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Vision Enhancers, Capacity & 4e

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BreederofPuppets

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« on: <05-03-12/2132:13> »
Back in 3e, I had a character that used a set of glasses with a multitude of enhancements built in.  When I looked at the books to duplicate it, I got a bit confused.  When buying glasses (or goggles, contacts, and so on) I can I apply multiple enhancements to a single pair of glasses?  Even those with a capacity rating?

_Pax_

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« Reply #1 on: <05-03-12/2323:51> »
Yes.  Glasses, etc, come in Ratings 1 through 6.  They have a capacity equal to their Rating.  :)

For example: "Image link and Flare Compensation" are pretty typical R2 glasses, even for non-runners, I'll bet: AR input, and not being blinded by the sun.  Both perfectly normal non-shadowrunner desires.  :)

Yogi

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« Reply #2 on: <05-03-12/2327:49> »
Goggles go up to R6
Glasses go up to R4
Contacts go up to R3

I believe. 
Thoughts
Speaking
Comlink

BreederofPuppets

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« Reply #3 on: <05-03-12/2344:41> »
...and I missed that part completely.  In my defense, I was looking into the 4e book and not the 20th Anniversary edition, but...

Thanks for yawl's input and help

While I am here, here is another vision enhancement question.  The way I see it, if I have set of glasses with, say, thermo-graphic vision, low-light, and flare composition, the glasses act as a sort of a LED screen, playing a movie right in front of my eyes.  This is important because I could not use enhanced contact lenses (or my own cyber-eyes, for that matter) if I had the glasses or goggles on. 

Or is it that there is a tiny AR projector on the glasses, displaying the images it collects on the inside of the glasses?  If this was the case, select vision enhancements may go right through the glass (such as low-light, but not thermal, and I'm not certain that the images projected on the glasses wouldn't "wash-out" the low-light). 

_Pax_

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« Reply #4 on: <05-03-12/2345:31> »
@Yogi

You are correct, Sir.  :)

@BreeerofPuppets

That's not really defined in the rules.  It could be a set of very-low-output lasers that literally paint the picture right on your retina; it could be an OLED layer, etc.

Certainly, they do not impede your other vision type(s).  In a world with Cyberyes; with thermographic-sighted Dwarves and Trolls; and low-light capable Elves and Orks ...?  I'm sure that your typical glasses, etc, are made of thermally-transparent materials and offer low-intensity imaging settings, to avoid interfering with just those two types of sight.
« Last Edit: <05-03-12/2353:02> by _Pax_ »

Blue_Lion

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« Reply #5 on: <05-04-12/0116:19> »
...and I missed that part completely.  In my defense, I was looking into the 4e book and not the 20th Anniversary edition, but...

Thanks for yawl's input and help

While I am here, here is another vision enhancement question.  The way I see it, if I have set of glasses with, say, thermo-graphic vision, low-light, and flare composition, the glasses act as a sort of a LED screen, playing a movie right in front of my eyes.  This is important because I could not use enhanced contact lenses (or my own cyber-eyes, for that matter) if I had the glasses or goggles on. 

Or is it that there is a tiny AR projector on the glasses, displaying the images it collects on the inside of the glasses?  If this was the case, select vision enhancements may go right through the glass (such as low-light, but not thermal, and I'm not certain that the images projected on the glasses wouldn't "wash-out" the low-light).
Yea it was changed in the Anniversary edition to add capacity.

BreederofPuppets

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« Reply #6 on: <05-04-12/0821:50> »
Certainly, they do not impede your other vision type(s).  In a world with Cyberyes; with thermographic-sighted Dwarves and Trolls; and low-light capable Elves and Orks ...?  I'm sure that your typical glasses, etc, are made of thermally-transparent materials and offer low-intensity imaging settings, to avoid interfering with just those two types of sight.
This...actually makes a lotta sense.  Thanks for your input.

 I am half-tempted to rule a certain level commlink is required to process the data from the glasses, contacts, and natural (cybernetic) sources into a usable form.  But that also strikes me as needlessly complicated, and wouldn't really add anything to the game besides yet another series of ratings that need to be tracked.

Next vision enhancement question: why to external vision enhancements have a capacity rating equal to their rating, while cybereyes have a capacity equal to four times their rating?  One would think it would be the opposite.

bangbangtequila

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« Reply #7 on: <05-04-12/0849:11> »
Because glasses cost nuyen, cybereyes cost essence. Also, cybereyes are thousands, while glasses are a couple hundred at most? Chalk it up to superior technology used.

