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Ares Monosword what's it made of?

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Mason

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« Reply #15 on: <04-28-12/2028:43> »
I thought it was made of Obtainium mixed with Phlebotinal wire XD

Falconer

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« Reply #16 on: <05-12-12/1434:32> »
I'd say it's just made out of plasteel like everything else.  Otherwise just go with metal... and treat the rest as fluff.

I don't really see the need for getting down into the weeds...

If they want it out of ceramic... apply the appropriate weapon modification to the sword so it doesn't set off metal detectors.

CanRay

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« Reply #17 on: <05-12-12/1557:54> »
"Sir, the metal detectors may not be going off, but my Zeiss Eyeballs are working just fine.  Now, is that a sword in your pocket or are you just happy to see me?"
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Falconer

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« Reply #18 on: <05-13-12/1330:43> »
Funny Canray :)....   

Using the weapon mod rules for special effects like that means no need to houserule things like yeah it's ceramic so it's not going to show up on some sensors.  It's too bad there's not many effects in arsenal which are really fitting to melee weapons.


The only few I can think off the top of my head are ceramic, customized grip, easy breakdown, gecko, camo.  I know there's some others... but can't think of them.    But in any case it's only about 120-300 for a fully ceramic knife/survival knife/bayonet (+600 for the personalized grip).  Even something like a ceramic monosword with personalized grip and breakdown... is still reasonable if expensive at 9600 (really not that bad at all especially if turning it into a weapon focus).  Since it's a good way to be able to smuggle it with you when you need to travel.

Though come to think of it I always considered swords pretty hard to get by things... but then again Duncan/Connor McCloud seemed to have no trouble getting a large katana all over the place.

Mirikon

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« Reply #19 on: <05-13-12/1336:06> »
Personalized Grip is 100, as for ceramic weapons, the big problem (especially during chargen) is availability.

And you missed Custom Look and Underbarrel Weapon on the list of things you could put on a melee weapon.

Yes, I said Underbarrel weapon. One day, I WILL make a character who has a signature weapon of a sword with a grenade launcher along the barrel.
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Falconer

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« Reply #20 on: <05-13-12/1437:59> »
No... ceramic III multiplies everything by 6... including the mods.

So your personalized grip also unfortunately needs to spend the extra dosh... 100x6... 600.  (not all that bad if it's not a throwaway weapon... do you really want to be tossing evidence with personalized bits away! if the glove don't fit..)


As far as availability... yes it's high but still within reach of a restricted availability 5pt quality....  Maybe I should have made that clearer...  The quality is good enough to qualify you for higher force 4, and the ceramic construction.  Since you're already dropping 40k on the weapon focus... an extra 10k for a base weapon you can actually break down, hide, and smuggle around with you is pretty damn worthwhile and almost a steal.

If you're making some kind of sword adept... that's really not all that far out of line.

Mirikon

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« Reply #21 on: <05-13-12/1505:39> »
The ceramic mod and the weapon focus would require two instances of the quality, AFAIK.
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Lacynth40

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« Reply #22 on: <05-22-12/1714:35> »
If you are talking start-up with a weapon like that... That's a lot of BPs to be tossing into a single weapon. A starting character should just go with the regular monosword, and have the design specs of that taped to the inside of their weapons locker as something to work towards. Seriously, put those points in Armorer or something else stat-wise. Weapons can easily be gotten in game. Stats, not so much.
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Falconer

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« Reply #23 on: <05-22-12/1955:19> »
Lacynyth... if your concept is a badass sword adept... it's really not.

You're only looking at about 50k for the weapon... or a mere 10BP out of 50 BP possible for equipment.  Then another 4BP to bond it (or you can not bond it in chargen and spend 8BP later).  5BP for the restricted quality.  Since you're probably not buying any other bigtime cost stuff... that's still not a lot.  There's a lot of cyber/bio which costs far more.   That 15BP is only going to get you just under 4 more ranks in all your skills.


I'm telling you right now... if I tried to make something like that as a character AFTER chargen... it's so exotic the GM would make me pay tons extra either to pay an artificer to custom design it before even crafting it.  Or I'd be out of play for a very long time while being forced to do it myself.  If you're trying to find a 20F item AFTER play starts, don't be surprised if you find yourself paying 2x or 3x the base price in the book on the streets.

Really if you think that is bad... you should see how hard it is for riggers to equip themselves with a fleet of drones and vehicles out of their equipment budget!!!  (the classic bulldog van alone is a good chunk of change... before any mods).

Lacynth40

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« Reply #24 on: <05-22-12/2103:16> »
Speaking of, I should write up a rigger... For practice.

But, if you are talking swordy-adept, sure, go for it. I find adepts have a buttload of spare BPs after main build. But, if you want to make someone that ISN'T magickally delicious, then those BPs could much better go somewhere else. Seriously, armorer. Get a toolkit, and the skill, and work on getting a facility. Because you can't run the shadows forever. And pumping out special order weapons to people is a MAJOR money-maker, especially if you aren't apprehensive about "losing" a crate or two to the black market. Hell, I'd see that type of life as a career goal for some of the more gun-bunny type runners.

Of course, that's something I like to do to my players. Have them come up with an end-game for their characters to work towards. What the hell are they running for?
"Remember, you can't have manslaughter without laughter."

"If violence begat violence, in every case, every human on the planet would instantly devolve into gibbering murderers in a day."