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Red

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« Reply #30 on: <03-27-12/0540:24> »
Thirded. Xxyzl... Xzvyl... Mr X is right on. The entire 4th edition was streamlined for just this reason. Best when rules don't interrupt the flow of the game for micromanagement.

(by the by, Xzylvador, I do think your name is awesome. It's just delightfully complex to an exhausted brain. ;))
"My writing is more akin to a cook than a farmer: give me the pieces, and what comes out of it is greater than the sum of it's parts. Give me nothing, and I just stare dumbly. It's a failing, but then, it's also a living."


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Xzylvador

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« Reply #31 on: <03-27-12/1135:55> »
I came up with for my MUD Deity character while stoned and exhausted after programming for a couple of days... that might have something to do with it. Somehow at the time I imagined that in some way it could almost be pronounced like "Silver" with the right accent... so yeah. Not my brightest moment, but the name kind of stuck ;)

Coolest thing about the rules being so unclear in this case is that no matter what the GM chooses to do, it's "by the rules". So a GM can safely ignore all about it when it doesn't matter (urban setting) and then when it suddenly does matter (eg. wilderniss) he can make some on-the-spot rules for that specific situation without having to worry that from then on it'll have to be micromanaged in all future sessions.