
Reaction Enhancers 3 0.9
Simsense Booster - 0.5
Total - 2.9

Bio-Ware Rating Essence
Pain Editor - 0.3
Muscle Toner 2 0.4
Muscle Augmentation 2 0.4
Sleep Regulator - 0.15
Reflex Recorder (Firearms) - 0.2
Total - 1.45 (0.725)

Armor Ballistic Impact
Form-Fitting Body Armor 6 2
Nonconductivity 5
Fire Resistance 2
Responsive Interface Gear
YNT SoftWeave
Evo HEL Suit 4 6
Chemical Protection 2
Fire Resistance 2
Radiation Shielding 3
Nonconductivity 4
Internal Air Tank
Insulation 4
Thermal Damping 4
YNT SoftWeave
Biomonitor
Full Body Armor Helmet 2 2
Insulation 2
Responsive Interface Gear (Helmet, Hot Sim)
Camera Rating 6
Flare Compensation
HyperSpectrum
Image Link
Vision Enhancement Rating 2
Total Armor 12 10

Comm-link
Singularity Battle Buddy Basic
Response 5   Signal 5
System 5  Firewall 5
Comm Accessories Rating
Biometric Lock -
Hardening 5
Armor Case 5
Simsense Accelerator -
AR Gloves -
Sim Module – Hot Sim -
Subvocal Microphone -
Satellite Link -
Customized Interface -
Printer -
Biometric Reader -

Programs Rating Options
Encrypt 6 Optimization 1, Ergonomic
Command 6 Optimization 1, Ergonomic
Biofeedback Filter 5 Ergonomic
Data Bomb 6 Ergonomic, Pavlov
Tac-Soft 3

Weapons DV AP Mode RC Ammo
Colt Government 2066 5P -1 SA 1 14(c)
Personalized Grip
Internal Smartgun System
AVC-7.62 7P -1 SA/BF 6 30(c)
Gas Vent – Rating 3
Foregrip
Personalized Grip
Imaging Scope
Safe Target System
Extreme Environment Mod – Rating 1
Smartgun System

Gear Rating
Spare Clips x5 (Colt Government) -
Stick-n-Shock Ammo
Spare Clips x5 (AVC 7.62)
Regular Ammo
Cougar Fineblade, Short Blade -
Survival Knife -
Dry Lubricant x10 -
Goggles 4
  Flare Compensation -
  Image Link -
  Smartlink -
  Low Light Vision -
Headphones 2
  Microphone 1
Select Sound Filter 1
  Select Sound Filter 3
  Audio Enhancement 3
« Last Edit: <02-21-13/0424:10> by All4BigGuns »
(SR5) Homebrew Archetypes

Tangled Currents (Persistent): 33 Karma, 60,000 nuyen

Nathen

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« Reply #4 on: <02-21-13/0429:02> »
My guy
[spoiler]== Info ==
Street Name:
Name: Nico Cochrane
Movement: 10/25, Swim: 5
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Human Male Age 30
Height 6'0" Weight 250
Composure: 8
Judge Intentions: 8
Lift/Carry: 8 (60 kg/40 kg)
Memory: 8
Nuyen: 100

== Attributes ==
BOD: 4
AGI: 4 (6)
REA: 4 (6)
STR: 3 (4)
CHA: 4
INT: 4
LOG: 4
WIL: 4
EDG: 2

== Derived Attributes ==
Essence:                   4.08
Initiative:                8 (10)
IP:                        1
Matrix Initiative:         7
Matrix IP:                 5
Physical Damage Track:     10
Stun Damage Track:         10[/spoiler]



 
« Last Edit: <02-21-13/0431:42> by Nathen »

Thrass

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« Reply #5 on: <02-21-13/0611:21> »
Butcher

Butcher.html
Butcher.chum

Karl Metzger, the "Butcher" (translation of his surname Metzger)
was a german Mercenary who had an accident with explosives.
He was saved but they needed to replace most of his body and went with a package deal.
All of his Body is chrome now and they did even more then that.
They didn't just make his Body new, they made him into an all new person.
With a mixture of magic and hypnosis they erased and supressed his previous life.
As a side effect he tends to react aggressively every now and then.

Since he has no memory of his past, the only real contact he has is the Chief Physician who patched him up.

Pictures to get imagination going:
[spoiler]



[/spoiler]
« Last Edit: <02-21-13/0624:18> by Thrass »
Speech - Thought - Matrix
Characters: Andy - Andys rolls

Ernie55

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« Reply #6 on: <02-21-13/0730:46> »
Ellena 'Bitch-Doctor' Aldaeme

[spoiler]

== Info ==
Street Name: Bitch Doctor
Name: Ellena Aldaeme
Movement: 10/25, Swim: 6
Karma: 0
Street Cred: 0
Notoriety: 1
Public Awareness: 0
Elf Female Age 52 (looks mid-20s)
Height 6'3" Weight 9st6
Composure: 6
Judge Intentions: 6
Lift/Carry: 11 (90 kg/60 kg)
Memory: 10
Nuyen: 0

== Attributes ==
BOD: 5
AGI: 6 (8)
REA: 4
STR: 5 (6)
CHA: 3
INT: 3
LOG: 5 (7)
WIL: 3
EDG: 3

== Derived Attributes ==
Essence:                   3.85
Initiative:                7
IP:                        1
Matrix Initiative:         8
Matrix IP:                 2
Physical Damage Track:     11
Stun Damage Track:         10

== Active Skills ==
Automatics                 : 4                  Pool: 13
Clubs                      : 3                      Pool: 11
Cybertechnology            : 2             Pool: 9
Etiquette                  : 4 [Military]      Pool: 7 (9)
First Aid                  : 6                      Pool: 13
Gunnery                    : 3                   Pool: 11
Gymnastics                 : 3                Pool: 11
Infiltration               : 3                      Pool: 11
Longarms                   : 4                Pool: 13
Medicine                   : 4                   Pool: 11
Navigation                 : 4                  Pool: 8
Parachuting                : 3                Pool: 8
Perception                 : 4                  Pool: 10
Pilot Ground Craft         : 2             Pool: 6
Pistols                    : 4                      Pool: 13
Running                    : 4                   Pool: 10
Survival                   : 3                      Pool: 7
Swimming                   : 3                Pool: 9
Unarmed Combat             : 3         Pool: 11

