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Special Armor mod for Riggers?

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All4BigGuns

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« Reply #30 on: <03-09-12/2002:42> »
With 24R the Otomo is too hard to get for our team (the max is 20, and even that is a stretch). Also I would need more than 10 runs to come up with the money, and that is without subtracting the living and supply costs.

that's easy. You guys are a runner team. Do some legwork and find one in the city you base out of. In some corp facility, or sercurtiy firm, or even coming from the factory. And do a run to snatch/disable and grab/hack and steal/ one.

Problem solved.
That's how my group gets around the REALLY high avalibily numbers, when we Really can't afford it. Altho our GM is also REALLY good at blowing up our gear so we are always looking for stuff.

The stuff you "five finger discount" is one thing, but if your GM is blowing up gear you paid for with money earned from missions (or even worse, money gotten in creation with BP), you need to have words with him and get this nipped in the bud.

With 24R the Otomo is too hard to get for our team (the max is 20, and even that is a stretch). Also I would need more than 10 runs to come up with the money, and that is without subtracting the living and supply costs.

that's easy. You guys are a runner team. Do some legwork and find one in the city you base out of. In some corp facility, or sercurtiy firm, or even coming from the factory. And do a run to snatch/disable and grab/hack and steal/ one.

Problem solved.
That's how my group gets around the REALLY high avalibily numbers, when we Really can't afford it. Altho our GM is also REALLY good at blowing up our gear so we are always looking for stuff.

We have considered doing those kind of hits, but before the rest of the team would agree to go after an Otomo there are much more essential items on their wishlists. After all, they don't think that dragging the rigger along is a bad thing. (It has always worked out so far, just "feels" a bit wrong to play a rigger that fights with a submachinegun and not a combat drone.)

To those who use a helicopter:

Where do land/park it? How do you avoid being tracked midflight (or outright shot down)? Won't you draw attantion from law enforcement / co (at least more than with a ground vehicle)?

If landing/flying a helicopter is drawing so much attention that it's becoming a nuisance, this is another thing that should be complained about until a stop is put to it (unless you stole it rather than bought it).


Basically, character gear, stats, qualities, contacts and skills bought with BP or with karma/nuyen earned from missions SHOULD be considered sacrosanct and not touched/destroyed/taken by the GM's NPC goons.
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DarkLloyd

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« Reply #31 on: <03-09-12/2025:58> »

We have considered doing those kind of hits, but before the rest of the team would agree to go after an Otomo there are much more essential items on their wishlists. After all, they don't think that dragging the rigger along is a bad thing. (It has always worked out so far, just "feels" a bit wrong to play a rigger that fights with a submachinegun and not a combat drone.)
To those who use a helicopter:

Where do land/park it? How do you avoid being tracked midflight (or outright shot down)? Won't you draw attantion from law enforcement / co (at least more than with a ground vehicle)?
You, my freind, have My problem. I too play, and yet Don't play, a rigger. The last year and a half of real time I have yet to be able to use more than my fly spy and a few I-Ball drones....... Before that it was always my drones got shot to hell to keep us going and I coudn't afford to replace them. Lately it's been globe hoping so much that I can't bring drones or vehicles with us.......... I finnally got exasperated enough to declare to the Group and the GM that "I AM NOW A SAM!!!" since I have been doing most of the shooting in the group as of late.....

But as to the otomo thing yes, I managed to find one for sale in the weapons bazzare in Lagos on the first part of the "Artifacts" modules. Our Face/adept haggled her little heart out and I got it for a song. But I have yet to be able to use it.........

