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OOC: Urban Brawl

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Kot

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« Reply #15 on: <12-06-10/0329:40> »
I'm in. Just let me finish that damn rewiev. :)
Mariusz "Kot" Butrykowski
"Do not meddle in the affairs of dragons for you are crunchy and good with ketchup."

Teyl_Iliar

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« Reply #16 on: <12-10-10/0300:48> »
I'm in. submitting character sheet in my next post.
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Teyl_Iliar

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« Reply #17 on: <12-10-10/0350:26> »
Name: Edward
Alias: The Brick
Race: Troll
Sex: Male
Nationality: UCAS
Lifestyle: low
Karma Spent: N/A
Physical Description: 7'8" ft tall 5ft wide. Glowing red cybereyes and a voice like broken gravel. Edward is Physically imposing to say the least. His face has an expression that is a scowl of impassive distaste. He has horns that run straight back along his skull with black hair, worn Thick, and short with a goatee that formed down from his side burns. His hands are rough and scarred up from many knife fights. He wears a blacken armored jacket, with an armored vest underneath and green tactical pants and rugged boots. 
Personality/backgroundEdward has spent most of his life depending on himself. While he has a few friends, he prefers to spend his time with his adopted human daughter. Their favorite past time? cleaning the guns.  Edward grew up in the sprawl without a family, doing odd jobs for a fixer in the area. After being ambushed by some Humanis policlub members he discovered that he was very good at kicking ass. When the Fixer discovered this she took an interest in developing Edward's talent for distruction. By trading favors here and there Edward learned how to operate modern weapons, and fight. When Edward's training was complete, he paid the fixer back doing work as an independent contractor, doing personal protection, courier runs, extractions, and hooding. but his best work is done when called in for a street gang that needs to be put in their place, or when a mafia solder gets too greedy for their own good. Edward's work is his signature. charcterized by heavy structure damage, and when the job calls for it, no survivors.
Resources (160,000) spent (160,000) Remaining (0)

Attributes
Body 8/10
(8/15) modified
Agility 5/5
(5/7)
Reaction 4/6
(5/9)
Strength 8/10
(8/15)
Charisma 2/4
(2/6)
Intuition 3/5
(3/7)
Logic 2/5
(4/7){improved UB4}
Willpower3/6
(3/9)
Edge 3/6
(3/6)
Magic/ResonanceEssence 2.965Initiative 9

Positive Qualities
Common Sense 5
Guts (10 Karma)
Negative Qualities
Incompetent-gymnastics -5
Allergy(Uncommon Mild to Promethium) -5
Dependents 1 ("adopted" daughter) -5
Enemy 4 (stitch, mafia pimp) -4
Signature (a lot of destruction) -10

Active Skills
Close Combat Skill Group3/4
Outdoors Skill Group2/4
Dodge3/6
*Automatics3/6
HeavyWeapons (*Assualt cannons)5/6 (7/6)
Influtration3/6
Con2/6
Armorer2/6
Running2/6
*Etiquette1/6
*Perception2/6
*Thrown Weapons (grenades)1/6 (3/6)
*First Aid2/6
*Pilot Ground1/6
Knowledge Skills (12 free points)
Criminal organizations (organized crime/gangs) 4/6
Security Procedures2/6
Street Drugs2/6
Security Drones2/6
Language Skills
EnglishN
Or'zet4/6

Cyber/Bioware(82,000¥)
Commlink alphaware 0.164,000¥
Datajackalphaware0.081,000¥
Wired ReflexesStandard2.011,000¥
Spur (retractable)alphaware0.243,600¥
Sleep Regulator
Standard
0.1510,000¥
Cerebral Booster
Standard
0.420,000¥
Cyber eyes rating 3
Betaware
0.284,000¥
RadarStandard0.38,800¥

Notes
cyber eye accessories
smartlink 4,000¥
themographic vision 4,000¥
lowlight vision 4,000¥
vision enhancement x3 12,000¥
vision magnification 4,000¥
protective covers 400¥


Weapons(50,275¥)

Melee Weapons
Cermaic knife (Karambit) 125¥
knife (Karambit) 170¥
Mono Filament Sword1,000¥
Combat Axe750¥
Shock glove250¥
Notes
weapons have been modfied with:
metahuman customization(all)
personalized grips(sword, axe)
gecko grip(sword,axe)
Custom look(knife)


