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Shadowrun: Online?

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Ympulse

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« Reply #45 on: <08-01-12/0134:06> »
Correct, Kat. I won't be ready this Thursday, so you've got a week.

@Krazeekane I'll go over your character tonight. Work should be slow enough.

@Dashifen. Vehicle Mods at chargen are fine, within reason. A Bayou Smuggler with an adequately modified vehicle is fine, as long as it isn't the Ares MurderVan(tm). Normally initiation at chargen is out, but I'll let you have one initiation for 8 BP and a solid background :). (The rough math shows 1.8 Karma = 1BP. So 7 BP for the initiation plus one for 'paying' whoever is initiating you)

Kat9

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« Reply #46 on: <08-01-12/0827:44> »
Er...do we have a Face?  ::) :o

dashifen

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« Reply #47 on: <08-01-12/0953:27> »
@Dashifen. Vehicle Mods at chargen are fine, within reason. A Bayou Smuggler with an adequately modified vehicle is fine, as long as it isn't the Ares MurderVan(tm). Normally initiation at chargen is out, but I'll let you have one initiation for 8 BP and a solid background :). (The rough math shows 1.8 Karma = 1BP. So 7 BP for the initiation plus one for 'paying' whoever is initiating you)

That sounds like a deal to me.  I'm imagining that, in sticky situations, he might whistle up a spirit to buff his reaction while driving since I suspect his baseline stats are going to be merely average except for cha, will, and magic. 

RE: Face - I might have enough points for Con and/or Nego.  Plus, since it's a charismatic tradition, I'll probably have enough of a DP that even skills at 1 should give me 7 or 8 dice to roll.  Is he a pornomancer?  Nope, but it might work out.  And there's always Edge ;)
Kotori (PDF, Vehicles, Chummer)

Kat9

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« Reply #48 on: <08-01-12/0955:41> »


RE: Face - I might have enough points for Con and/or Nego.  Plus, since it's a charismatic tradition, I'll probably have enough of a DP that even skills at 1 should give me 7 or 8 dice to roll.  Is he a pornomancer?  Nope, but it might work out.  And there's always Edge ;)

Great :)

krazzeekane

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« Reply #49 on: <08-01-12/1109:00> »
Kat I noticed both our character's have the Firearms (Design) Knowledge skill haha. I forsee many a conversation of gun tech between the two in the future :P My dwarf fancies himself knowledgeable with guns, and you're a gun adept. Good combo

Kat9

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« Reply #50 on: <08-01-12/1503:51> »
I imagine Cowboy's more being an innate understanding of guns. I like the idea of him being able to tell by hearing a gun what sort it is and if they're almost out of ammo ;)

dashifen

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« Reply #51 on: <08-02-12/1234:18> »
I built a character but didn't like it too much.  It turned out to be more of a mage that drives rather than a rigger of any sort.  I'm going to try and work on it a bit more to see if I can make it a little better and see what I can come up with, but I just wanted to let you all know that I haven't disappeared or something.
Kotori (PDF, Vehicles, Chummer)

Kat9

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« Reply #52 on: <08-02-12/1407:58> »
I built a character but didn't like it too much.  It turned out to be more of a mage that drives rather than a rigger of any sort.  I'm going to try and work on it a bit more to see if I can make it a little better and see what I can come up with, but I just wanted to let you all know that I haven't disappeared or something.

Don't feel bad, I think I am going to switch concepts to something a little more fun. Still an adept just not a gunbunny. I'm thinking an Athletic adept as opposed to warrior's way.

krazzeekane

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« Reply #53 on: <08-02-12/1458:29> »
Athletic adept could be good, always a good thing to have someone who can be the sneaky type when needed. My dwarf isn't exactly the sneakiest around :P

Also is this the final group tally or are we still recruiting? 4th person could help shore up the gaps

Kat9

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« Reply #54 on: <08-02-12/1533:51> »
OK I went with the athletic adept. I'll post the stats soon as I do the formatting thing.

I did my sheet on hero lab is there any way I can just mail that to you oh GM?

Ympulse

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« Reply #55 on: <08-02-12/1546:23> »
I'd be more than happy with a fourth player, if anyone is interested and is able to make the time.

Operator

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« Reply #56 on: <08-02-12/1649:27> »
What kind of role would you have need for?

krazzeekane

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« Reply #57 on: <08-02-12/1654:23> »
Far as I know we have me (combat hacker), an athletic adept, and a mage (with possible rigging as we don't have a rigger). I'm not sure of all the roles that need to be covered as I'm relatively new to Shadowrun, but I don't think we have a dedicated rigger (Dashifen was looking into a Rigger Mage/Face I believe),or a street samurai/gunbunny if I'm not mistaken.

Kat9

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« Reply #58 on: <08-02-12/1852:56> »
Yup we need gunners!

Ympulse

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« Reply #59 on: <08-02-12/1938:03> »
As of right now, assuming everything stays mostly as-is, the group needs a heavy and a shooter.