== Knowledge Skills ==
Biology                    : 3 [Anatomy]            Pool: 10 (12)
Combat Tactics             : 3                      Pool: 10
Drugs                      : 3                      Pool: 10
English                    : N                      Pool: 0
Firearms                   : 4                      Pool: 7
German                     : 3                      Pool: 6
Helicopters                : 2                      Pool: 9
Military                   : 1                      Pool: 8
Russian                    : 3 [Speak]              Pool: 6 (8)
Sperethiel                 : 2                      Pool: 5

== Qualities ==
Big Regret
Guts
Low-Light Vision
Outdoorsman
Poor Self Control (Thrill Seeker)
Quick Healer
Records on File (CrashCart)
Sense of Direction
SINner (Standard) (Evo)

== Cyberware/Bioware ==
Adrenal Regulator
Attention Coprocessor Rating 3
Cerebral Booster Rating 2
Cybereyes Basic System Rating 3
   +Eye Recording Unit
   +Image Link
   +Vision Magnification
   +Vision Enhancement Rating 3
   +Microscopic Vision
   +Eye Light System
   +Thermographic Vision
Datajack
MPC Bridge
Muscle Augmentation Rating 1
Muscle Toner Rating 2
Orthoskin Rating 1
Orthoskin Upgrade: Smart Insulation
Reflex Recorder (Skill Group) (Firearms)

== Armor ==
Ares Armored Coldsuit     6/4
   +Fire Resistance 5
   +Insulation 4
   +Internal Air Tank
   +Thermal Damping 4
   +YNT SoftWeave
Ballistic Mask            2/1
   +Flare Compensation
   +Mark 74 Smartlink
   +Thermographic
   +Vision Enhancement Rating 2
   +Vision Magnification
Form-Fitting Full-Body Suit6/2
   +Fire Resistance 2
   +Nonconductivity 5
   +Responsive Interface Gear (Armor)
   +YNT SoftWeave
Full Body Armor Helmet    2/2
   +Insulation 2
   +Responsive Interface Gear (Helmet, Cold Sim)
   +Camera Rating 6
      +Flare Compensation
      +Vision Enhancement Rating 2
      +Image Link

== Weapons ==
Ares Predator CW
   +Electronic Firing
   +Extreme Environment Mod Rating 1
   +Smartgun System
   Pool: 15   DV: 5P   AP: -1   RC: 0
Sernopal vz/88V
   +Imaging Scope
   +Safe Target System
   +Stock
   +Camouflage Ghillie Shroud
   +Electronic Firing
   +Extreme Environment Mod Rating 1
   +Gas Vent 3
   +Smartgun System
   +Thermal Suppressor
   Pool: 15   DV: 6P   AP: -1   RC: 4
Unarmed Attack
   Pool: 11   DV: 3S   AP: -   RC: 0

== Commlink ==
Singularity Battle Buddy Basic (5, 5, 5, 5)
   +Biometric Lock
   +Hardening Rating 5
   +Armor Case Rating 5
   +Custom Commlink OS [AR Gloves, Firewall 5, Printer, Satellite Link, Sim Module (Cold), System 5]

== Gear ==
Grapple Gun
Headphones Rating 3
   +Audio Enhancement Rating 3
   +Select Sound Filter Rating 2
   +Spatial Recognizer
   +Microphone Rating 1
Medkit Rating 6
   +Disposable Syringe [Slab]
   +Slap Patch [Long Haul]
   +Betel
   +Emergency Field Dressing
MOSLTOV
   +Smart Pouch System, Ammunition Pouch
   +Smart Pouch System, Smart Canteen
   +Butt Pack
   +Gecko Tape Gloves
   +GPS
   +MCT Gun Pit
   +Micro Flare Launcher [Micro Flares]
   +Microwire (100 m)
   +Rappelling Gloves

[Spoiler]

Appearance and manner: Tall, slender and a head of flame red hair, Ellena looks typically elven, however she clearly does not follow some of her race's tendancy toward arrogance. She's attractive but holds herself in a professional manner that implies she's not to be messed with. She speaks with a clear stereotypical 'British Accent'tm, and doesn't dumb things down if they are of a technical nature. She seems very proud of her smarts.
[/spoiler]
[/spoiler]



Can I respectfully request that everyone posts their character's name outside the spoiler tag like Hydroraven did so I can begin to asscociate the names with users?
« Last Edit: <02-21-13/1526:02> by Ernie55 »
Speech, Thoughts, Comm, Text

Bewilderbeast

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« Reply #7 on: <02-21-13/0941:27> »
Omeed Banai, noobmage extraordinaire

[spoiler]== Info ==
Street Name: Omeed
Name: Omeed Banai
Movement: 10/25, Swim: 5
Karma: 0
Street Cred: 0
Notoriety: 2
Public Awareness: 0
Human
Composure: 8
Judge Intentions: 6
Lift/Carry: 6 (45 kg/30 kg)
Memory: 10
Nuyen: 0

== Attributes ==
BOD: 3
AGI: 4 (6)
REA: 4
STR: 3
CHA: 3
INT: 3
LOG: 5
WIL: 5
EDG: 3
MAG: 4

== Derived Attributes ==
Essence:                   5.12
Initiative:                7
IP:                        1
Astral Initiative:         6
Astral IP:                 3
Matrix Initiative:         8
Matrix IP:                 2
Physical Damage Track:     10
Stun Damage Track:         11

