Thank you
![Wink ;)](https://forums.shadowruntabletop.com/Smileys/default/wink.gif)
Maptools is a nice tools for resolving combat, it supports pretty much everything: Initiative (with passes), damage boxes, wound modifiers, ammo, fire modes, all sorts of conditions like on fire, unconscious etc... I guess I won't use much of it
![Smiley :)](https://forums.shadowruntabletop.com/Smileys/default/smiley.gif)
The reason I gravitated towards computer-based combat resolution was because a battle on cardboard tiles would have to be fairly close quarters even with a 4x4 foot table. Maptools allows for maps of any size so it's not problem for a Sniper to actually take that shot from 1000 meters away and still be on the same battlegrid as his target. That, and I didn't want to spend a lot of time each turn writing down initiative scores from each combatant; It all goes with one click of a button now and even accounts for wound modifiers.
Today I made some new assets. I improved the look of character tokens and added Astral tokens with a nice blue style. The main thing though was creating all needed resources for Matrix runs; as mentioned above, it is influenced by the Cyberspace from Bloodnet with backgrounds of distant purple clouds and nodes and persona icons in chome.
See Bloodnet's Cyberspace here:
![](http://www.abload.de/img/2gi6nfulguers.jpg)
Here's my take on it:
![](http://www.abload.de/img/untitled-2htr2g.jpg)
![](http://www.abload.de/img/untitled-4trr85.jpg)
Armitage encounters Black ICE type "Eddie" in one of the system's SPUs.
![](http://www.abload.de/img/untitled-3h1pyz.jpg)
A mage astrally scouts the next room.