NEWS

Heritage Line

  • 59 Replies
  • 12946 Views

Angelone

  • *
  • Ace Runner
  • ****
  • Posts: 1345
  • A decent perfection
« Reply #30 on: (17:46:45/10-06-10) »
Yes you can, this time.

Edit- I suppose that's a reason for the expense of the armor, that and it show's off your "heritage". I'm German/Swedish and I wouldn't even consider wearing what most people think are our traditional costumes.
« Last Edit: (17:56:47/10-06-10) by Angelone »
REJOICE! For bad things are about to happen.
la vida no vale nada

Kontact

  • *
  • Prime Runner
  • *****
  • Posts: 3147
  • You called?
« Reply #31 on: (03:17:15/10-07-10) »
Fashion depends on what part of society you are moving through.

More importantly, though, Fashion is a spell which allows a mage to permanently make any piece of armor or article of clothing look like whatever one might like.

Quote
Fashion (Physical)
Type: P • Range: T • Duration: P • DV: (F ÷ 2)
This spell instantly tailors clothing, transforming garments
into any fashion the caster wishes. The hits measure
the degree of style in the tailoring. The spell cannot change
clothing’s protective value, only its cut, color, pattern, and fit.
The weight of the clothing does not change, and it must cover
approximately the same amount of area (a jump suit can’t be
converted into a bikini). The caster must touch the clothing.

All that separates you from the Chic-est of clothing is 5 hits on a spellcasting test.

Brand name is for mundanes.

Devil

  • *
  • Omae
  • ***
  • Posts: 747
« Reply #32 on: (05:17:16/10-07-10) »
Yeah, I really should take another look at spells. I've been thinking adept, but mystic adept or mage could be cool too.
« Last Edit: (05:31:15/10-07-10) by Joker »

Kontact

  • *
  • Prime Runner
  • *****
  • Posts: 3147
  • You called?
« Reply #33 on: (06:56:06/10-07-10) »
Mystic adept is pretty worth it.
All you need is 1 point of spellcasting mojo and you can take counter-spelling.  The trick to making an effective MA is to boost your spellcasting up very high and take the restricted gear quality to grab up that F4 Power Focus.  With Spellcasting 6 and a F4 focus, you're throwing 11 dice even with a magic rating of 1.  Naturally, you'd want at least two points of magic for spell-slinging so you can overcast Increased Reflexes at level 4 and get 4 IPs locked into your Sustaining Focus.  2 points of magic shifted to Spellcasting just saved you 4 magic worth of adept Power Points... until you hit a background count...

FastJack

  • *
  • Administrator
  • Prime Runner
  • *****
  • Posts: 5634
  • Kids these days...
    • Coming soon!
« Reply #34 on: (09:43:47/10-07-10) »
Fashion depends on what part of society you are moving through.

More importantly, though, Fashion is a spell which allows a mage to permanently make any piece of armor or article of clothing look like whatever one might like.

Quote
Fashion (Physical)
Type: P • Range: T • Duration: P • DV: (F ÷ 2)
This spell instantly tailors clothing, transforming garments
into any fashion the caster wishes. The hits measure
the degree of style in the tailoring. The spell cannot change
clothing’s protective value, only its cut, color, pattern, and fit.
The weight of the clothing does not change, and it must cover
approximately the same amount of area (a jump suit can’t be
converted into a bikini). The caster must touch the clothing.

All that separates you from the Chic-est of clothing is 5 hits on a spellcasting test.

Brand name is for mundanes.
Does that mean that elves would always see the item as a pink tutu? ;D

KarmaInferno

  • *
  • Ace Runner
  • ****
  • Posts: 1873
  • Armor Stacking Cheese Monkey
« Reply #35 on: (12:40:13/10-07-10) »
Mystic adept is pretty worth it.
All you need is 1 point of spellcasting mojo and you can take counter-spelling.  The trick to making an effective MA is to boost your spellcasting up very high and take the restricted gear quality to grab up that F4 Power Focus.  With Spellcasting 6 and a F4 focus, you're throwing 11 dice even with a magic rating of 1.  Naturally, you'd want at least two points of magic for spell-slinging so you can overcast Increased Reflexes at level 4 and get 4 IPs locked into your Sustaining Focus.  2 points of magic shifted to Spellcasting just saved you 4 magic worth of adept Power Points... until you hit a background count...

Sustaining Focus 4 is really silly expensive.