== Active Skills ==
Animal Handling            : 0                      Pool: 2
Animal Training            : 0                      Pool: 2
Archery                    : 0                      Pool: 5
Armorer                    : 0                      Pool: 4
Artisan                    : 0                      Pool: 2
Assensing                  : 4                      Pool: 7
Automatics                 : 0                      Pool: 5
Binding                    : 4                      Pool: 12
Blades                     : 0                      Pool: 5
Climbing                   : 1                      Pool: 4
Clubs                      : 0                      Pool: 5
Computer                   : 0                      Pool: 4
Con                        : 0                      Pool: 2
Counterspelling            : 4                      Pool: 8
Cybercombat                : 0                      Pool: 4
Data Search                : 0                      Pool: 4
Demolitions                : 0                      Pool: 4
Disguise                   : 0                      Pool: 2
Diving                     : 0                      Pool: 2
Dodge                      : 0                      Pool: 3
Escape Artist              : 0                      Pool: 5
Etiquette                  : 1 [Military]           Pool: 4 (6)
First Aid                  : 0                      Pool: 4
Flight                     : 0                      Pool: 2
Forgery                    : 0                      Pool: 5
Gunnery                    : 0                      Pool: 5
Gymnastics                 : 3 [Parkour]            Pool: 9 (11)
Hacking                    : 0                      Pool: 4
Heavy Weapons              : 0                      Pool: 5
Infiltration               : 2                      Pool: 8
Instruction                : 0                      Pool: 2
Intimidation               : 0                      Pool: 2
Locksmith                  : 0                      Pool: 5
Longarms                   : 3 [Shotguns]           Pool: 10 (12)
Navigation                 : 0                      Pool: 2
Negotiation                : 0                      Pool: 2
Palming                    : 0                      Pool: 5
Parachuting                : 0                      Pool: 2
Perception                 : 1                      Pool: 6
Pilot Ground Craft         : 0                      Pool: 3
Pilot Watercraft           : 0                      Pool: 3
Pistols                    : 1 [Semi-Automatics]    Pool: 7 (9)
Riding                     : 0                      Pool: 3
Ritual Spellcasting        : 1                      Pool: 9
Running                    : 1                      Pool: 4
Shadowing                  : 0                      Pool: 2
Spellcasting               : 6 [Combat]             Pool: 14 (16)
Summoning                  : 4                      Pool: 12
Survival                   : 2 [Polar]              Pool: 7 (9)
Swimming                   : 1                      Pool: 4
Throwing Weapons           : 0                      Pool: 5
Tracking                   : 0                      Pool: 2
Unarmed Combat             : 0                      Pool: 5

== Knowledge Skills ==
Arabic                     : N                      Pool: 0
Chemistry                  : 4                      Pool: 9
Combat Tactics             : 4                      Pool: 9
English                    : 5                      Pool: 8
Magical Theory             : 4                      Pool: 9
Magical Threats            : 2                      Pool: 7
Russian                    : 5                      Pool: 8

== Qualities ==
In Debt (15,000¥)
Incompetent (Leadership)
Magician
SINner (Standard)
Spirit Bane (Earth)

== Spells ==
(Tradition: Hermetic, Resist Drain with WIL + LOG (10))
Antidote                   DV: (Toxin DV)-2
Heal                       DV: (Damage Value)-2
Increase Reflexes          DV: (F÷2)+2
Levitate                   DV: (F÷2)+1
Mind Probe                 DV: (F÷2)+2
Physical Barrier           DV: (F÷2)+3
Stunbolt                   DV: (F÷2)-1
Toxic Wave                 DV: (F÷2)+5

== Cyberware/Bioware ==
Adrenal Regulator
Attention Coprocessor Rating 2
MPC Bridge
Muscle Toner Rating 2
Reflex Recorder (Skill Group) (Firearms)

== Armor ==
Ares Armored Coldsuit     6/4
   +Fire Resistance 4
   +Insulation 4
   +Internal Air Tank
   +Thermal Damping 4
   +YNT SoftWeave
Ballistic Mask            2/1
   +Flare Compensation
   +Mark 74 Smartlink
   +Thermographic
   +Vision Enhancement Rating 2
   +Vision Magnification
Form-Fitting Full-Body Suit6/2
   +Fire Resistance 2
   +Nonconductivity 2
   +Responsive Interface Gear (Armor)
   +YNT SoftWeave
Full Body Armor Helmet    2/2
   +Insulation 2
   +Responsive Interface Gear (Helmet, Cold Sim)
   +Camera Rating 6
      +Flare Compensation
      +Image Link
      +Vision Enhancement Rating 2

== Weapons ==
Cougar Fineblade Knife, Short
   +Personalized Grip, Melee
   Pool: 6   DV: 3P   AP: -1   RC: 0
Franchi SPAS-22
   +Shock Pad
   +Stock
   +Additional Clip
   +Camera Upgrade, Flare Compensation
   +Camera Upgrade, Vision Magnification
   +Camouflage Ghillie Shroud
   +Extreme Environment Mod Rating 1
   +Folding Stock, Powered
   +Foregrip
   +Smartgun System
   +Smartgun System
   Pool: 12 (14)   DV: 7P   AP: -1   RC: 1
Grenade: High Explosive
   Pool: 5   DV: 10P (-2/m)   AP: -2   RC: 0
Grenade: Smoke
   Pool: 5   DV: (10m Radius)   AP: -   RC: 0
Sernopal vz/88V
   +Imaging Scope
   +Stock
   +Camouflage Ghillie Shroud
   +Electronic Firing
   +Extreme Environment Mod Rating 1
   +Gas Vent 2
   +Gas Vent 3
   +Laser Sight
   +Safe Target System
   +Smartgun System
   +Thermal Suppressor
   Pool: 8   DV: 6P   AP: -1   RC: 4
Shiawase Arms Heavy Tactical
   +Advanced Safety, Basic System
   +Extended Clip
   +High-Power Chambering Rating 1
   +Powered Slide Mount
   +Reduced Weight
   +Safe Target System
   +Smartgun System
   +Thermal Suppressor
   Pool: 9 (11)   DV: 7P   AP: -2   RC: 0
Unarmed Attack
   Pool: 5   DV: 2S   AP: -   RC: 0

== Commlink ==
Singularity Battle Buddy Basic (5, 0, 0, 5)
   +Biometric Lock
   +Hardening Rating 5
   +Armor Case Rating 5
   +AR Gloves
   +Custom Commlink OS
   +Sim Module (Cold)
   +Satellite Link
   +Printer

