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[IC] Hong Kong adventures

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eighth circuit

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« Reply #90 on: <04-28-12/2054:42> »
Kitten

[JJ] Damn, girl! Impressed as I am that you managed to single-handedly wipe out a gang of 289s, you went and killed off all our leads! Shit. Well it sounds like Cheng is still alive at least. Bring him to me. And be careful, his brother is a magician. It's lucky for you he didn't happen to be home.

Oh, and find out what the dwarf wants with Cheng. Not that he can have him, but maybe we can get some leverage here. See if he has anything to offer.

Mirikon

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« Reply #91 on: <04-28-12/2114:10> »
Well, they didn't exactly leave me much choice, JJ. I'll bring Cheng in. You want Fong, as well?

Looking back at Grind, Kitten switched the gun in her hand for the other gun resting at her back. She didn't have any reason to kill this one, of course. "Sorry, you can't have Cheng. I've got orders to bring him in for questioning. The Red Dragons are very interested into why he had this man," she indicated Fong, "brought here. So I'm going to be taking him to them."
Greataxe - Apply directly to source of problem, repeat as needed.

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vinnmun

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« Reply #92 on: <04-28-12/2310:58> »
*Summoning Rating 5 Courier Sprite*
[spoiler]Compiling Courier rating 5 (13d6.hits(5)=4, 5d6.hits(5)=0)

4 Services

Resist 2 fade (10d6.hits(5)=3)
[/spoiler]


"Wrong answer."

Courier, scan for her commlink plz

[spoiler]Courier is going to scan for her commlink. (10d6.hits(5)=2)
Courier is going to scan for her commlink. (9d6.hits(5)=5)
Courier is going to scan for her commlink. (8d6.hits(5)=1)
Courier is going to scan for her commlink. (7d6.hits(5)=2)

10 total hits so far.....
[/spoiler]

He puts the barbed arrow back into the slot, no longer in the noch.

"Proper answer was, yah you can have him." He sighs, "I have a group way worse than any triad you name."

He makes quick glances to see if there's a window.

[spoiler]Perception (7d6.hits(5)=2)[/spoiler]
H0llister - Demo Team

Red: Matrix
Blue: Speech
Green: Thought

eighth circuit

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« Reply #93 on: <04-28-12/2328:42> »
Grind
[spoiler]See OOC for extended tests. In this case though you got plenty of hits anyway, though.[/spoiler]
[Courier] I've located the commlink, friend. Awaiting further orders.

You see a few windows along the rear wall of the apartment, as well as a door, which you assume leads to the fire escape.

vinnmun

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« Reply #94 on: <04-29-12/0018:44> »
@Fault Sprite 1: Hack said commlink.
@Courier: Stand-by for further instruction.


He ponders a bit while still in conversation.

[spoiler][spoiler]Fault SPrite exploiting (10d6.hits(5)=2, 10d6.hits(5)=4, 10d6.hits(5)=3, 10d6.hits(5)=2, 10d6.hits(5)=4, 10d6.hits(5)=3, 10d6.hits(5)=3, 10d6.hits(5)=1, 10d6.hits(5)=1, 10d6.hits(5)=6) Going for security access.[/spoiler][/spoiler]
H0llister - Demo Team

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eighth circuit

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« Reply #95 on: <04-29-12/0049:22> »
Grind

[spoiler]Rolling for Kitten's 'link:
7d6.hits(5)=1, 7d6.hits(5)=6
god damn Mirikon you have the luckiest dice I ever seen  :o

The sprite has been detected. Also, you need admin access to do anything to a commlink. Since you're already detected, I'll give you the third roll. You've now got admin access.[/spoiler]

[Fault] I've gained access to her commlink, but I appear to have been detected. Standing by.


Kitten

*bweetleetleetleetleeep!* You get a message on your commlink:
WARNING: Unauthorized access detected
« Last Edit: <04-29-12/0059:06> by eighth circuit »

vinnmun

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« Reply #96 on: <04-29-12/0118:09> »
@Courier Sprite: Search for an Icon and leave cookie.

Once the sprite informs him of the spotting, "I'll tell you what, you come with me. I need to borrow him for a moment, when the spirits are done with what they need from him than he's all yours."
« Last Edit: <04-29-12/0145:45> by vinnmun »
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Mirikon

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« Reply #97 on: <04-29-12/1030:15> »
Kitten gives a simple command. She turns her commlink off. As Grind is speaking, she doesn't even bother with words, she just fires her gun at him. There are consequences for hackers trying to do things like that to her.