Tsuzua

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« Reply #8 on: <05-04-12/1025:11> »
I am half-tempted to rule a certain level commlink is required to process the data from the glasses, contacts, and natural (cybernetic) sources into a usable form.  But that also strikes me as needlessly complicated, and wouldn't really add anything to the game besides yet another series of ratings that need to be tracked.

Next vision enhancement question: why to external vision enhancements have a capacity rating equal to their rating, while cybereyes have a capacity equal to four times their rating?  One would think it would be the opposite.
The first part actually already sort of exists, the Cryptosense Module from Unwired.  It's really more to deal with Cryptosense sculpting, but it's there.
« Last Edit: <05-05-12/1122:38> by Tsuzua »

_Pax_

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« Reply #9 on: <05-04-12/1211:06> »
Certainly, they do not impede your other vision type(s).  In a world with Cyberyes; with thermographic-sighted Dwarves and Trolls; and low-light capable Elves and Orks ...?  I'm sure that your typical glasses, etc, are made of thermally-transparent materials and offer low-intensity imaging settings, to avoid interfering with just those two types of sight.
This...actually makes a lotta sense.  Thanks for your input.
  Quite welcome.  Honestly, I had to stop and think about it for a moment, before deciding that (a) it would be a PITA for anyone with non-standard sight to have to constantly be removing / adjusting the things (especially contacts!), which would degrade enjoyment of the game ... so (b) I had better figure out a way to justify NON-impedance within the setting.  :)

  A Commlink would really only be needed to translate some very unusual senses (echolocation, for example) into a format your brain is ableto handle -or into an Image Link displayable form.  That would be a use of the Cryptosense module.

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I am half-tempted to rule a certain level commlink is required to process the data from the glasses, contacts, and natural (cybernetic) sources into a usable form.  But that also strikes me as needlessly complicated, and wouldn't really add anything to the game besides yet another series of ratings that need to be tracked.
  It would indeed be needlessly complicated.  All you really need a commlink for, visually, is to handle AR.  The rest is just "digital camera" simple.  If they can put a decent quality point-and-shoot camera into an iPod Touch, with 2010's tech ... think what they could fit into stuff in the 2070's, an era with real actual AIs ...!

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Next vision enhancement question: why to external vision enhancements have a capacity rating equal to their rating, while cybereyes have a capacity equal to four times their rating?  One would think it would be the opposite.
Quirk of game design, nothing more.  Don't worry about it - because if you halved the capacity cost of cybereye functions, you would also need to halve the capacity provided by the cybereyes themselves.  Net effect, "just another houserule that adds more book-keeping".  :)

Blue_Lion

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« Reply #10 on: <05-04-12/1851:29> »
I thought the ultrasound sight included the program to translate it to visual info along with the processor to do it. Same as thermal would. Requiring a special COM link when any COM link exceeds the best current computer and we already have computers that can translate non standard visual data into something we can visualize. Like scanners at the airport.
« Last Edit: <05-04-12/1853:11> by Blue_Lion »

_Pax_

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« Reply #11 on: <05-04-12/1939:16> »
Ultrasound sight != "echolocation".  It's similar, but not exactly the same.  And is only one example that came to mind, anyway.

Blue_Lion

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« Reply #12 on: <05-04-12/2021:55> »
Ultrasound sight != "echolocation".  It's similar, but not exactly the same.  And is only one example that came to mind, anyway.
Echolocation is surge or bioware if i rember right. Not an external sensor.

_Pax_

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« Reply #13 on: <05-05-12/0218:46> »
Oh FFS.  Just go read the description of the Cryptosense Module, will you?  Bloody hell, man.

Blue_Lion

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« Reply #14 on: <05-07-12/0446:15> »
Oh FFS.  Just go read the description of the Cryptosense Module, will you?  Bloody hell, man.
Ok calm down and if you want people to look something up for you page numbers help. No need to get all huffy. So you want me to look up somethng in the book they left out the glossory try including a page number instead of getting borderline swearing at some one.

Lets see what i said was I thaght external sensors came with the program to run them and used ultrasound sight as an example.

By the way the refernce is irrelevent as your cryptosense module is refering to sculptin in the matrix not beeing readable if your brain is not hard wired to read it. And list thermal graphic and ultra sound. Cyber ware and external sensors still have the system built in to put it in to a format that you can understand without it.

Example Radar sesnor includes the translator to turn it into so you can percive it as viusal data, same with ultra sound sight.

So why did I waste the time looking that up for you. The extra translator is for a system that is feeding data you are not wired for but that should be including in the senosr. What is the point of NVGs if you have to buy a better comlink to turn them on?