== Gear ==
Grenade: High Explosive x2
Grenade: Smoke x2
Headphones Rating 3
   +Microphone Rating 1 [Select Sound Filter 1]
   +Audio Enhancement Rating 3
   +Select Sound Filter Rating 2
   +Spatial Recognizer
Medkit Rating 2
   +Betel
Micro Flare Launcher
   +Micro Flares
MOSLTOV
   +Gecko Tape Gloves
   +GPS
   +MCT Gun Pit
   +Smart Pouch System, Ammunition Pouch
   +Butt Pack
   +Microwire (100 m)
   +Grapple Gun
   +Rappelling Gloves
Power Focus (Bonded Foci) Rating 4
Sustaining Focus (Health) (Bonded Foci) Rating 2

== Description ==
Omeed has a slightly scruffy beard but is otherwise clean-cut. He has dark jade eyes, coal black hair and olive skin. He is of medium height and weight, and more wiry than muscular.

== Background ==
Omeed is a hermetic mage of Persian descent who learned his skills at a prestigious European university... until he ran out of funds, that is. He longs to be an alchemist and magician who can heal the world through his magic, but right now, he needs money to fund his education and help pay off the massive debts he has already incurred. He signed on with the company as a magic specialist, and while he's seen a bit of combat experience, he is not terribly combat-hardened. His plan is to earn money fightning and killing while he's young enough to do it, and return to a life of peace and study when he's older.

He has tried to continue his alchemical and magical studies in his down-time but with little success. A particularly disastrous experiment that attempted to synthesize a form of the metaphysical "philosopher's stone" backfired, leaving Omeed with an irritating allergy to gold and the eternal ire of the earth spirits he tried to use to fuel the experiments. He has grown much more cautious since then, and prides himself on his ability to protect his squadmates from magical threats. Both Omeed and his superiors believe he is not leadership material, tending to freeze up when asked to make tactical decisions, but he follows orders well and is thoroughly loyal to the company.

== Concept ==
Support combat mage. He can heal in a pinch, blast enemies with Stun Bolt and Toxic Wave, and watch your back with Physical Barrier. By no means a heavy hitter, but should be useful to counter any magical threats the squad encounters.

His contacts are Professor Chang, a professor at his former university who was very sad to see such a talented student go, and Yvgeny the Stout, a troll and talismonger who sneaks virgin telesma out of Siberia. His Power Focus is a hammered disc of iron inscribed with text from the Emerald Tablet, while his Sustaining Health Focus is a hand-carved stone statuette of Hermes Trismegistus.

He refers to/interprets spirits as various types of djinn, with the exception of spirits of man, which he refers to as "homunculus."[/spoiler]
« Last Edit: <03-19-13/0057:23> by Bewilderbeast »
"Dialogue"
<<Matrix/Comm>>
"Astral"
Thoughts

Magnetbox

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  • Newb
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  • Posts: 32
« Reply #8 on: <02-21-13/1242:33> »
Antal "Hammer" Horwath

Highly analytical, cold and calculating. A bit of a "beautiful mind", but he puts it to good use killing people. Hungarian by birth, however has worked in and around most of Eastern Europe and Russia for many years as he is now in his mid-forties.

[spoiler]
== Info ==
Street Name: Antal "Hammer" Horwath
Name: Antal
Movement: 10/25, Swim: 5
Karma: 0
Street Cred: 0
Notoriety: 1
Public Awareness: 0
Human Male Age 46
Height 5'10" Weight 155
Composure: 4
Judge Intentions: 4
Lift/Carry: 6 (45 kg/30 kg)
Memory: 14
Nuyen: 0

== Attributes ==
BOD: 3
AGI: 1
REA: 4 (7)
STR: 3
CHA: 1
INT: 3
LOG: 8 (11)
WIL: 3
EDG: 7
MAG: 5

== Derived Attributes ==
Essence:                   5.04
Initiative:                7 (10)
IP:                        1 (4)
Astral Initiative:         6
Astral IP:                 3
Matrix Initiative:         8
Matrix IP:                 2
Physical Damage Track:     10
Stun Damage Track:         10

== Active Skills ==
Aeronautics Mechanic       : 1                      Pool: 12
Animal Handling            : 0                      Pool: 2
Animal Training            : 0                      Pool: 2
Archery                    : 0                      Pool: 10
Armorer                    : 1                      Pool: 12
Artisan                    : 0                      Pool: 2
Automatics                 : 1                      Pool: 12
Automotive Mechanic        : 1                      Pool: 12
Blades                     : 0                      Pool: 10
Chemistry                  : 1                      Pool: 12
Climbing                   : 1                      Pool: 4
Clubs                      : 0                      Pool: 10
Computer                   : 1                      Pool: 12
Cybercombat                : 0                      Pool: 10
Data Search                : 1                      Pool: 12
Demolitions                : 1                      Pool: 12
Disguise                   : 4                      Pool: 7
Diving                     : 0                      Pool: 2
Dodge                      : 0                      Pool: 6
Escape Artist              : 0                      Pool: 10
Exotic Melee Weapon        : 3 [Monofilament Whip] Pool: 14
First Aid                  : 1                      Pool: 12
Flight                     : 1                      Pool: 4
Forgery                    : 0                      Pool: 10
Gunnery                    : 4                      Pool: 15
Gymnastics                 : 1                      Pool: 12
Hacking                    : 0                      Pool: 10
Hardware                   : 1                      Pool: 12
Heavy Weapons              : 0                      Pool: 10
Industrial Mechanic        : 1                      Pool: 12
Infiltration               : 4                      Pool: 15
Locksmith                  : 1                      Pool: 12
Longarms                   : 6 [Sniper Rifles]      Pool: 18 (20)
Medicine                   : 1                      Pool: 12
Nautical Mechanic          : 1                      Pool: 12
Navigation                 : 4                      Pool: 7
Palming                    : 4                      Pool: 15
Parachuting                : 0                      Pool: 2
Perception                 : 0                      Pool: 2
Pilot Ground Craft         : 0                      Pool: 6
Pilot Watercraft           : 0                      Pool: 6
Pistols                    : 3 [Semi-Automatics]    Pool: 14 (16)
Riding                     : 0                      Pool: 6
Running                    : 1                      Pool: 4
Shadowing                  : 4                      Pool: 7
Software                   : 1                      Pool: 12
Survival                   : 4                      Pool: 7
Swimming                   : 1                      Pool: 4
Throwing Weapons           : 0                      Pool: 10
Tracking                   : 4                      Pool: 7
Unarmed Combat             : 0                      Pool: 10