Oh and as for where to put the helocotper, land it on a building you own. Make sure it has a nice be flat roof and then have a pre-made "knock down" facade shed type building laying around the landing zone. get out reassemble the facade real quick and you are hidden. You could even go the expensive route and add a motorized framework to the facade and have it automatically enclose you when it lands. Just make sure you have a chopper with those colapsable blades..
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Lichtbringer

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« Reply #32 on: <03-09-12/2038:26> »

We have considered doing those kind of hits, but before the rest of the team would agree to go after an Otomo there are much more essential items on their wishlists. After all, they don't think that dragging the rigger along is a bad thing. (It has always worked out so far, just "feels" a bit wrong to play a rigger that fights with a submachinegun and not a combat drone.)
To those who use a helicopter:

Where do land/park it? How do you avoid being tracked midflight (or outright shot down)? Won't you draw attantion from law enforcement / co (at least more than with a ground vehicle)?
You, my freind, have My problem. I too play, and yet Don't play, a rigger. The last year and a half of real time I have yet to be able to use more than my fly spy and a few I-Ball drones....... Before that it was always my drones got shot to hell to keep us going and I coudn't afford to replace them. Lately it's been globe hoping so much that I can't bring drones or vehicles with us.......... I finnally got exasperated enough to declare to the Group and the GM that "I AM NOW A SAM!!!" since I have been doing most of the shooting in the group as of late.....


It is not that bad, since at least I get to do the car chases & combats. Usually every run ends with on, and the whole team is at the mercy of my car, my driving and my onboard minigun. Often we don't even manage to get to my truck and have to call it into the firefight as heavy support. It is just that besides my cars and a bit of scouting now and then..all of my drones never used.

Quote
Oh and as for where to put the helocotper, land it on a building you own. Make sure it has a nice be flat roof and then have a pre-made "knock down" facade shed type building laying around the landing zone. get out reassemble the facade real quick and you are hidden. You could even go the expensive route and add a motorized framework to the facade and have it automatically enclose you when it lands. Just make sure you have a chopper with those colapsable blades..

Our "main camp" would not suite such a situation, we would need a second hang out. Also I would need a copper that can carry up to 8 people has room for the most important upgrades and is within my budget..I don't think I'll find something. Though I am considering getting a boat (our hideout is at a dock with direct water access)..maybe add a bay for a small sub...though that is far down the line.

This is getting rather off-topic but since there are a few fellow riggers here  I dare to ask anyway:

Is there anyway to mount a Mitsubishi Yakusoku MRL (or a similar weapon system) to an Armadillo ECM drone? It si one of the few drones I can easily use, would not hurt to give it some long range support weapon. (Plan to use it for Heimdalls to be exact)

bangbangtequila

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« Reply #33 on: <03-18-12/1352:54> »
Here's a thought: Disable the movement inhibitors on your simrig and install an attention coprocessor on yourself. Presto, you can walk around paying attention to your surroundings, AND be jumped in. There is precedent, since the Mesh Reality echo allows you to be in VR and still interact with the world.

Now something else to consider about drones/vehicles: A decent* combat drone will set you back ~10k, while an M79B1 LAW rocket costs 750 nuyen.

*Let's say an LEBD1 armed with a Light Machine Gun, minimal mods.

Crash_00

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« Reply #34 on: <03-18-12/1355:14> »
Of course hitting with the LAW is going to be a problem, unless you just toss it around 12m away and hope to scatter into the target. At least that's my experience with the scatter rules.

JustADude

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« Reply #35 on: <03-18-12/1853:39> »
Of course hitting with the LAW is going to be a problem, unless you just toss it around 12m away and hope to scatter into the target. At least that's my experience with the scatter rules.

Have you been remembering to get a sensor lock first?
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CanRay

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« Reply #36 on: <03-18-12/2013:27> »
Of course hitting with the LAW is going to be a problem, unless you just toss it around 12m away and hope to scatter into the target. At least that's my experience with the scatter rules.
Have you been remembering to get a sensor lock first?
A M72 LAW has a sensor system?
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JustADude

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« Reply #37 on: <03-19-12/0102:16> »
Of course hitting with the LAW is going to be a problem, unless you just toss it around 12m away and hope to scatter into the target. At least that's my experience with the scatter rules.
Have you been remembering to get a sensor lock first?
A M72 LAW has a sensor system?

