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Fuel Prices

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JustADude

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« Reply #15 on: <03-25-12/0258:30> »
I suspect it is some sort of combination of all of that, but that doesn't answer the question of how much does gas cost in Shadowrun?

Seriously, just go with modern-day prices and convert to nuyen. That's what they give as the rule of thumb for anything not explicitly listed, anyway.

How about modern prices doubled to account for the inevitable further increase in price gouging on it?

Same could be said for inflation/gouging in any market. Plus we're converting from $ to ¥ and, from what I've seen in the book vs real-world prices, the Nuyen is generally quite a bit stronger than Dollar.
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All4BigGuns

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« Reply #16 on: <03-25-12/0300:58> »
I suspect it is some sort of combination of all of that, but that doesn't answer the question of how much does gas cost in Shadowrun?

Seriously, just go with modern-day prices and convert to nuyen. That's what they give as the rule of thumb for anything not explicitly listed, anyway.

How about modern prices doubled to account for the inevitable further increase in price gouging on it?

Same could be said for inflation/gouging in any market. Plus we're converting from $ to ¥ and, from what I've seen in the book vs real-world prices, the Nuyen is generally quite a bit stronger than Dollar.

Good point. It would kind of have to be to be an almost universal currency like it is. Heck, do any other currencies even still exist in the SR setting?
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JustADude

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« Reply #17 on: <03-25-12/0316:39> »
Good point. It would kind of have to be to be an almost universal currency like it is. Heck, do any other currencies even still exist in the SR setting?

From what I understand... yes, but they're only good locally, while the Nuyen is good around the world. Rather like the Dollar was, back in its heyday.
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CitizenJoe

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« Reply #18 on: <03-25-12/0707:02> »
Seriously, just go with modern-day prices and convert to nuyen. That's what they give as the rule of thumb for anything not explicitly listed, anyway.
I've seen this before online, and even mentioned it myself, but I've never been able to find it in print.  Do you know where this is stated?

Red

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« Reply #19 on: <03-25-12/0917:51> »
There is still a UCAS Dollar, a CAS Dollar, all kinds of CorpScrip, etc.

The lack of fuel economy or range for vehicles somewhat bothered me, as a GM. I see the modification for additional fuel tanks in Arsenal, granting an additional six hours of operation each, but I'm not sure how long the standard of operation is to start with, nor how far that will take me. I generally just eyeball it, myself, and have some houserule Lifestyle elements to account for fuel costs (either a new category for Gear Maintenance, or a Quality for Aircraft, etc)
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KarmaInferno

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« Reply #20 on: <03-25-12/2057:11> »
There is an effective cap to petro-fuel prices.

It's whatever the prices of alternative fuels cost.

It it get to the point where, say, hydrogen fuel cells are overall cheaper to run than gasoline, then you'll see development in that area.

I mean, just a few years ago coal-derived gasoline was prohibitively expensive to produce. Now, it hasn't really gotten less expensive, the price of regular gasoline is just high enough that many companies and nations are pouring serious research money into coal-gas development.


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« Last Edit: <03-25-12/2059:04> by KarmaInferno »

CitizenJoe

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« Reply #21 on: <03-25-12/2203:07> »
There is still a UCAS Dollar, a CAS Dollar, all kinds of CorpScrip, etc.

The lack of fuel economy or range for vehicles somewhat bothered me, as a GM. I see the modification for additional fuel tanks in Arsenal, granting an additional six hours of operation each, but I'm not sure how long the standard of operation is to start with, nor how far that will take me. I generally just eyeball it, myself, and have some houserule Lifestyle elements to account for fuel costs (either a new category for Gear Maintenance, or a Quality for Aircraft, etc)
Twice I've bitten my tongue about talking about SR4's vehicles.  Earlier editions had all that info. Fuel economy, tank size, etc.  SR4 just has a vague general description of the vehicle and if you're lucky, you know whether it is gas or electric.  I wouldn't have even noticed except a lot of the bounce back from here was very vague.  Anyway, I'm of the opinion that fuel should be at least as important as the ammunition for your gun.   Still, I don't recall ever seeing a mention of fuel prices in any printed material.

All4BigGuns

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« Reply #22 on: <03-25-12/2212:50> »
There is still a UCAS Dollar, a CAS Dollar, all kinds of CorpScrip, etc.

