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Special Armor mod for Riggers?

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Crash_00

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« Reply #15 on: <03-08-12/1235:28> »
It's very easy to break the Iron Will, but ya it can be worn over normal armor and take vehicle mods. It has six mod slots, so you can technically slap on Armor 12, Personal Armor and Chameleon Coating with some room to spare.

JustADude

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« Reply #16 on: <03-08-12/1834:31> »
If I understand Iron Will correctly (http://forums.shadowrun4.com/index.php?topic=5533.0), I could simply "wear" it over my military grade armor, have the desired function, vastly increased strength and lose only 1 point in agility? That sounds a bit too good, even if it makes you much more visible. Since you can mod it like a vehicle, you could even add stealth mods.

Just remember, it sets your effective strength to 8 regardless of your current strength. It's also hugely heavy and probably makes big *whrrrr**thoom* noises every time it takes a step, and there's no mods to make things quieter that I know of.
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Lichtbringer

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« Reply #17 on: <03-08-12/2114:10> »
White Noise generator? Would not cancle the noise, but mask it with more "harmless" noises. And even if would be very audible..when you run around it what pretty much can be turned into an Elemental Poweramored Infantry the need (and most likely desire) for stealth is lost. I just can't see how you can use such a thing (without adding house rules) without it becoming game breaking.

I might try to suggest Lethe's idea, though if I may ask one mroe dumb question..which book has the rules for the mentioned mobility and strength upgrades for armors?

Lethe

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« Reply #18 on: <03-09-12/0236:07> »
I might try to suggest Lethe's idea, though if I may ask one mroe dumb question..which book has the rules for the mentioned mobility and strength upgrades for armors?
They are all in Arsenal p.51.

Mach

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« Reply #19 on: <03-09-12/1350:05> »
why don't you just save up and purchase an Otomo. That way you can go anywhere a normal person can, ignore all damage below the (drone's) armor rating, and look exactly like yourself while remaining safe in your rigger cocoon. only problem would be faraday cages since signals can't get there.

Lichtbringer

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« Reply #20 on: <03-09-12/1405:12> »
I might try to suggest Lethe's idea, though if I may ask one mroe dumb question..which book has the rules for the mentioned mobility and strength upgrades for armors?
They are all in Arsenal p.51.

Thanks, don't know how I missed them. Only locked at the mods that come before the mil. grade armor.



why don't you just save up and purchase an Otomo. That way you can go anywhere a normal person can, ignore all damage below the (drone's) armor rating, and look exactly like yourself while remaining safe in your rigger cocoon. only problem would be faraday cages since signals can't get there.

With 24R the Otomo is too hard to get for our team (the max is 20, and even that is a stretch). Also I would need more than 10 runs to come up with the money, and that is without subtracting the living and supply costs.

Crash_00

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« Reply #21 on: <03-09-12/1421:18> »
And don't forget there are some jobs that it still isn't viable to just lay around while jumped into the Otomo. Traipsing around a south American jungle for instance.

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Thanks, don't know how I missed them. Only locked at the mods that come before the mil. grade armor.
A lot of people miss them. I think its because the table for them is missing from the section they're in.

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I just can't see how you can use such a thing (without adding house rules) without it becoming game breaking.
It really just depends on the GM's ability to adapt and what the other players are running around in.

The way I look at it personally, is that it's not really any different than the same character sitting outside in the van except: A) The Van will have more body, B) The Van will have more Armor, and C) The Van has more slots for things like signature reduction, personal protection, ECM, ECCM, etc.

Then again, I'm used to riggers always staying in the vehicle. I played one for years in SR3 that never left his vehicle, provided team transport via a secondary vehicle, and arrived at meets via drone. The group did not meet him face to face for almost a year and a half in game and were shocked to discover the first fat elf they'd ever seen.

