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Shadowrun: Online?

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dashifen

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« Reply #120 on: <08-06-12/1531:56> »
Yeah, I'm not sure I'm getting to the character that I want to play.  I might have been a GM for too long; I don't know what it means to play anymore!
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krazzeekane

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« Reply #121 on: <08-06-12/1535:44> »
Understandable. Dashifen get on skype, my name is krazzeekane. me and gretik are talking and it'd be awesome if you could join, help figure out what you're looking for chum :)

Gretik

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« Reply #122 on: <08-06-12/1537:48> »
I'm on as well, mine is GretikUk.

dashifen

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« Reply #123 on: <08-06-12/1554:51> »
Understandable. Dashifen get on skype, my name is krazzeekane. me and gretik are talking and it'd be awesome if you could join, help figure out what you're looking for chum :)

Can't.  I'm still technically at work.  I telecommute, though, so on slow days (like today) it's hard to stay focused.  I think I'm going to try and make a mystic adept and see if I can cover some of the spells that I took (e.g. Increase Reaction) with Attribute Boost as adept powers.  Beating the object resistance for tech sensors becomes harder, though, but on the upside that means I could just focus on mana-based spells and their lower drain.  And, in the end, maybe a spell slinging rigger just too tall an order to pull off in one built with no extra points.  I'll keep trying.

@Ympulse:  do we have to post using your format?  It took me quite some time to write everything up in it.  It'd be easier to just post a PDF file of the chummer output.  Or I could just host the chummer file online and post a link to it.  Either way works for me.  Then, I could just post background information here and a summary instead of re-typing the full sheet.  Granted, the longest part of things was writing up the backstory.
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krazzeekane

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« Reply #124 on: <08-06-12/1558:07> »
Rigging's ok, but its not necessary. Honestly if you just wanted to go for a classic spellslinger we could always use that, a powerful caster is always nice.

dashifen

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« Reply #125 on: <08-06-12/1607:36> »
True, but I like the rigging part.  I'll see what I can do with this build.  I might also just have to max out the negative qualities which is something I usually avoid doing.

@Ympulse:   Any problems with a menehune?  It gives me the resistance to toxins/pathogens that I was paying for in an earlier build at the cost of being weird.  If that works for you, what about a Vendetta and Enemy flaws?  That would be what brings the dude from Hawai'i to Seattle. 

Now, if he's a menehune ... can I work in Artisan: Surfing somehow ....... probably not.  Imagine the fun of Artisan: Surfing plus high force water-based elemental magic!  Okay, stop now.
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Gretik

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« Reply #126 on: <08-06-12/1617:28> »
If you're set on the mystic adept rigger, I'd definitely suggest you look at the Way qualities from Way of the Adept, which will reduce the cost of one or two of your more expensive adept powers. Plus if you get a spell sustaining foci or two, you can keep the handy combat spells sustained without incurring hideous penalties to your already quite diminished dice pool. Also figure out if you're intending on using full VR to jump into drones or just going to concentrate on remote control or even having a slew of autonomous drones. If you pick one aspect to go after you can diminish the cost. (Going down the remote control route leaves you only needing a strong command program, a decent gunnery skill and some of the other base skills that you be picking up anyway, then you can focus your mystical adept powers towards being a more capable spellcaster or summoner. Plus you won't suffer any feedback!)

Edit: Could be a nice combination if you go down the road of RC and summoning, you could summon a few spirits and send them off on their tasks, then RC into your drone while sending the others off on autonomous programs. You'd need decent a decent summoning skill and decent agent, command and pilot programs but it should easily be affordable.

Kat9

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« Reply #127 on: <08-06-12/1630:36> »
If you want to be a rigger you can do that. I'm flexible on what I can play, as long as I have time to whip up some stats before game time I'll fill any gaps we have in the group.

dashifen

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« Reply #128 on: <08-06-12/1709:37> »
If you're set on the mystic adept rigger, I'd definitely suggest you look at the Way qualities from Way of the Adept, which will reduce the cost of one or two of your more expensive adept powers.

I'm actually looking more at the Mind over Matter power which will let me substitute my Intuition for my Reaction.  That way I can get two birds with one stone.  I've never focused on the Ways but I'll take a look at them.

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Also figure out if you're intending on using full VR to jump into drones or just going to concentrate on remote control or even having a slew of autonomous drones. If you pick one aspect to go after you can diminish the cost. (Going down the remote control route leaves you only needing a strong command program, a decent gunnery skill and some of the other base skills that you be picking up anyway, then you can focus your mystical adept powers towards being a more capable spellcaster or summoner. Plus you won't suffer any feedback!)

This sounds exactly like what I was planning.  For riggers in the past, I've liked getting at least 3 IP to match the drones, but I might not be able to have that all the time.  Granted, Increased Reflexes is always an option.  And getting an Ally Spirit to abuse into sustaining spells is always fun ;)

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Edit: Could be a nice combination if you go down the road of RC and summoning, you could summon a few spirits and send them off on their tasks, then RC into your drone while sending the others off on autonomous programs. You'd need decent a decent summoning skill and decent agent, command and pilot programs but it should easily be affordable.

That was sort of my plan.  Spells are going to be interesting to choose since the likely cap of Force 6 (3 PP for Magician skills) means object resistances are going to likely kick my ass. 
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Gretik

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« Reply #129 on: <08-06-12/1716:09> »
I'd suggest simply ignoring any spells that aren't going to be cast on willing targets or yourself, since your casting pool is going to be pretty small compared to a 'real mage'.
Sustaining foci are probably more expensive than a spirit ally, but are less likely to get murdered in the astral realm or have their connection to the material severed by an enemy mage.

dashifen

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« Reply #130 on: <08-06-12/1743:48> »
True.  I was thinking more about spells like Phys. Camo which is cast on something willing (or inanimate) but resisted by the person/object looking at the target.  Since I'm unlikely to be getting 4+ hits on things unless I'm overcasting, the object resistance of things like cameras are going to make them hard to fool with illusions.  Thus, it might be better to take the mana version of the spell and let the hacker worry about the cameras.
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Ympulse

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« Reply #131 on: <08-06-12/1746:50> »
If the forums are being uncooperative, Dashifen, feel free to use the Chummer stat block. And Menehune are acceptable, as long as you pay the prescribed racial BP.

Gretik

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« Reply #132 on: <08-06-12/1749:01> »
It's probably a better idea, but I'd still suggest focusing on the rigging / conjuring element, otherwise you'll be spread pretty thinly.

Gretik

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« Reply #133 on: <08-06-12/1812:05> »
I've had a play around in chummer and it looks like you're pretty much better off in every way just playing a magician rigger, rather than a mystic adept.
The limit on force for having reduced magic will make it really tricky to do spells that affect the attributes you want to raise, since you need to have a force higher than the current score.
Plus you have to take artist's way to get creative eye and it doesn't allow you to discount either creative eye or mind over matter and is just a really expensive way of getting higher intuition.

dashifen

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« Reply #134 on: <08-06-12/1954:48> »
The limit on force for having reduced magic will make it really tricky to do spells that affect the attributes you want to raise, since you need to have a force higher than the current score.

Agreed.  And the combination of Mind over Matter and a Possession tradition (for Task spirits which can spontaneously get me technical skills that I may not have at any given moment) since the lower of the two Mental attributes are used which means my Reaction would probably go down when I'm possessed.  I might scrap this build, which is a shame since I've been on it for about 4 hours now.
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