The lack of fuel economy or range for vehicles somewhat bothered me, as a GM. I see the modification for additional fuel tanks in Arsenal, granting an additional six hours of operation each, but I'm not sure how long the standard of operation is to start with, nor how far that will take me. I generally just eyeball it, myself, and have some houserule Lifestyle elements to account for fuel costs (either a new category for Gear Maintenance, or a Quality for Aircraft, etc)
Twice I've bitten my tongue about talking about SR4's vehicles.  Earlier editions had all that info. Fuel economy, tank size, etc.  SR4 just has a vague general description of the vehicle and if you're lucky, you know whether it is gas or electric.  I wouldn't have even noticed except a lot of the bounce back from here was very vague.  Anyway, I'm of the opinion that fuel should be at least as important as the ammunition for your gun.   Still, I don't recall ever seeing a mention of fuel prices in any printed material.

I disagree with this idea of the upkeep tracking of fuel and vehicle maintenance being all that important. I think that all it does is bog down the game and siphon away even more money that could go toward character advancement (advancement for mundanes anyway), and the best thing to do with fuel for your vehicles is for it to be "handwaved". As to the additional fuel tank mod, well, I consider that to be a 'flavor' modification (which I think is the best place for it).
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Mirikon

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« Reply #23 on: <03-26-12/1032:34> »
I believe the 'default' is that, whatever method of fueling your vehicle you use, unless you have gridlink or suncells you get about 6 hours for most vehicles, but things like ships or other long range vehicles might have longer running times. In the end, it is up to the DM, as determined by what makes the best story.

Quote from: Arsenal, pg 103
OPERATION TIME
A vehicle’s operation time determines how long it can operate
within its normal capacities before it needs to be refueled. As a rule
of thumb, each vehicle has an operation time of 6 hours, but the
gamemaster should feel free to adjust this as he feels appropriate.
A vehicle that is simply idling in a stationary position should have
its operation time doubled at least, whereas a jet that throws on its
aft erburners will drastically reduce its operation time. Likewise,
many ships have an operation time of weeks, if not months.
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CitizenJoe

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« Reply #24 on: <03-26-12/1139:38> »
IRL, I have found that many (personal) vehicles have their fuel tanks sized inversely with their fuel economy.  Which ends up putting their range at about 250 miles.  So that jives pretty well with the 6 hour limit.  I think that is intentional for a few reasons, not the least of which is forcing drivers to take breaks before they get dangerously tired.  So I'm perfectly fine writing off day to day commutes to lifestyle, but what about that trip across the state?  What if you're living squatter lifestyle and living out of your car or RV?

Maybe do something like 1 'free' refill per week with appropriate lifestyle, extra refills cost:
(Acc+Speed) x (Body + Armor/2) x FuelFactor

So a bulldog step van would be 1900 x FF
A Mercury Comet would be 1625 x FF
A Westwind 3K would be 3380 x FF

I'd like a fill up to run about ¥50 on the sedan so that makes the gas FF = 0.0308
Fill ups for the van would be about ¥58, the sedan about ¥50, and the sportscar ¥104

Now a T-Bird would be VERY expensive in fuel ¥938 assuming jet fuel runs the same fuel factor.
A Cesna would run ¥222.

Those numbers look about right I think...

ArkangelWinter

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« Reply #25 on: <03-26-12/1210:34> »
I usually assume a vehicle has (Body) hours of fuel unless otherwise noted. It gives most drones a 1 mission fuel supply while giving naval vessels and my favorite, the Zugsmachine, realisticly long ranges.

Lethe

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« Reply #26 on: <03-26-12/1323:10> »
So a bulldog step van would be 1900 x FF
A Mercury Comet would be 1625 x FF
A Westwind 3K would be 3380 x FF
Most sports cars are surprisingly fuel efficient when driven normally. Your numbers imply you drive the Westwind like crazy and the costs includes the speeding tickets as well.

CitizenJoe

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« Reply #27 on: <03-26-12/1335:28> »
The Westwind would have gone twice as far in that amount of time and thus the ¥/km cost would be pretty close to the same.  The assumption being that the Westwind has a significantly larger fuel tank.

Xzylvador

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« Reply #28 on: <03-26-12/1342:13> »
Imo, it's far too much micromanagement for it to be something a GM or his players should be concerned about,  unless in very specific circumstances. Like, for example, if a GM sends you through the xxx desert on a drive that will take at least 48 hours and chances are you won't come into contact with anything closely resembling civilization. This is when good fuel economy and a bunch of jerrycans might come in handy. Otherwise, just not worth the hassle.

Mirikon

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« Reply #29 on: <03-26-12/1344:21> »
Xyz is right. Unless you're doing a Smokey and the Bandit style run, this is way more complicated than you need to make it.
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