Ranged Weapons
PantherXXL8,205¥
Accessories: External smartgun, Shock pad, fore grip, Quick Draw holster, weapon commlink, weapon personality, spare clips.
Mods: Metahuman Customization, firing selection BF, personalized grip, extended clip standard, sling/lanyard, Melee hardening.
DV:10P RC:4 (+1 strength)=5 AP:-5 ranges:100/300/750/1500 ammo cap: 19(c)
Ingram Smartgun X3,550¥
Accessories: Gas Vent 2, External Smartgun, Stock, Shock pad, spare clips.
Mods: Intergral sound suppressor, Metahuman customization, Melee Hardening, custom look lvl 2, electronic firing, extended standard clip.
DV:5P RC:5 (+1 strength)=6 AP:0 ranges:10/40/80/150 ammo cap: 40(c)
HK XM 303,800¥
Accessories:External Smartgun, Shock pad, spare clips.
Mods: Under barrel grenade launcher, Foregrip, extended standard clip, Metahuman Customization, Gas Vent 3, Melee Hardening.
DV:6P RC:4 (+1 strength)=5 AP:-1 ranges:50/150/350/550 ammo cap: 38(c)
Enfield GL679,075¥
Accessories:Air burst link, Shock Pad, Weapon commlink, Weapon personality, sling, Laser sight, Smart firing platform safe target system.
Mods: Smartgun, foregrip, Melee Hardening, fire selection change (burst fire), Metahuman customization, Personalized Grip.
DV:grenade RC:3 (+1 strength)=4 AP:0 ranges:50/150/350/550 ammo cap: 20(drum)
Aztechnology Striker1,315¥
Accessories: imaging scope
DV: Missle RC:1 (+1 strength)=2 AP:as missle ranges:70/150/450/1500 ammo cap: 19(c)


Ammo
APDS x100700¥
Assault cannon x1104,950¥
EX-explosive rounds x1001,000¥
Stick-N-shock x100800¥
Inferno rocket x11,500¥

Vehicles
Klaudia, Toyota Coaster (Rover 2068, SUV)
HandlingAccelSpeedPilotBodyArmorSensorAvailabilityCost
120/35140213102622500¥/51750¥
Modifications & Accessories
Amenities (High)
Off-Road Suspension
Passenger Protection 2
Anti-Theft System 2
Rigger Adaptation
Morphing License Plate
Spoof Chip
Run Flat Tires x 4
Rigger Cocoon, Enhanced
Wifi-Negating Smuggling Compartment
Extra Entry/Exit (Bottom Escape Hatch)
Concealed Heavy Turret, Remote
+ Ingram White Knight (6P, -1AP, BF/FA)
++ 270 rounds, 180 Ex-Ex (+1DV, -1AP) + 90 Tracer Rounds
+ Underbarrel Grenade Launcher
++ Airburst Link
++ 5 High-Explosive Grenades (10P, -2AP, -2DV/m)


Gear (27,725¥)

Lifestyles
Moderate lifestyle2,600¥
Armor
Armor jacket900¥
Fire resistance 6/6500¥
Nonconductivity 6/61,000¥
Chemical protection 6/61,250¥
Form Fitting Body Armor 6/21,600¥
Misc
Novatech Airware 1,250¥
Mangadyne Deva800¥
Subvocal Microphone50¥
Earbuds10¥
Audio Enhancement 3/3900¥
Sound Filter 3/3600¥
spatial recognizer100¥
Sim Module200¥
Sim Recordings (moderate)50¥
Fake Sin rating 6/66,000¥
Fake security license rating 6/6600¥
Backpack250¥
Trama patch500¥
stimpatch rating 6120¥
Medkit rating 6/6600¥
Flashbang x4120¥
Smoke Grenade x4120¥
Smart Jammer Area rating 6/66000¥
Industrious coverall 1800¥
combat load vest 350¥
Smart ammution pouch 50¥
Smart canteen 10¥
Standard Rope 100m 50¥
Sony Emperor1,250¥
Vector Xim800¥
certified cred stick300¥
Armorer tool kit500¥

Contacts
ContactC/L
Anita Black (Fixer)6/6
Ork underground organizer "Rush" (Skraacha member, hacker)2/2
Doc Watson (Street Doctor)4/2
Dustin Menugian2/2

Build Points
Stats195
Race40
Edge20
Magic0
Skills122
Pos qualities5
Neg qualities-29
Resources32
Contacts15
Total400