== Knowledge Skills ==
Biology                    : 1                      Pool: 12
Bulgarian                  : 3                      Pool: 6
Chemistry                  : 1                      Pool: 12
Combat Tactics             : 4                      Pool: 15
Economics                  : 1                      Pool: 12
Engineering                : 2                      Pool: 13
English                    : 3                      Pool: 6
Firearms                   : 4                      Pool: 15
German                     : 3                      Pool: 6
Parazoology                : 1                      Pool: 12
Russian                    : 3                      Pool: 6
Security Tactics           : 4                      Pool: 15
Turkish                    : 3                      Pool: 6

== Qualities ==
Adept
Changeling (Class II SURGE)
Impaired Attribute (CHA)
Impaired Attribute (AGI)
Metagenetic Improvement (LOG)
Simsense Vertigo
SINner (Standard) (Hungary)
The Warrior's Way
Uncouth

== Powers ==
Improved Reflexes 3
Improved Sense (Scent)
Maintain Warmth
Mind Over Matter (AGI)

== Cyberware/Bioware ==
Cerebral Booster Rating 3
Cybereyes Basic System Rating 2
   +Eye Recording Unit
   +Image Link
   +Retinal Duplication Rating 3
   +Flare Compensation
   +Vision Enhancement Rating 3
   +Vision Magnification
Genetic Optimization (LOG)
MPC Bridge
Reflex Recorder (Skill) (Longarms)

== Armor ==
Ares Polar Sneak Suit     2/4
   +Fire Resistance 3
   +Gel Packs
   +Insulation 5
   +Internal Air Tank
   +Thermal Damping 3
   +YNT SoftWeave
   +Jammer, Area Rating 4
Ballistic Mask            2/1
   +Flare Compensation
   +Mark 74 Smartlink
   +Thermographic
   +Vision Enhancement Rating 2
   +Vision Magnification
Form-Fitting Full-Body Suit6/2
   +Fire Resistance 2
   +Nonconductivity 5
   +Responsive Interface Gear (Armor)
   +YNT SoftWeave
Full Body Armor Helmet    2/2
   +Insulation 2
   +Responsive Interface Gear (Helmet, Cold Sim)
   +Camera Rating 6
      +Image Link
      +HyperSpectrum
      +Flare Compensation
      +Vision Enhancement Rating 2

== Weapons ==
Cougar Fineblade Knife, Short
   +Personalized Grip, Melee
   Pool: 11   DV: 3P   AP: -1   RC: 0
Monofilament Whip
   +Personalized Grip, Melee
   Pool: 15   DV: 8P   AP: -4   RC: 0
Shiawase Arms Heavy Tactical
   +Advanced Safety, Basic System
   +Extended Clip
   +High-Power Chambering Rating 1
   +Powered Slide Mount
   +Reduced Weight
   +Safe Target System
   +Smartgun System
   +Thermal Suppressor
   Pool: 16 (18)   DV: 7P   AP: -2   RC: 0
Terracotta Arms AM-47
   +Imaging Scope
   +Microwave Designator Rating 5
   +Radar Designator Rating 5
   +Tripod
   +Barrel Extension
   +Camouflage Ghillie Shroud
   +High-Power Chambering
   +Safe Target System
   +Smartgun System
   +Underbarrel Weight
   Pool: 20 (22)   DV: 9P   AP: -3   RC: 7
Unarmed Attack
   Pool: 10   DV: 2S   AP: -   RC: 0

== Commlink ==
Singularity Battle Buddy Basic (5, 0, 0, 5)
   +Biometric Lock
   +Hardening Rating 5
   +Armor Case Rating 5
   +AR Gloves
   +Custom Commlink OS
   +Sim Module (Cold)
   +Satellite Link
   +Printer

== Gear ==
Headphones Rating 1
   +Microphone Rating 1
   +Audio Enhancement Rating 3
   +Select Sound Filter Rating 2
   +Spatial Recognizer
Medkit Rating 2
   +Betel
MOSLTOV
   +Gecko Tape Gloves
   +GPS
   +MCT Gun Pit
   +Smart Pouch System, Ammunition Pouch
   +Butt Pack
   +Micro Flare Launcher
   +Micro Flares
   +Microwire (100 m)
   +Grapple Gun
   +Rappelling Gloves
 [/spoiler]


Thrass

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  • Omae
  • ***
  • Posts: 841
« Reply #9 on: <02-21-13/1350:03> »
he can't

his 5th point of Reaction costs 25 Karma and his 6th(!) point of magic costs 30 Karma

he could probably switch out muscle toner for reaction enhancer, go down on reaction again getting 45 karma back buy magic 6 with it and spend 15 karma on spellcasting maybe with shuffling longarms too

btw why longarms as a mage?

but this ain't my character...

BewildereBeast if you want criticism, advice or anything else for that Character you can certainly ask.
Speech - Thought - Matrix
Characters: Andy - Andys rolls

Bewilderbeast

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  • Omae
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  • Posts: 957
« Reply #10 on: <02-21-13/1434:14> »

BewildereBeast if you want criticism, advice or anything else for that Character you can certainly ask.
???

I did ask, several times... just haven't gotten any until now!

I went longarms instead of automatics because I figured longarms would be easier with a low strength character, since he wouldn't have to worry about recoil compensation (as much). I got the sense that we would basically be required to shoot straight in order to fit into the whole mercenary thing, so I had to strike a balance between spell-slinging and shooting (which was admittedly tough). I also took Muscle Toners instead of Reaction Enhancers because, well, that was what was issued according to the character creation/house rules.

