@ Voydangel: Actually, I think I like your method a little better, but it seems it may allow for much higher damage (though I haven't tested the numbers). What has been your experience at the table?
It does tend to allow for slightly higher damage, but no more than any other spell. It seems to be right in line (damage wise) with pretty much any other combat spell.
Example using same stats as FJ did in his example:
Cast Lightning Bolt at force 5:
Combat Mage: 5 (Spellcasting) + 5 (Magic) (10d6.hits(5)=3)
Street Samurai: Reaction Test (no mods) (6d6.hits(5)=1)
Mage hits the Sammy (Net 2).
Combat Mage: Base DV = 7 (Force 5 + 2 net hits)
Street Samurai: 4 (Body) + 2 (half Impact) (6d6.hits(5)=2)
Sammy takes 5P damage to their condition monitor.
Cast Punch at force 5 (my method):
Combat Mage: 0 (Unarmed) + 4 (Agility) + 2 (Touch) - 1 (Defaulting) (5d6.hits(5)=1)
Street Samurai: Reaction Test (no mods) (6d6.hits(5)=1)
Mage got lucky and was able to touch the Sammy.
Combat Mage: 5 (Spellcasting) + 5 (Magic) (10d6.hits(5)=3)
Street Samurai: no counterspelling. (hint: "hire a mage")
Mage got 3 Net hit on the opposed Spellcasting Test.
Combat Mage: Force 5 Punch + 3 Net Hits = 8S DV
Street Samurai: 4 (Body) + 2 (half Impact) (6d6.hits(5)=2)
Sammy takes 6S damage to their condition monitor.
(thanks to FJ for the framework here)
So we can see here that yes, the punch does one more damage than a lightning bolt. But we can also see that if there was even one more hit on any roll by the Sammy (such as if he had any counterspelling helping him out), then the damage would have been exactly the same as the lightning bolt. Not to mention that its really kind of fair that the punch does a wee bit more damage since the mage is required to stand toe to toe with the Sammy in order to make the touch attack, which is generally the last place a mage wants to be in the first place.
So, to answer your question Q: the way I stated it works really well in my experience, and is quite well balanced with the effects and damage of other comparable spells. Of course, ymmv, every table is a touch different.