Quick Reference table
Condition: 12P/10S 
Perception 5 (8/13 if visual/hearing)
Passive Defense: 5 
Full defense: 8
Armor: 8/6 (Armor Jacket) + 6/2 (FFBA) 1 natural armor  =15/9 
Armor modifiers: -6 non conductivity, 6 Fire resist, 6 chem protection,
Base Combat Pool (Close combat 3 + agility  5 + Personalized grip 1 = 9)
(Heavy weapons: agility 5 + Hvyweapons 5 + smart link 2 + specialized 2 =14) 10P -5 AP
(Automatics: agility 5 + automatics 3 + smartlink 2 =10) 5P -0 AP
Initiative: 9 Passes 2

{Status: No damage No Stun damage, no Wound penalty, }
Edit: changed some of the weapon modifications to spec with the rules, and with the saved money got new gear and upgraded some old gear. Also to reflect Karma spent*

(earned 16 karma from UB3 karma spent, 10 total -6 for 3/6 automatics, -4 and 2/6 first aid)
(earned 9 karma from UB4 Karma spent, 10 total increased base logic to 2.)
(earned 7 karma from UB5 Karma spent, 4, rating 1 in Pilot ground. 6 more spent on knowledge skill security drones rating 2. total of 10 spent 10/18/11)
(earned 10 Karma from UB6 10 spent on Guts quality, 6 spent on infiltration 3, 5/21/12)

(lifestyle paid in full for this month 6/06/12 UB7)

Current Nuyen: 1,067 (+33,333 UB7 =34,400 total)          Current Karma: 7 (+13 UB7 =20 total)        Street Cred: 2        Notoriety: 3
(Notoriety: 1 point for razor girl, 1 point for the inferno rocket, 1 point for the failed run.)
« Last Edit: <08-24-12/1004:49> by Teyl_Iliar »
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Kot

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« Reply #18 on: <12-10-10/0409:38> »
Signature (alot of destruction) -10
We're talking Combat Brawl here. You're playing a troll. That's not a signature, that's a requrement. :P
Mariusz "Kot" Butrykowski
"Do not meddle in the affairs of dragons for you are crunchy and good with ketchup."

Teyl_Iliar

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« Reply #19 on: <12-10-10/0417:55> »
Signature (alot of destruction) -10
We're talking Combat Brawl here. You're  ;Dplaying a troll. That's not a signature,  ;Dthat's a requrement. :P
Think of it as very specific teltale destruction  ;D
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inca1980

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« Reply #20 on: <12-10-10/0452:50> »
Sweet!  Ok we'll get started tomorrow....errr...I mean later today!

Kot

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« Reply #21 on: <12-10-10/1209:35> »
So, no places left? I can scramble one of my characters.
Mariusz "Kot" Butrykowski
"Do not meddle in the affairs of dragons for you are crunchy and good with ketchup."

Teyl_Iliar

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« Reply #22 on: <12-10-10/1254:33> »
it looks like we're the only ones omae. i don't see any other posted characters.
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Kot

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« Reply #23 on: <12-10-10/1318:35> »
No problem then. I'm still struggling to make a generic elven combat mage. :P

Finished. The effect is here. Made with Chargen, and in html for the moment. I gotta re-check it for consistency, but as for now...

Stryker is an escapee from a AA corporations combat mage training program. He was seriously wounded by a lucky shot during a 'hot training', where the kids were taught how to fight organized opponents on one of the Barrens lesser gangs. Furtunately (for both Stryker and them), the gang was just was assimilated by the Cutters, and the corps, who were unaware of the fact, were repelled. Some of the gangers noticed they were fighting kid-spellslingers and a small detachment of corporate security. That's probably why they spared him (along with the fact, that he was accidentaly shot in the back by someone on his side). He was slowly de-programmed by a Cutter-affiliated magician, who taught him his way - the Way of the Spellweaver, that folows instincts and inner voices. He managed to recover from both mental, and physical damage, and pleaded loyalty, but not membership to the gang in return for help.
Since he wasn't taught much besides basics of magic and combat, he does what he's best in, looking for an opportunity to expand his skillsets, and find his own path...
Stryker is 16 years old, auburn-haired, a bit too skinny, but surprisingly sharp and confident. He still has problems with existing among metahumans not as personell, but as a person, so he tends to be stubborn and harsh. It's his defense mechanism, because he really really hates to be used or manipulated, and his limited freedom is his biggest treasure.
Lately he managed to track down a small facility 'his' corp had on the outskirts of town, and make some mess (and get himself a few nice toys), but he was spoted identified, earning a criminal SIN and a 'armed, dangreous, magician' tag in the files.