-k

Mäx

  • *
  • Ace Runner
  • ****
  • Posts: 1572
« Reply #36 on: (04:27:49/10-08-10) »
Naturally, you'd want at least two points of magic for spell-slinging so you can overcast Increased Reflexes at level 4
The limit on the force of spells is counted from your full magic, so magic 6 mystic-adept can cast up to force 12(6 without overcasting) no matter how he split his magic score.

The trick to getting respectable casting pool on a mys-ad is to get a specialization for you skill and a mentor spirit that gives bonus dice for spell category(or 2)
If you want to max your pool for one category then pick a mentor that gives a bonus to same category as your spec and if you want to max your flexibility then get one that gives bonus to 2 categories that arent the one you got a spec for. 8)

Also if you really only care about one spell category, then that resricted gear might be better spend on a spellcasting focus 5 ;)
« Last Edit: (04:29:43/10-08-10) by Mäx »
"An it harm none, do what you will"

Kontact

  • *
  • Prime Runner
  • *****
  • Posts: 3147
  • You called?
« Reply #37 on: (04:39:41/10-08-10) »
Sustaining Focus 4 is really silly expensive.

-k

Well, you don't go straight for four at chargen.  Just get a 3 to start for 6 bp in gear cost and 3 bp in bonding. 
~10 BP isn't too bad for +3 init and +3 IP.  Main issue is that it doesn't boost your Reaction, so you're just as easy to shoot, until you throw some Combat Sense in the mix.

I guess you may not want too many foci once you've got your Extended Masking cooking, but I've always felt like getting sustaining foci is a pretty big money goal for mages.

Devil

  • *
  • Omae
  • ***
  • Posts: 747
« Reply #38 on: (15:15:41/10-08-10) »
Fashion depends on what part of society you are moving through.

More importantly, though, Fashion is a spell which allows a mage to permanently make any piece of armor or article of clothing look like whatever one might like.

Quote
Fashion (Physical)
Type: P • Range: T • Duration: P • DV: (F ÷ 2)
This spell instantly tailors clothing, transforming garments
into any fashion the caster wishes. The hits measure
the degree of style in the tailoring. The spell cannot change
clothing’s protective value, only its cut, color, pattern, and fit.
The weight of the clothing does not change, and it must cover
approximately the same amount of area (a jump suit can’t be
converted into a bikini). The caster must touch the clothing.

All that separates you from the Chic-est of clothing is 5 hits on a spellcasting test.

Brand name is for mundanes.

Hey could you use the Shape spell to do the same thing?

Critias

  • *
  • Freelancer
  • Prime Runner
  • *****
  • Posts: 2522
  • Company Elf
« Reply #39 on: (19:39:05/10-08-10) »
Main issue is that it doesn't boost your Reaction, so you're just as easy to shoot, until you throw some Combat Sense in the mix.
Just for the record, you're normally better off with an Increase Reaction spell instead of Combat Sense, if you can cast it at an appropriate Force to handle the augmented attribute. 

You've got much less Drain to worry about, it's a flat addition to Reaction for everything (so skills, too, for instance, not just surprise/dodging), and opposed test rules for Combat Sense being an Active-Detection spell.  Heck, just to cut down on the die rolling alone, thanks to it not being a Detection spell, it's worth it, in my opinion.  ;)

Unless you've got a fat bonus on Detection spells from a Mentor Spirit or focus or something, Increase Reaction's the way to go.

Qemuel

  • *
  • Chummer
  • **
  • Posts: 125
« Reply #40 on: (20:18:24/10-08-10) »
The limit on the force of spells is counted from your full magic, so magic 6 mystic-adept can cast up to force 12(6 without overcasting) no matter how he split his magic score.

The trick to getting respectable casting pool on a mys-ad is to get a specialization for you skill and a mentor spirit that gives bonus dice for spell category(or 2)
If you want to max your pool for one category then pick a mentor that gives a bonus to same category as your spec and if you want to max your flexibility then get one that gives bonus to 2 categories that arent the one you got a spec for. 8)

Also if you really only care about one spell category, then that resricted gear might be better spend on a spellcasting focus 5 ;)

According to the FAQ, how many points you allocate to magic use as opposed to Adept Power Points does matter for overcasting:
Quote from: FAQ, March 2010
Though mystic adepts must split their Magic between Magic-based skills and adept powers, it says that for all other purposes, including the limits of adept powers, the mystic adept uses his full Magic attribute. Does this mean that a mystic adept with Magic 6 who has allocated 2 points to Magic skills and 4 points to adept powers can cast Force 6 spells without flinching?