If the GM is comfortable with any sort of changes beyond this point, I'd be happy to make them.
« Last Edit: <02-21-13/1443:20> by Bewilderbeast »
"Dialogue"
<<Matrix/Comm>>
"Astral"
Thoughts

Sichr

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« Reply #11 on: <02-21-13/1445:33> »
The Emergency shift in Redmond is, as always half boring and half hectic.
Boring is that part that there is only a few types of injuries to heal...shot wounds, cuts, broken bones, burns, metahuman of every age, shape and colour shattered in car accidents, caught in crossfire, gang skirmish...and drug and BTL addicts...
Hectic is the fact that there is 200 cases per hour...
This day for difference, after finishing her job in the hospital, Nina is not waiting for the company bus, taking another shift of workers to Carnation, to take her home. Instead she take the shower, pack all her things to prepared backpack, dress up the casual Urban Jumpsuit with the Helmet.
This time she takes the tour to the other side...to the Metroplex. She was sending her message two days ago, to all her contacts in the city, that she is lookong for work. Nobody anwers yet, so she decided to visit the Orkish underground for the beginning, looking for the women she met before. once in the reach of the signal, she sends her proposal one more tim, and hopes that the response would appear now. Inside she is cursing about her equipement, on the oposite to Redmond, she is even able to receive music from some local radio, but the commlink quickly began freezing and crashing, as too many messages from every corner attacked her PAN. She quickly realizes, that cold reset makes things easier sometimes, and she shut that thing down, and power it up only on the regular ocasions to check for the response.

Quote from: Nina
Good evening monsieur Operator. So Ive heard the call and Im currious about the rest of it. As My friend here told before, Im experienced field medic...well I have extensive Salish millitary training and history, so Im capable also of some different tasks. Good with the long shots, capable in the hand to  hand combat. Ive paid my price for those capabilities...well it doesnt affected my physical or mental balance, just my relationship to the nature..in the spiritual meaning. There are some weaknesses you should be aware also...Im better with moleculas then with electrons...possibly every teenager would be able to hack my comlink...which is now offline because I got spammed too much on my way here.
In the urban terrain situations I prefere to use my close combat abilities, but yes, Im capable of using smal firearsm, and also I`m equiped for this. About the urban social situations...well, Im working in Redmond Hollywood hospital most of my time, so Im acknowledged with many results of this kind of "Social situations". Im not a skilled negotiator, well Im able to find my way around, even get some more informations using contacts i have in the city.
Now, the most difficult question...
As Im trained Salish warrior, it is a question of my personal honour not to take action against civilian population. Corporate targets are the option, only in the case there is strong lead that they are abusing their power to commit the crime. Criminal syndicates, gangs, mercs...those are possible targets of oportunity, if assigned, I prefere to use clear, precise hit, minimizing possibility of collateral damage.
Generally, you could say that I have no problem with hurting people who hurt people.

Good.Now, If you are done questioning, let me ask something about you, the team, and the work we are up to.
First, you seem to be surprisingly liberal about metas. Not too much Japanese would have a drink at one table with two orkish women. Understand me. I dont want to be an expendable asset on some supremacist`s list of resources.

Im glad to hear that.I know Seattle just across the borders, being in the civilized parts of the city only for a few times only. Part of the team that was provided by the council to provide field hospital when Renraku incident occurs for example. Strange, most time Ive been here Ive spent with hands painted red by human blood. I hope that our job would not be the case...
So, Id better return to Redmont and get my shift done. Enjoy your ale, Ill see you tomorrow. I suppose I should came fully equiped, we will go for the job right after the meeting, right?



Quote from: Nina
Calm down, chère amie. I am a field chirurg. Working with my hands in someones viscera with lead flying around my head. It takes more than a few biggots to make me mad.

Quote from: Nina
Operator>> Well, I cant say I miss the old days that much. We have been brothers and sisters in arms, that is the fact, well on the other side that meant Ive seen the worst shit metahuman is able to do...and Ive almost lost my soul when fighting this...now there is so much hardware in myself that sometimes I feel completely disconnected from happiness of living. It`s an insane feeling, Op. I only hope my wise elder would stay alive long enought for me to gain enought money to remove that trash from my body and heal my soul once again...

Quote from: Shotozumi, Shotozomi-gumi Oyabun

A man was walking in the jungle when he heard a sound behind him, he turned and there sat a tiger. Fearing for his life he ran and the tiger chased him. Ahead of him he saw the edge of the trees and when he crossed out of the jungle he found himself on the edge of a cliff. Frantically he climbed down the side and as he looked up he saw the tiger staring down at him. He continued to climb but as he glanced to the ground below he saw another tiger emerge from the jungle. A tiger above and a tiger below, the man rested on a branch jutting out from the side of the cliff. The branch was sagging and starting to creak with a noise he knew ment he was not long for this world. As he sat there waiting he saw two mice, one black and one white scurry into a hole, looking from wince they came he saw a single strawberry hanging from the branch. He reached out and took the berry. As the tigers waited he took a bite and realized how sweet it was.
You may leave now, but before you go, know that you already knew the answer to your question. It is unfortunate that there are no strawberries for you.


Quote from: Shotozumi`s lieutenant

A sign of your intention? What the dreck do you think is going on here? Shotozumi-san gets a call that some lowlifes are in his daughters home, after she disappears and one of his favored men, who was in line to marry her and take over the family, is dead. He comes here wondering what you are doing here and you tell him to basically slot it because you don't think he is who he says he is, when he asks you politely to explain yourself. Shotozumi-san does not need to prove his identity, you need to prove your intentions so he doesn't kill you. That's how it works not the other way around. You tell him that your loyalty lies with that shark Kanaga, well subtlety and patience nothing, your boss will be taken care of soon enough and like I said you would be dead right now if it wasn't for that man in there staying our hands. You better find her and find her soon because we've got a date in the future you and I, and I am going to take great personal pride to make that appointment.