P.S. I want to be friends with Brick. He has a Panther, gods damnit. And i'm originally from Bricktown (Malbork, Poland, where the biggest gothic brick castle is, capital of the Teutonic Order).
« Last Edit: <12-10-10/1531:28> by Kot »
Mariusz "Kot" Butrykowski
"Do not meddle in the affairs of dragons for you are crunchy and good with ketchup."

inca1980

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« Reply #24 on: <12-10-10/1739:20> »
Kot, just make sure you define what type of Sustaining focus you have.  Also define your magic tradition and all the spirits you can summon.  Also define what your mentor spirit is.

Teyl_Iliar

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« Reply #25 on: <12-10-10/1938:56> »
I want to be friends with Brick. He has a Panther, gods damnit. And i'm originally from Bricktown (Malbork, Poland, where the biggest gothic brick castle is, capital of the Teutonic Order).
... No BS, I'd wanna be his friend too! ;D
really though, Brick is a fair guy. while kind of closed off, he'll treat you how you treat him until he knows better. He's had to work with scum before, and while he doesn't enjoy it, as long as they don't endanger him, he can get along with people just fine.

for this instance to be clear, I'm posting what Brick will be bringing with him. The rest will be left at his safe house with his daughter and his fixer.

Weapons
Panther XXL (carried in a quick draw holster, that looks like a large duffel bag)
ingram smartgun (slung on his body out of sight, but in reach)
monofilament sword (concealed under his coat)
both knives (kept in his pants pockets)
shock glove (kept in his coat pocket)

what's in the pack
medkit rating 6
trama patch
stimpatch rating 4
flashbangs
smoke grenades
smartjammer (sync'd to his pan for quick activation as necessary)
rope 100m

ammo
2x 50 round drums of assault cannon ammo. 100 rnds
1 clip of 40 rounds stick and shock 40 rnds
1 clip of 40 rounds apds 40 rnds
1 clip of 40 rounds ex explosive 40 rnds
2 clips of 40 regular ammo 80 rnds

what's with him anyway
his commlink is implanted headware
and is broadcasting only when necessary if he's working
he's also got his fake sin (rating 5) and security license (rating 4)
attached.
« Last Edit: <12-23-10/1330:57> by Teyl_Iliar »
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Kot

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« Reply #26 on: <12-11-10/0938:46> »
Name: unknown (he never bothered to find out)
Alias: Stryker
Race: Elf
Sex: Male
Affiliation: Divers of the Astral Sea (magical group)
Nationality: unknown, probably UCAS, mixed heritage, signs of Caucasian, Asian and Native American genes
Lifestyle: Low - a small RV, that was buried by a gang compound, with an entrance through a hidden manhole.
Karma Spent: *36*
Current Karma: 10
Current NuYen: 5500 +~200 (personal)

Physical Description: Stryker is 16 years old, auburn-haired, a bit too skinny, but looking surprisingly sharp and confident. He's usually well groomed, as hygiene and good appearance were basic rules he was taught at an early age. His looks are exotic, but in a way that's not even a bit unusual in Seattle.

Background: Stryker is an escapee from a AA corporations combat mage training program. He was seriously wounded by a lucky shot during a 'hot training', where the kids were taught how to fight organized opponents on one of the Barrens lesser gangs. Fortunately (for both Stryker and them), the gang was just was assimilated by the Cutters, and the corps, who were unaware of the fact, were repelled. Some of the gangers noticed they were fighting kid-spellslingers and a small detachment of corporate security. That's probably why they spared him (along with the fact, that he was accidentally shot in the back by someone on his side). He was slowly de-programmed by a Cutter-affiliated magician, who taught him his way - the Way of the Spellweaver, that follows instincts and inner voices. He managed to recover from both mental, and physical damage, and pleaded loyalty, but not membership to the gang in return for help.
Since he wasn't taught much besides basics of magic and combat, he does what he's best in, looking for an opportunity to expand his skill-sets, and find his own path...
Lately he managed to track down a small facility 'his' corp had on the outskirts of town, and make some mess (and get himself a few nice toys), but he was spotted and identified, earning a criminal SIN and a 'armed, dangerous, magician' tag in the files.