[spoiler]
Shot 1. 6S(e), -half AP, impact armor.
12d6.hits(5)=5
Shot 2. 6S(e), -half AP, impact armor.
12d6.hits(5)=7

Initiative: 12, 3 passes.
9d6.hits(5)=3
[/spoiler]
Greataxe - Apply directly to source of problem, repeat as needed.

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vinnmun

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« Reply #98 on: <04-29-12/1323:45> »
He just sighs as the shots ring.

[spoiler]
Initiative (8d6.hits(5)=1)

Defense (5d6.hits(5)=2)
Defense (4d6.hits(5)=2)

3 net hits and 5 net hits. 9S & 11S.

resist (7d6.hits(5)=4, 7d6.hits(5)=2)

Taking 5S and than 9S. 11 Stun knocked out with 3 going to Physical[/spoiler]

Grind gets hit and falls to the floor, out cold.
« Last Edit: <04-29-12/1452:51> by vinnmun »
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« Reply #99 on: <04-29-12/1813:20> »
As Grind falls to the ground, a giant trog appears at the door, wielding a large pipe. He appears to have just woken up.

"Would you keep it down in here?" he shouts. "Some of us are TRYING to sleep!"
[spoiler]surprise roll--need to beat 2 hits[/spoiler]

Mirikon

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« Reply #100 on: <04-29-12/2114:15> »
Kitten turns to point the gun at the troll as she turned her commlink back on, rebooting it. "Go on back to sleep, sir. We've just finished our discussion, and these people won't be bothering you any further." She tried to be diplomatic about it. While shock bullets could drop a troll easier than regular bullets, she didn't care for seeing how much ammo it would take, and how many swings the troll could get in with his pipe. And who knows, perhaps her attempts at 'diplomacy' would work better considering she was standing in a room full of bodies (plus Fong).

As soon as her commlink is back online, she sends a message to JJ.
Hey girl. Situation resolved. Cheng is unconscious, and I have Fong. If you could send someone to pick us up, they should be able to answer all your questions.

[spoiler]
Surprise. 2 hits
9d6.hits(5)=2

Negotiation
16d6.hits(5)=4
[/spoiler]
Greataxe - Apply directly to source of problem, repeat as needed.

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eighth circuit

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« Reply #101 on: <04-29-12/2217:12> »
The troll looks around at the carnage in the apartment. He scratches his head with the pipe, then glares at you, shrugs, and walks off.

[JJ] I'll see what I can do, Kitten. Like I said, my normal guys are out of touch tonight. I'll see if I can get someone to come around, though. Keep an eye out.

While you are waiting, you hear a sound on the fire escape. Before you can investigate, the room goes black. You hear the door open.

[spoiler]perception test -4, low light/thermographic do not apply[/spoiler]

Mirikon

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« Reply #102 on: <04-29-12/2346:12> »
Kitten muttered a curse as she was plunged into what she assumed was magical darkness. Only way the lights from the city outside could have been blocked out as well, and her thermal vision would be blocked. Since she couldn't see anything, she pulled out a device in her pocket, and activated the ultrawideband radar. There was more than one way to see in the dark, afterall.

[spoiler]Perception before radar. 0 hits, no glitch.
2d6.hits(5)=0

Rating 4 Ultrawideband radar. Same modifiers as Ultrasound, but it can penetrate up to a cumulative 20 points of Structure. Can also detect cyberware and weapons.[/spoiler]
« Last Edit: <04-29-12/2349:55> by Mirikon »
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« Reply #103 on: <04-29-12/2357:18> »
Your radar map shows two figures by the fire escape door. One appears to be a human carrying a pistol-sized weapon. The other is a much larger, unfamiliar form.

"Get out of my house," you hear one of them say.
[spoiler]initiative or GTFO[/spoiler]
« Last Edit: <04-30-12/0003:07> by eighth circuit »

Mirikon

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« Reply #104 on: <04-30-12/0746:14> »
Why oh why did everyone have to start making complications? All she wanted was to wait for someone to come to help her carry out Cheng and Fong, and then get paid for a job well done. Still, it looked like one more group of nobodies was going to try and force her to abandon the mission. Taking the scrawny one for the mage, since the big guy looked like a bruiser of some kind, she fired two shots from the silenced pistol at him, going under the universal 'geek the mage first' theory.

[spoiler]Initiative: 11, 3 passes.
9d6.hits(5)=2

Shot 1. 6S(e), -half AP
14d6.hits(5)=6
Shot 2. 6S(e), -half AP
14d6.hits(5)=1
[/spoiler]
Greataxe - Apply directly to source of problem, repeat as needed.

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