*facepalm*

Again with me and the wrong weapons. Was thinking the TOW, not the LAW... since in SR4 all guidance systems have been apparently "upgraded" to radar. Y'know, regardless of the fact that fly-by-wire missiles can't be jammed.
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Crash_00

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« Reply #38 on: <03-19-12/1106:32> »
Keep in mind that locking onto drones with Sensors can be a real pain also. It's almost always going to be at a -3 penalty (-6 for micro-drones/Electric drones) and it's opposed vs. a Infiltration+Reaction test (or whatever is appropriately substituting Reaction). Even with a lock, it only adds net hits to you attack rolls. Assuming an amazing 5 net hits on the drone, that's only a one or two meter reduction on scatter average out of 4D6 - Sensor. So, assuming a rating 6 sensor system, you'd need to roll your Sensor+Perception (we'll assume Sensor 6 and Perception 3 with +6 for Attention Coprocessor/Visual Enhancement 3). You'll be rolling a total of 12 dice (after the penalty for the drone) assuming no other forces are at play. Now, the drone's dice depend on whether it's being driven by the pilot or driving itself. Assuming the best possible case, it's driving itself (Pilot 3+Covert Ops 3) with 6 dice. Average you'll get 2 net hits.

Now on the attack you'll roll Agility+Heavy Weapons (we'll say 8 + 6 + 2 for smartlink +2 for sensor lock hits) with 18 dice. Assuming the same drone is running Defense 3 as well, it rolls six dice. You'll have an average of 4 net hits. Now, you get to roll 4D6 -10 (-6 for sensor 6, -4 for net hits) to see how far your shot goes off course. Keeping in mind, that 1 meter miss is likely to completely miss your target all together. The average result is that you've still missed despite your awesome rolls.

To alleviate this, you need the airburst link, so the scatter roll would be 2D6-10. Considerably more likely to hit, but still not a guarantee despite the critical success on attacking.

JustADude

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« Reply #39 on: <03-19-12/1908:11> »
To alleviate this, you need the airburst link, so the scatter roll would be 2D6-10. Considerably more likely to hit, but still not a guarantee despite the critical success on attacking.

Of course, given its availability and price, and the fact that it doesn't require a mod slot, why wouldn't you have Airburst?

And as for having to roll a 11 or 12 to miss... well, misses do happen.
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KarmaInferno

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« Reply #40 on: <03-20-12/1521:51> »
<summon Force 1 spirit>

"Here, hold this and go stand next to that drone."




-k

Crash_00

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« Reply #41 on: <03-20-12/1531:40> »
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Of course, given its availability and price, and the fact that it doesn't require a mod slot, why wouldn't you have Airburst?

And as for having to roll a 11 or 12 to miss... well, misses do happen.
I just find it odd that you have to have an accessory to make any use at all of the disposable rocket launcher which causes the price to almost double. Adding a sensor suite makes it even more expensive.

As for missing, well yes, misses do happen. The game already has a system for determining if you miss or not though (the attack roll). On a Critical Success through that system, you shouldn't arbitrarily miss due to a completely random second roll.

Karma's got it right. You're better off giving a low force spirit some AT Mines and having it go "cymbal" the drone.

JustADude

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« Reply #42 on: <03-20-12/2033:37> »
Karma's got it right. You're better off giving a low force spirit some AT Mines and having it go "cymbal" the drone.

True. Though wouldn't that piss off the spirit to get it Disrupted like that? Or would it be able to vanish before the explosion actually goes off?
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Lichtbringer

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« Reply #43 on: <03-21-12/1035:35> »
Regarding the original topic..I solved it by simply getting an oderly drone (medical robot chair from arsenal) and fixed it a bit up. The result is pretty much the same a PMV would have been, but my GM seems to be more welcoming to the idea.