Personality: He still has problems with existing among metahumans not as personnel, but as a person, so he tends to be stubborn and harsh. It's his defense mechanism, because he really really hates to be used or manipulated, and his limited freedom is his biggest treasure. He still has the tendency to act in a military-like way when he thinks there can be trouble. On the inside he's a bit insecure, especially since he doesn't know much about anything beside spellcasting and basics of combat and infiltration.


Attributes:
Body: 3 +++
Agility: 3 +++
Reaction: 3 +++
Strength: 2 ++
Charisma: 3 ++
Intuition: 5 +++++
Logic: 4 ++++
Willpower: 5 ++++


Magic: 4 ++++
Initiate Grade: 1 +
Metamagic: Quickening

Edge: 3 +++
Initiative: 8 ++++++++
Essence: 6


Positive Qualities
    Magician (15)
    Mentor Spirit (5)
    Ambidextrous (5)

Negative Qualities
    SINner Criminal (10)
    Sensitive System (15)
    Astral Beacon (5)
    Gremlins 1 (5)

Active Skills:
    Assensing : 2 ++
    Astral Combat (Blade foci) : 2 ++
    Banishing : 2 ++
    Counterspelling : 2 ++
    Spellcasting (*Combat*): 5 +++++
    Ritual Spellcasting : 1 +
    *Summoning : 3* +++
    *Binding : 1* +
    Arcana : 2 ++
    Infiltration : 2 ++
    Perception : 2 ++
    Automatics : 2 ++
    Blades : 2 ++
    Dodge : 2 ++
    First Aid : 1 +
    Pistols : 2 ++
    *Enchanting:  1* +
    *Medicine : 1* +

Knowledge Skills:
    English : N
    Sperethiel : 3 +++
    Or'zet : 3 +++
    Japanese : 3 +++
    Parazoology : 3 +++
    Magical Threats : 3 +++
    Spirits : 3 +++
    Magic Background : 3 +++
    Security Systems : 3 +++
    Spell Design : 3 +++

Armor:
    Urban Explorer Jumpsuit (6/6 with Fire Resistance Rating 3, Nonconductivity 6)
    Feedback Clothing (Regular)

Weapons:
    Shock Gloves (on his hands, but they're not activated yet)
    Survival Knife (on his waist, horizontally strapped to the belt)
    Jin Sword Weapon Focus (Rating 2) on his back in the lock-sheath across to the left side, hilt downwards)
    Colt Manhunter (holstered on his right hip)
    4x Spare Clip for Colt Manhunter, 2 regular, 1 EX-Ex, 1 S-n-S (in the UE utility harness)
    2x Flashbang grenade

Equipment:
    Headphones (Rating 3 with Spatial Recognizer and Audio Enhancement (Rating 2)
    Goggles (Rating 6, with Flare Compensation, Image Link, Vision Enhancement (Rating 3) and Vision Magnification)
    Subvocal Microphone (Rating 2)
    Manipulation Sustaining Focus (Rating 3)
    Respirator (Rating 3)
    Novatech Airware Commlink (Response 3, Signal 3, *w. pirated Redcap Nix OS: Firewall 1 System 2, and pirated Basic User program suite: Analyze 2, Browse 2, Command 1, Edit 2, plus a Scan 3 program*)
    Nanopaste Trodes (equipped)
    2x Light Stick (UE utility harness)
    Magnesium Torch (UE utility harness)

In a backpack:
    -*Medkit (Rating 4)*
    -Gecko Tape Gloves
    -bag of sand, 2 lbs.
    -Defiance EX Shocker
    -Jammer, Area (Rating 2)
    -Tag Eraser
    -Assaying Kit
    -*Survival Kit*

Spells:
    Powerbolt
    Heal
    Increase Reflexes
    Improved Invisibility
    Armor
    Levitate
    Combat Sense

Quickened Spells:
Increase Reflexes F4

Resources:
    Talislegger Kit
    Magical Lodge Materials (Rating 5)
    *Binding Materials (Rating 4)*
    FN HAR with Shock Pad and 2 Spare Clips
    4x Light Stick
    1x Magnesium Torch

Ammo:
    68 regular manhunter
    4 EX-Ex manhunter
    40 gel manhunter
    24 S-n-S manhunter
    40 ex manhunter
    100 regular FN HAR (loaded included)
    2x Flash-Bang