Lichtbringer

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« Reply #22 on: <03-09-12/1442:56> »


Then again, I'm used to riggers always staying in the vehicle. I played one for years in SR3 that never left his vehicle, provided team transport via a secondary vehicle, and arrived at meets via drone. The group did not meet him face to face for almost a year and a half in game and were shocked to discover the first fat elf they'd ever seen.

That how I though Rigger would work,yet my group seems to disagree and drag my butt always into the fire.  I don't think I have killed one target with my combat drones since they are considered to be drawing too much attention. The only time I can actually be a "real" rigger is while driving the car...luckily I get plenty of chances to do that with quite a bit of action.

ArkangelWinter

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« Reply #23 on: <03-09-12/1524:10> »
My favorite take on the rigger was a friends character. He had 3 vehicles/drone: a fast damn car, a heavily armored truck, and a helicopter with speed mods. No drone legions, just a driver that made Fast and the Furious look like Hot Wheels.

CanRay

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« Reply #24 on: <03-09-12/1534:01> »
My favorite take on the rigger was a friends character. He had 3 vehicles/drone: a fast damn car, a heavily armored truck, and a helicopter with speed mods. No drone legions, just a driver that made Fast and the Furious look like Hot Wheels.
You mean he had the three main vehicles of The A-Team?
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Lichtbringer

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« Reply #25 on: <03-09-12/1547:26> »
My favorite take on the rigger was a friends character. He had 3 vehicles/drone: a fast damn car, a heavily armored truck, and a helicopter with speed mods. No drone legions, just a driver that made Fast and the Furious look like Hot Wheels.

Got all that except the helicopter. Those seem to be too vulnerable, easy to track and hard to find a secure landing place

ArkangelWinter

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« Reply #26 on: <03-09-12/1646:58> »
I dont know why but the focused one-with-my-vehicle-adrenaline-junkie just fits what I think most riggers would end up being like, and it requires far less computer and hacking skills too, so you can actually have them be mechanics/armorers/demolitions.

Lichtbringer

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« Reply #27 on: <03-09-12/1716:02> »
The problem is..we don't have a real hacker and have to do that as well. We have one muscle, 4 magic users and my rigger. I often have to do jobs neither my character nor myself (rule knowledge wise) are qualified for.

DarkLloyd

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« Reply #28 on: <03-09-12/1922:44> »
With 24R the Otomo is too hard to get for our team (the max is 20, and even that is a stretch). Also I would need more than 10 runs to come up with the money, and that is without subtracting the living and supply costs.

that's easy. You guys are a runner team. Do some legwork and find one in the city you base out of. In some corp facility, or sercurtiy firm, or even coming from the factory. And do a run to snatch/disable and grab/hack and steal/ one.

Problem solved.
That's how my group gets around the REALLY high avalibily numbers, when we Really can't afford it. Altho our GM is also REALLY good at blowing up our gear so we are always looking for stuff.
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Lichtbringer

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« Reply #29 on: <03-09-12/1953:43> »
With 24R the Otomo is too hard to get for our team (the max is 20, and even that is a stretch). Also I would need more than 10 runs to come up with the money, and that is without subtracting the living and supply costs.

that's easy. You guys are a runner team. Do some legwork and find one in the city you base out of. In some corp facility, or sercurtiy firm, or even coming from the factory. And do a run to snatch/disable and grab/hack and steal/ one.

Problem solved.
That's how my group gets around the REALLY high avalibily numbers, when we Really can't afford it. Altho our GM is also REALLY good at blowing up our gear so we are always looking for stuff.

We have considered doing those kind of hits, but before the rest of the team would agree to go after an Otomo there are much more essential items on their wishlists. After all, they don't think that dragging the rigger along is a bad thing. (It has always worked out so far, just "feels" a bit wrong to play a rigger that fights with a submachinegun and not a combat drone.)

To those who use a helicopter:

Where do land/park it? How do you avoid being tracked midflight (or outright shot down)? Won't you draw attantion from law enforcement / co (at least more than with a ground vehicle)?