...Two years later:

Far away are those days in Seattle. When they left for Denver, continuing the search for Kiko Shotozumi, nobody had an idea what awaits them ahead. Nina dont like to recall those events. Only death, pain, constant fear...and first steps into madness. Not that she wasnt able to take those wires out. She get stucked with her implants and get even some more, pushing her metahumanity on the very edge of void. From this moment, she stares down there...and the void stares back. She knows it.
She tried to spend some time with her old friend, Salish hound trainer, who was using his trained wolves as a therapeutic tool for retired soldiers who had seen just too much.
The fact is, she founds the pack calming, even more than human society. On the other side, her desire to fight the madness back wasnt sattisfied. She developed quite good ability to understand those noble hunters, and even make the fulfill her wishes. But the void is still there.
Then her father died.
As she leaves the burial ground, where she left his corpse with ancestors. Something almost audible cracked in her. The only human she loved, the only thing she really cares to stay human, now gone.
Next augmentation brought her even closer to wolves. She became their bitch queen. Alpha female. It doesnt really matter to her any more. Human opinions are just for human.
Far away from civilization, from those cities that once attrated her eyes, she become soldier once more. Dog soldier. Her new pack was called TriSec. They gave her beautifull hound to work with. And freedom to roam around their territory to hunt with her fourlegged partner. Fourleaves dances with fenrir wolves now.
...
And the void waits. Patiently stares at her on the edge of visual fild, engulfing her in her dreamless sleep.
...
Movement: 10/25, Swim: 5
Karma: 25/1
Street Cred: 3
Notoriety: 0
Public Awareness: 1
Ork F Age 29
Height 187 Weight 140 Kg
Composure: 6
Judge Intentions: 6
Lift/Carry: 11 (75 kg/50 kg)
Memory: 10
Nuyen: 10

== Attributes ==
BOD: 6
AGI: 4 (6)
REA: 4 (6)
STR: 5
CHA: 2
INT: 4
LOG: 4 (6)
WIL: 4
EDG: 3

== Derived Attributes ==
Essence:                   0,075
Initiative:                8 (10)
IP:                        1 (3)
Matrix Initiative:         4
Matrix IP:                 1
Physical Damage Track:     11
Stun Damage Track:         10

== Active Skills ==
Animal Handling            : 2                      Pool: 8
Animal Training            : 2                      Pool: 8
Climbing                   : 2                      Pool: 7
Computer                   : 1                      Pool: 7
Cybertechnology            : 3                      Pool: 9
Data Search                : 2                      Pool: 8
Demolitions                : 1                      Pool: 7
Diving                     : 2                      Pool: 8
Dodge                      : 3 [Ranged Combat]      Pool: 9 (11)
Electronic Warfare         : 1                      Pool: 7
Etiquette                  : 2 [Mercenary]          Pool: 2 (4)
First Aid                  : 3                      Pool: 9
Flight                     : 2                      Pool: 7
Gymnastics                 : 2                      Pool: 8
Chemistry                  : 3 [Toxins]             Pool: 9 (11)
Infiltration               : 5                      Pool: 11
Longarms                   : 5 [Sporting Rifles]    Pool: 11 (13)
Medicine                   : 3                      Pool: 9
Navigation                 : 3                      Pool: 7
Parachuting                : 3                      Pool: 9
Perception                 : 4                      Pool: 11
Pistols                    : 3 [Semi-Automatics]    Pool: 9 (11)
Riding                     : 2                      Pool: 10
Running                    : 2                      Pool: 7
Shadowing                  : 1                      Pool: 5
Survival                   : 3                      Pool: 7
Swimming                   : 2                      Pool: 7
Throwing Weapons           : 2                      Pool: 8
Tracking                   : 3                      Pool: 7
Unarmed Combat             : 4 [Martial Arts]       Pool: 10 (12)
VetTech                    : 2                      Pool: 10

== Knowledge Skills ==
Combat Tactics             : 3 [Guerilla]           Pool: 9 (11)
English                    : 4                      Pool: 8
French                     : 2                      Pool: 6
Military                   : 4 [Tribal warfare]               Pool: 8 (10)
Parazoology                : 2                      Pool: 8
Politics                   : 2 [Salish-Shidhe Council] Pool: 8 (10)
Security Tactics           : 4 [Search&Rescue operations]      Pool: 10 (12)
NAN                      : N                      Pool: 0

== Qualities ==
Animal Empathy
Cyberpsychosis
Lost Loved One (Grandfather)
Low-Light Vision
Quick Healer
Sensei
SINner (Standard) (Nina Fourleaves, NAN)
Wanted (Kanaga-gumi, Shotozomi-gumi; Seattle)

== Lifestyles ==
Street  1 months

== Cyberware/Bioware ==
Adrenal Regulator
Attention Coprocessor Rating 3
Bone Density Augmentation Rating 2
Cerebral Booster Rating 2
Cyberears Rating 3
   +Ear Recording Unit
   +Sound Link
   +Damper
   +Audio Enhancement Rating 3
   +Select Sound Filter Rating 4
   +Spatial Recognizer
Cybereyes Basic System Rating 4
   +Eye Recording Unit
   +Image Link
   +Flare Compensation
   +Vision Enhancement Rating 3
   +Microscopic Vision
   +Low-Light Vision
   +Thermographic Vision
   +Protective Covers
Muscle Toner Rating 2
Olfactory Booster Rating 3
Radar Sensor Rating 4
Sleep Regulator
Tailored Critter Pheromones Rating 2 (Fenrir Wolf)
Taste Booster Rating 3
Wired Reflexes Rating 2

== Armor ==
Camouflage Suit           8/6
   +Insulation 3
   +Thermal Damping 3

Ares Armored Coldsuit ("Standard Issue")      6/4
   +Fire Resistance 5
   +Insulation 4
   +Internal Air Tank
   +Thermal Damping 4
   +YNT SoftWeave
Ballistic Mask ("Standard Issue")             2/1
   +Flare Compensation
   +Mark 74 Smartlink
   +Thermographic
   +Vision Enhancement Rating 2
   +Vision Magnification
Form-Fitting Full-Body Suit (""Standard Issue"") 6/2
   +Fire Resistance 2
   +Nonconductivity 5
   +Responsive Interface Gear (Armor)
   +YNT SoftWeave
Full Body Armor Helmet ("Standard Issue")     2/2
   +Insulation 2
   +Responsive Interface Gear (Helmet, Cold Sim)
   +Camera Rating 6
      +Flare Compensation
      +HyperSpectrum
      +Image Link
      +Vision Enhancement Rating 2