His Manipulation Sustaining Focus is for Manipulation Spells, a bracelet made of processed silver, which once was a sterile piece of corporate magical gear, but now it's a piece of art, covered with beads, wires, small rocks, and such, that from a certain agles look like a shifting stream of manalines. This was made by his master, along with his friend, a AmerInd street shaman.
His Weapon Focus is a Jian sword, but it was obviously made by a non-corporate artisan-enchanter. It's decorations are subtle, but visible, and on the Astral it is branded with flaming quote from The Art of War - the First Essential for Victory: "He will win who knows when to fight and when not to fight". Out of respect for his master's respects for the craftsman, the blade was left untouched.
As for the tradition, he's a member of a small, not so formal tradition, that aspires to work with the Magic as a self-driven force. It has some ties to eco-activists, nature-worshipers and similar minded groups. They see their magic as weaving the streams of mana together, and using them as a 'prayer' to the World-Soul. One of the unusual things in their tradition is the relationship with spirits. They consider them more than equals, as their astral nature and existence within the Manastream makes them closer to the World-Soul. Therefore they treat them a bit like minor gods, appeasing them with sacrifices, and bargaining for help (not services). The ever-changing nature of spirits if for them a proof of their connection and to their beliefs. They find Free Spirits as those, who managed to embrace both the Physical and Astral Path, and treat them with great reverence. As for the general type, the spirits they summon seem to be both Nature and Elemental spirits, and sometimes even a hybrid between the two (like the spirit of an Avalanche, or Mist).

Combat: Guardian, as those following the Spellweavers way tend to use force only when necessary for protection of their own, and others (especially others).
Detection: Guidance, as they believe there are spirits that favor humanity with it's advice and guidance.
Health: Plant, as they believe in the power of the green world, that heals every wound in time (many of them learn to use natural remedies).
Illusion: As, as it is the element of Smoke and Mirages.
Manipulation: Man, as the metahumanity has learned much from the spirits, that they believe to mimic them, or be created (Weavers abhor the idea, believing that 'Spirits of Man' were there long before any metahuman).
Banned: Task, as they believe those are twisted spirits, enslaved and suffering.
Drain: Willpower + Intuition, as they seem to have an innate sense of mana, that allows them to use the Streams in their favor.

His Mentor Spirit is The Dark Queen of Warriors (as Wise Warrior, but he gets -2 if he acts dishonorably when any Spirit is involved), which seems very similar to the war goddess Morrigan, from the Irish legends, and is accompanied by spectral wolves, and ravens, and always holds a sword in hand (puzzling is the fact, that it looks just like his Weapon Focus - Stryker seems to believe, that she uses his blade as a 'receiver'). They have a strong, but strange relationship - she always seems to abandon him, whenever he acts in an even slightly dishonorable way, and never gives any praises. Stryker has learned to read more from her silent presence, than from the rare words of advice (which seem more enigmatic, than Chinese proverbs). He probably subconsciously treats her as a mother he never had, and tends to be very emotional over any signs of her discontent.

After a particularly gruesome adventure, where his conviction was sorely tested Stryker learned how to control himself, and found that his Path and the Spirits he met on it were a huge help. Till this day he never spoke about that job, except that his partner and employer, a troll Samurai named Brick, saved his skin more than once. And that it was all Brick's doing.

Quote
Name: Divers of the Astral Sea
   (Also: Radiant Servants, 'Streamers', 'those kooks that pray to spirits')

Purpose: To provide a community for like-minded magicians, and pay the proper respects to the Beings living in the Manastreams. Either through deed, or by promoting proper 'Spirit' treatment. They also take any opportunity to promote any movement or idea that touches the Living Earth (gaiasphere) aspect, including eco-friendly, metahuman-friendly, health promotion and mysticism of any kind.

Members: Locally 16, 9 Shamans, 3 Spellweavers, 1 Quaballist, 1 Hermetic; they conserve a 50:50 gender ratio though.
Strictures:
   > Fraternity: "Friendship is a Boon, which needs to be repaid in full."
   > Limited Membership: 'Spirit-Worshipers' only - doesn't matter what path they take, only how they walk it, and how they treat both Magic and it's Firstborn.
   > Deed: The Divers follow their beliefs and purpose not by disputes and propaganda, but through their lives and deeds, and as such they need to prove more than just their allegiance to the group, but their very own conviction to the cause and the Path they took.

