Phobia's/Mania's with the varying severeities:
[spoiler]Condition Value Description
Uncommon 2 The trigger is rare for the campaign. Examples: Being Alone (Autophobia), Strangers (Xenophobia), Gambling (Ludomania), Fires(Pyromania)
Common 7 The trigger is common for the campaign. Examples: Darkness (Noctiphobia), Heights (Acrophobia), Counting (Arithmomania) , Stealing (Kleptomania)
Mild 3 The character suffers an uncomfortable need to interact with or avoid the trigger. Apply a –2 dice pool modifier to all tests made while a character is exposed to it.
Moderate 8 Exposure to the trigger is extremely distracting for the character. When in the presence of the trigger, apply a –4 dice pool modifier to all tests. Characters with a mania will crave exposure at least once per day. Characters with a phobia of this level will put themselves at risk to avoid it.
Severe 13 Exposure to the trigger is incapacitating. When in the presence of the trigger, the character must apply a –4 dice pool modifier to all tests. In addition, during exposure, the character must pass a Willpower + Intuition (3) Test in order to perform any action that does not deal directly with the trigger.[/spoiler]