The Magic points allocated towards Magic-based skills counts for all aspects of those skills. This includes: Magic-linked skill tests (Summoning, Spellcasting, Enchanting, etc.), maximum spell Force, overcasting, etc.

For a mystic adept's adept powers, only the points allocated towards adept powers apply. This includes powers that require Magic Tests like Attribute Boost, the maximum rating of leveled adept powers, etc.

For all other purposes—i.e., non-Magic-linked skills—the mystic adept's full Magic attribute is used: pressing through astral barriers, initiation grade limit, Masking metamagic, being assensed, etc.

So for the example above, a mystic adept with Magic 6 with 2 points devoted to Magic skills and 4 points to adept powers, the maximum Force he can cast at is 4, and anything over Force 2 is Physical Drain. His adept powers are limited to rating 4 or lower.

KarmaInferno

  • *
  • Ace Runner
  • ****
  • Posts: 1873
  • Armor Stacking Cheese Monkey
« Reply #41 on: (02:32:35/10-09-10) »
Yeah, the FAQ directly contradicts the core rules there, but the FAQ is intended to be clarification, not errata.

If a rulebook says one thing, but the FAQ says different, the rulebook is supposed to trump the FAQ.

Actual rules changes are supposed to be in Errata.



-k

Kontact

  • *
  • Prime Runner
  • *****
  • Posts: 3147
  • You called?
« Reply #42 on: (11:08:49/10-09-10) »
Main issue is that it doesn't boost your Reaction, so you're just as easy to shoot, until you throw some Combat Sense in the mix.
Just for the record, you're normally better off with an Increase Reaction spell instead of Combat Sense, if you can cast it at an appropriate Force to handle the augmented attribute. 

You've got much less Drain to worry about, it's a flat addition to Reaction for everything (so skills, too, for instance, not just surprise/dodging), and opposed test rules for Combat Sense being an Active-Detection spell.  Heck, just to cut down on the die rolling alone, thanks to it not being a Detection spell, it's worth it, in my opinion.  ;)

Unless you've got a fat bonus on Detection spells from a Mentor Spirit or focus or something, Increase Reaction's the way to go.

Only problem with the Increase [Attribute] spells is that you have to cast them at or above the Force of the attribute, so it's harder to fit into a sustaining focus if your stat is already decent.  But, I guess, with an average stat of 3, you only need to cast it at Force 3, which you can fit in a chargen Sust-foc, and will potentially boost Reaction to 6 with a measly 3 hits.

Devil

  • *
  • Omae
  • ***
  • Posts: 747
« Reply #43 on: (11:33:58/10-09-10) »
Fashion depends on what part of society you are moving through.

More importantly, though, Fashion is a spell which allows a mage to permanently make any piece of armor or article of clothing look like whatever one might like.

Quote
Fashion (Physical)
Type: P • Range: T • Duration: P • DV: (F ÷ 2)
This spell instantly tailors clothing, transforming garments
into any fashion the caster wishes. The hits measure
the degree of style in the tailoring. The spell cannot change
clothing’s protective value, only its cut, color, pattern, and fit.
The weight of the clothing does not change, and it must cover
approximately the same amount of area (a jump suit can’t be
converted into a bikini). The caster must touch the clothing.

All that separates you from the Chic-est of clothing is 5 hits on a spellcasting test.

Brand name is for mundanes.

Hey could you use the Shape spell to do the same thing?

Does nobody know the answer to this?

FastJack

  • *
  • Administrator
  • Prime Runner
  • *****
  • Posts: 5634
  • Kids these days...
    • Coming soon!
« Reply #44 on: (15:08:42/10-09-10) »
Fashion depends on what part of society you are moving through.

More importantly, though, Fashion is a spell which allows a mage to permanently make any piece of armor or article of clothing look like whatever one might like.

Quote
Fashion (Physical)
Type: P • Range: T • Duration: P • DV: (F ÷ 2)
This spell instantly tailors clothing, transforming garments
into any fashion the caster wishes. The hits measure
the degree of style in the tailoring. The spell cannot change
clothing’s protective value, only its cut, color, pattern, and fit.
The weight of the clothing does not change, and it must cover
approximately the same amount of area (a jump suit can’t be
converted into a bikini). The caster must touch the clothing.

All that separates you from the Chic-est of clothing is 5 hits on a spellcasting test.

Brand name is for mundanes.

Hey could you use the Shape spell to do the same thing?

Does nobody know the answer to this?
Possibly. But Shape is more along the lines of taking the concrete bunker and re-shaping it into a set of stairs or something similar.