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Looking for PBP Game

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Scarecrow71

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« on: <07-02-12/2254:35> »
New runner here looking for a job.  I'm rather green when it comes to the current set of conditions for most contracts, but I'm a quick learner and I'm able to adapt quickly.  I don't have lots of time to devote to in-person contact, so I prefer to keep everything over vid-phone.

Ok, so now that I've gotten that out of the way...

Basically, I'm looking to join a PBP game so I can start learning the 4E ruleset and get familiarized with the forums here.  I did scan through the PBP sub-forum, but to be honest it was a little difficult to read as the threads for all games appear to just be in one spot, and I couldn't find any threads indicating that the games were looking for new players.

So if anyone knows of a game here that is willing to accept and deal with someone who has never done 4E before (I cut my chops in the shadows on 1 and 2E, so I'm familiar with the system and the style of game-play), please let me know.

Thank you.
I could wile away the hours conversing with the flowers
Consulting with the rain
And my head I'd be scratching while my thoughts were busy hatching
If I only had a brain...

"Good. Bad. I'm the guy with the gun." - Ash, Army of Darkness

LeighFox

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« Reply #1 on: <07-04-12/2040:53> »
Like Scarecrow, I am also looking to join one of the PBP games.

Kozak

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« Reply #2 on: <07-05-12/0112:58> »
I'm also looking to join in a PBP game.

imperialus

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« Reply #3 on: <07-06-12/1504:08> »
I'd be up for GMing a game.  Gimme a a day or so to gather some notes together and I'll do a quick writeup on the campaign concept.  I'm pretty flexible regarding suggestions for an overall 'theme', but I do like to have something set up ahead of time so that you guys can pick contacts/tweak backstories ect. to make the whole thing mesh better.  Even broad strokes suggestions are good.

As far as general notes about my GMing style and some of my house rules go... well I'll list them and if you haven't run screaming for the hills lemme know.

One of the big ones is Core Book only for chargen.  IME, especially with online games this levels the playing field and ensures that I have a fairly solid idea of what sort of 'stuff' people are going to have access too.  It also allows for improvements in gear as the campaign progresses since a lot of the sourcebooks introduce pretty mundane gear that is simply better than what is available in the core book.  If there is something you really want something from a supplement then let me know and we'll work something out.  I might require that you spend a few BP's on a restricted gear quality or something like that, but we'll figure something out.

One notable exception to the above is that I do allow customized cyberlimbs from P44 of Augmentation.  Otherwise cyberlimbs just aren't worth the cost.

Magic: In my 15+ years of playing Shadowrun I have never gotten good at GMing awakened PC's.  I don't enjoy magic heavy runner teams, and I don't enjoy magic heavy adventures.  I'm OK with a mage being on the team, but I would request that if you do make one, keep him simple.  I do use awakened threats, but they are rare, and you'll typically have advance notice of them so you can prepare accordingly.

The Matrix:  Only change here is that VR does require a hardwired connection from your brain to the matrix.  AR hacking still works the same.  Techno's can use VR like normal though.  Techno's (especially core book techno's) need a bit of an edge IMO.

I also have some crazy habits regarding how I pay runners, particularly if there are mages in the group.  I'll detail it more later

As a general rule you're better off as a generalist than hyper specialized.  Couple of reasons for this.  First it allows me to use a greater variety of challenges and be confident that you can still overcome them.  Second, and this is particularly important in a PBP is that even if your skills overlap it lets everyone contribute to a given scene.  Combat for example can take a very long time in a PBP game so if you're playing a hyper specialized social butterfly with a body of 2 you might spend 3 weeks of real time copy pasting "I find something to hide behind" any time that lead starts to fly.  If on the other hand you're playing some troll who rolls 23 dice in "hitting things" and 3 dice in "thinking about things" you're likely going to find the parts of the game where you don't get to hit things pretty dull.

Third it lets me throw more reasonable threats in your direction that can be a challenge to the entire team rather than just challenging the one who's specialized against it and wiping the floor with everyone else.  The classic example of this is the troll who rolls more dice for damage resistance than a banshee.  Either I'm forced to throw mages hurling stun balls at him all the time or I'm arming security guards with Panthers.  This ends up with the troll getting to have fun while everyone else gets one shotted.

Trolls with bows that do more damage than a rocket launcher make me sad.

I tend to be pretty forgiving with regards to a lot of the details surrounding not getting caught.  You don't need to worry about outsmarting CSI unless you do something really high profile, public, or messy.  Nearly every cop has a price.  Even the corps tend to be pretty forgiving.  Basically by the time you've completed the run the corp has lost 90% of its interest in you.  They know the damage is done, and ultimately you're not responsible.  They won't make it personal if you don't.  Syndicates on the other hand can be a bit nastier.  They don't have the resources to throw at you or track you down that a corp would, but they're far more concerned about their reputation and if you present an easy target to smack back at they will.  Basically as long as you play with a reasonable degree of subtlety you don't need to worry about detailing how you're using bleach to clean your bloodstains off the ground or mapping out multiple routs to your safehouse unless you feel like it.