Resources/Dues: Middle, the Divers maintain a secret refuge somewhere in the Barrens, and only fully Initiated members are provided with a set of clues on how to find it. It has a set of Magical Lodges for both Shamanistic, and Spellweaver traditions, ritual space, a meeting hall, a small kitchen, and a communal herb garden. Most of the members are Enchanters, some of them are even Talismongers. All of them are trained - even if only basically - in the Art of Healing, both physical and spiritual. There are Dues involved, but the group divides them not evenly, but by resources available to members, so those who lack the nuyen can do their part by providing services, or holding Vigils for the Divers who wander the Manastreams.

Patron: 'Kadmos the Unchained' - a Free Great Form Spirit of Man, who often attends the meetings held by the Divers. He also provides both information, and assistance in Astral and Metaplanar voyages. He does that only for those who earned his respect though, and that takes time and effort. Rumors say that he lives in an Alchera of a golden magic age, and that he serves a Dragon...
« Last Edit: <05-04-11/1809:29> by Kot »
Mariusz "Kot" Butrykowski
"Do not meddle in the affairs of dragons for you are crunchy and good with ketchup."

inca1980

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« Reply #27 on: <12-13-10/1520:06> »
Sorry guys, was totally out of the house all weekend long....now i'm back and we'll get the action started!

Teyl_Iliar

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« Reply #28 on: <12-13-10/1741:24> »
I'm going to wait on Kot's recon, before moving around. When I do move I'll be doing so under stealth using infiltration, unless we get engaged by hostiles first.
UB
Brick
speaking
ITF
Slip
speaking
thinking
comm

Kot

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« Reply #29 on: <12-13-10/1751:10> »
Sorry for the wait. I've just finished my com, i'll get on it right away.

EDIT: Can i exchange Gremlins and Astral Beacon with a 10BP Enemy negative quality? It doesn't really fit otherwise, and i don't want this character to have any fodder-qualities. It would be the AA corp i mentioned in my character's history. Or actually their Magic Resources division, who considers his existence a threat to the facility. And they don't take loss of corporate property lightly. They didn't know he was alive, before hi hit that facility (which he got scolded for by his Mentor Spirit, sensei and gang honcho). Now they hunt him, maybe not as actively as they could, but still. It seems they don't want this to be very visible in their budget reports.
They would be an enemy with Incidence 3, Membership 2, Magical resources 2, Matrix resources 1, and  Sprawl wide (2) presence.

Besides that, i think the numbers are okay (at least the chargen says so). Except that there's no OS on my commlink (i forgot about it). Its after midnight here, and i'll stick around just to see what happens on this turn, and then go to bed.

EDIT2: Pre-casting those spells:
Armor: 9d6.hits(5) → [6,1,5,1,1,3,3,6,3] = (3)
Drain roll (3 hits/2, rounded down, +3 = 4) 10d6.hits(5) → [6,2,5,4,1,2,2,1,3,1] = (2)
Stryker takes 2 Stun damage from Drain fatigue.
And pops a vitaminized painkiller capsule to fight the growing headache.
First Aid roll to reduce Drain damage, at -3. 4d6.hits(5) → [6,3,2,2] = (1)
Reducing the drain damage to 1 box of Stun.
His Sustaining Focus is strong enough to handle the spell, so he pushes the center of it's aura into the bracelet, imagining it as a part of his form, connected by the threads ow Will and Magic. As he does that, some of the beads glimmer lightly, and the Focus begins to absorb ambient Mana to fuel the spell he placed in it.
 

Combat Sense: 9d6.hits(5) → [2,1,6,6,2,3,2,3,2] = (2)
Drain roll (2 hits/2, rounded down, +2 = 3) 10d6.hits(5) → [6,6,3,1,2,1,6,6,3,6] = (5)
This time he subconsciously finds one of the stronger currents in the Manastream, and pours it's energy into the spell, without even breaking a sweat.
He smiles lightly, savoring the feeling of Mana flowing through his mind and body to sustain the spell he just cast, even though he will suffer a slight vertigo from the sensation, affecting his actions significantly. In a moment like this he understands all those Mana junkies, bitter burnouts, and envious mundanes...

P.S. Sorry for the delay. I totally forgot about that. I think i was a bit too exhausted by my commision.
« Last Edit: <12-15-10/0627:49> by Kot »
Mariusz "Kot" Butrykowski
"Do not meddle in the affairs of dragons for you are crunchy and good with ketchup."