== Weapons ==

Cougar Fineblade Knife, Short ("Standard Issue")
   +Personalized Grip, Melee
   Pool: 6   DV: 3P   AP: -1   RC: 0

== Commlink ==
Singularity Battle Buddy Basic (5, 5, 5, 5) ("Standard Issue")
   +Biometric Lock
   +Hardening Rating 5
   +Armor Case Rating 5
   +AR Gloves
   +Custom Commlink OS [Encrypt 6, Firewall 5, IC 3, System 5]
   +Sim Module (Cold)
   +Satellite Link
   +Printer

== Gear ==
Goggles Rating 6 ("Optional Ballistic Mask Replacement")
   +Vision Magnification
   +Vision Enhancement Rating 2
   +Thermographic
   +Mark 74 Smartlink
   +Image Link
   +Flare Compensation
Headphones Rating 3 ("Standard Issue")
   +Microphone Rating 1 [Select Sound Filter 1]
   +Audio Enhancement Rating 3
   +Select Sound Filter Rating 2
   +Spatial Recognizer

Medkit Rating 6 ("Special Issue Only, Medic")
   +Emergency Field Dressing x 5
   +Disposable Syringe [Slab] x 6
   +Slap Patch [Long Haul] x 10
   +Betel x 20

MOSLTOV ("Standard Issue")
   +Gecko Tape Gloves
   +GPS
   +MCT Gun Pit
   +Smart Pouch System, Ammunition Pouch
   +Smart Pouch System, Ammunition Pouch
   +Smart Pouch System, Ammunition Pouch
   +Butt Pack
   +Micro Flare Launcher
   +Micro Flares x 6
   +Microwire (100 m)
   +Grapple Gun
   +Rappelling Gloves

== Weapons ==
Ares Predator IV
   +Quick-Draw Holster
   +Shock Pad
   +Gecko Grip
   +Personalized Grip
   +Silencer
   +Smartgun System
   +Thermal Suppressor
   Pool: 9 (11)   DV: 5P   AP: -1   RC: 2

Remington 950
   +Imaging Scope
   +Shock Pad
   +Smartgun System, Internal
   +Sound Suppressor
   +Additional Clip
   +Extreme Environment Mod Rating 1
   +Firing Selection Change, Small Mod (SA)
   +Improved Range Finder
   +Personalized Grip
   Pool: 15   DV: 8P   AP: -1   RC: 2

Unarmed Attack
   Pool: 10   DV: 5P   AP: -   RC: 0

== Martial Arts ==
Wildcat
   ++1 die on Called Shots to increase damage
   ++1 die on Called Shots to target an unprotected area
   ++1 DV on Unarmed Combat attacks
Disarm
Finishing Move
Kick Attack
Riposte
Set-Up
Throw

Fenrir Wolf Warform

Movement: 15/60
Fenrir Wolf
Composure: 7
Judge Intentions: 7
Lift/Carry: 15 (120 kg/80 kg)
Memory: 7

== Attributes ==
BOD: 7(11)
AGI: 5(8)
REA: 4 (5)
STR: 8
CHA: 2
INT: 5
LOG: 2
WIL: 5
EDG: 2
MAG: 4

== Derived Attributes ==
Essence:                   2,85
Initiative:                9 (10)
IP:                        1 (2)
Astral Initiative:         10
Astral IP:                 3
Matrix Initiative:         5
Matrix IP:                 1
Physical Damage Track:     12
Stun Damage Track:         11

== Active Skills ==
Counterspelling            : 3                      Pool: 7
Infiltration               : 2                      Pool: 9
Intimidation               : 2                      Pool: 4
Perception                 : 3                      Pool: 10
Shadowing                  : 3                      Pool: 10
Tracking                   : 3                      Pool: 10
Unarmed Combat             : 4                      Pool: 9

== Critter Powers ==
Attribute Enhancement (AGI)
Attribute Enhancement (BOD)
Enhanced Senses (Hearing, Low-Light Vision, Smell)
Fear
Magical Guard
Natural Weapon (Claws/Bite: DV 6P, AP +1)
Pheromone Coding
Skill Enhancement (Tracking+2)
Skill Enhancement (Shadowing+2)
Skill Enhancement (Perception+2)

== Cyberware/Bioware ==
Adrenal Regulator
Digestive Expansion
Orthoskin Rating 3
Orthoskin Upgrade: Dragon's Hide
Orthoskin Upgrade: Smart Insulation
Synaptic Booster Rating 1
Thermosense Organs
Tracheal Filter Rating 4

== Weapons ==
Unarmed Attack
   Pool: 9   DV: 4S   AP: -   RC: 1

==Training Level==
Basic

Price:
Basic:14000
Warform: 14000
Genetic modifications: 6x14000x0,3
Training: X10
Bioware: 293.000
Total: 825000
msg180217#msg180217
« Last Edit: <03-12-13/1922:51> by Sichr »

Bewilderbeast

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« Reply #12 on: <02-21-13/1448:04> »
I got the impression that they were required. We were told to expect to lose a point of Essence.
"Dialogue"
<<Matrix/Comm>>
"Astral"
Thoughts

Sichr

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« Reply #13 on: <02-21-13/1450:01> »
I got the impression that they were required. We were told to expect to lose a point of Essence.

Dont ask A4BG for advice on this. He is purist and will give you nothing but purists advice :)

Thrass

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« Reply #14 on: <02-21-13/1512:22> »
May I ask...does anyone of you added the gear into chummer file after character creation? Or you are just adding this to your post here, keeping the chummer Attrib/skills/soecials only?

I added all of that before creation and checked the ignore character creation rules. (Or actually I will be I generally move to finished character at the first occurence of spending karma and keeping track of what happens to the character in a textfile so far)
But you can add them afterwards without problem too.
Speech - Thought - Matrix
Characters: Andy - Andys rolls