Scarecrow71

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« Reply #4 on: <07-06-12/1840:55> »
PM sent to all in this thread.
I could wile away the hours conversing with the flowers
Consulting with the rain
And my head I'd be scratching while my thoughts were busy hatching
If I only had a brain...

"Good. Bad. I'm the guy with the gun." - Ash, Army of Darkness

imperialus

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« Reply #5 on: <07-06-12/1955:52> »
Cool, so we've got one in.  As far as setting goes I tend to lean towards Seattle or Hong Kong, but that's more habit than anything.  I've GMed both before and they tend to have similar shadowculture 'rules' which makes life easy.  Tokyo's interesting and can be a ton of fun but it forces a very different team makeup than a lot of other towns, subtlety is the name of the game there and a lot of groups have a tough time with that.  I'd also strongly discourage any kind of metahumans.  Chicago's a fun one too but it's very difficult to sustain a campaign there just because the place is such a hell hole.  LA is just bizarre... I don't even have a twitter account, so even conceptualizing P2.0 is way beyond me.  New York would be an interesting possibility.  I'd be making a lot of it up as I go since I don't have the Shadowrun Missions adventures that were set there but it would be cool to try out.
« Last Edit: <07-06-12/2004:00> by imperialus »

Kozak

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« Reply #6 on: <07-06-12/2027:51> »
I'm okay with everything you said, imperialus.  Count me in.  If I may, could I request a mission in Tokyo?  I think that would a great challenge.

LeighFox

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« Reply #7 on: <07-06-12/2033:38> »
Count me in as well. My preference is for Seattle, but Im sure I can adapt. Scarecrow was interested in the hacker role, and Kozak the face, so I'll be more of a combat-y  character with jack of all trade skills. Anyone else interested in joining? :D

Ympulse

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« Reply #8 on: <07-06-12/2043:12> »
I'd be interested in joining a PbP game. :D

As far as roles go, I'm comfortable with doing anything but Hacker/Techno. I've never been able to completely wrap my head around matrix stuff.

Scarecrow71

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« Reply #9 on: <07-06-12/2252:49> »
Count me in as well. My preference is for Seattle, but Im sure I can adapt. Scarecrow was interested in the hacker role, and Kozak the face, so I'll be more of a combat-y  character with jack of all trade skills. Anyone else interested in joining? :D
Actually, I'm leaning more towards the vehicular creator/fixer role as, like Ympulse, I just have issues with wrapping my brain around the matrix.  I will go the hacker route if we really need one and nobody else is up for it, though, to make the team more rounded.
I could wile away the hours conversing with the flowers
Consulting with the rain
And my head I'd be scratching while my thoughts were busy hatching
If I only had a brain...

"Good. Bad. I'm the guy with the gun." - Ash, Army of Darkness

Kozak

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« Reply #10 on: <07-06-12/2313:38> »
If my count is correct, that's 4 prospective players, and 1 GM.  I think that's enough for a playable party, though it may get dicey every now and then.  But I think that's what makes it fun. 

Operator

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« Reply #11 on: <07-07-12/0053:58> »
I also have interest in the game, leaning towards the roles of street sam or mage with some social finesse.

imperialus

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« Reply #12 on: <07-07-12/0903:59> »
Cool.  5 players, that ought to be good.

I like Kozak's suggestion for Neo-Tokyo so unless there are howls of protest I might go with that.  I'll spend the next couple days fleshing out a campaign while you guys work on characters and the like aim for getting things rolling next Thursday or Friday.

Couple of things to remember, I mentioned them already in my last post but they're probably worth repeating.

1) Metahumans are scarcely recognized as sentient.  I mean it's only been like a decade or so since they stopped shipping meta's off to an island away from the normal people so it makes life tough as a metahuman.  You can play one.  In fact I'd welcome it, but it would make a lot of things more challenging.

2) Big bang bang's are not a good thing.  In fact, (and I'm just making this up) locally the availability of every gun in the book is flat out raised by 4.  Blades are the way to go.  Pistols are OK, but SMG's Assault Rifles and anything heavier are very, very rare. 

3) Social skills are hugely important.  Your etiquette doesn't need to be maxed, but unless you have a reason for it everyone should have some capability to talk to other people.

Yogi

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« Reply #13 on: <07-07-12/1034:30> »
If there's room for one more I'd be game.   Thinking a B&E specialist techie. 
Thoughts
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Ympulse

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« Reply #14 on: <07-07-12/1502:29> »
Luckily, I had a B&E/Face type character that wasn't used for a previous game, although he does utilize some things out of Arsenal IIRC. Would you like for me to send the sheet in for review, Imperialus?