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[OOC] Tokyo Nights

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Kozak

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« Reply #105 on: <08-13-12/1447:56> »
Personally, I don't think there's much any of us but Spirit can do.  Aishuku and his new friend are blocking the doorway, and we've got a grenade still ticking.  That said, I've posted.

imperialus

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« Reply #106 on: <08-13-12/2034:33> »
So all that's left for this IP is for Nightshade to take her turn.

Ympulse

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« Reply #107 on: <08-14-12/1504:03> »
My actions are tied up until next combat round, correct?

imperialus

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« Reply #108 on: <08-14-12/2247:45> »
naw, I'll rule that you're good to go.  I'd rather that than have you sit this one out.  Just be careful of the teargas.

Also as an FYI I updated the combat tracker again to reflect the fact that your attacker should have received 6P not 5 (Thanks Operator I'd been reading that rule wrong for years).  This means his initiative has dropped to 14.

Operator

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« Reply #109 on: <08-14-12/2308:25> »
Teargas is some nasty stuff; I should have Operator wear his respirator or gas mask more frequently. I doubt contact lenses will do much to protect his eyes.

While everyone except Spirit (for the moment) has been exposed, is that resistance test being applied at the same time of the grenade detonation, or will the resistance test apply at the end of the turn?

Kozak

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« Reply #110 on: <08-15-12/0314:08> »
Since the attacker has been pushed back( or at least staggered), and I've delayed my action, would it be possible to use it now to try and push forward, thereby escaping the gas altogether?

Ympulse

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« Reply #111 on: <08-15-12/0800:58> »
Question on location before I make my post. Since I'm coming from above, do I have the ability to see into the radius (and thus see our friend(s) without getting choked up?

imperialus

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« Reply #112 on: <08-15-12/0930:53> »
the angles are a bit awkward to see much of what is going on, but you can see movement within the gas.  Crap visibility though so you're at a -2 to any visual actions you want to take.  PS, the -2 to visual actions applies to everyone.

Kozak, the stairway is pretty narrow.  It would be difficult to try and push past the attacker and Aisuku
« Last Edit: <08-15-12/0932:59> by imperialus »

Kozak

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« Reply #113 on: <08-15-12/1348:08> »
Kozak, the stairway is pretty narrow.  It would be difficult to try and push past the attacker and Aisuku

so what you're saying is that it's not impossible?  Also, correct me if I'm wrong, but this would count as an Escape Artist test, right?

imperialus

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« Reply #114 on: <08-15-12/1452:42> »
Escape artist or gymnastics with a threshold of 5.  Roll whatever gives you more dice

Operator

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« Reply #115 on: <08-15-12/1505:15> »
Is Operator also eligible to push past the two and escape the gas cloud? ???

Kozak

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« Reply #116 on: <08-15-12/1512:38> »
Hmm.  Here's the rub.  I don't have Escape Artist as a skill, but I do have Gymnastics.  But I also have Double Jointed.  If I use Gymnastics, will that quality add the +2?

imperialus

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« Reply #117 on: <08-15-12/1521:33> »
Since you aren't actually constrained I don't see how double jointed would help.

And operator, go for it.

Kozak

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« Reply #118 on: <08-15-12/1525:54> »
Well, considering it's a tight squeeze, being double jointed may come in handy.  But you're the GM.  Gymnastics it is.

Operator

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« Reply #119 on: <08-16-12/1044:11> »
Spirit is a pretty mean shot with pistols. We may have to administer CPR to this guy to keep him from dying.

Do any of the characters have a first aid kit on hand? Additionally, imperialus, would there be any first aid kits located within the office spaces?