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Working up a shadowrun game.

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Triggvi

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« on: <03-05-12/0212:21> »
I am putting to together a shadowrun game. I need around 4 solid players. The game will be a multi-thread shadowrun 4th edition game using both skype and pbp. I am looking for well-balanced interesting characters.  The play style will be as intense as the players want. The game will be a fair amount of leg work and information gathering.  There will be combat, but don’t expect it every session. Combat can have consequences if the characters are not careful.

Character gen will be Karmagen (750 karma). 
•   Availablitiy up to 20 (with GM approval). 
•   Magically active will be allowed 1 level of initiation.
•   Essence loss only effects max magic or resonance but doesn’t reduce them.
•   2xbody for armor (no breaks for special equipment).
•   Knowledge skills will be very useful.
•   No Emo
•   Starting characters are limited to 18 dice pools.
•   Core races only.

I am looking at once a week for skype plus and few post during the week.
« Last Edit: <03-05-12/0213:52> by Triggvi »
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micalus

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« Reply #1 on: <03-05-12/2200:16> »
Which night and what time are you looking at?

Triggvi

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« Reply #2 on: <03-07-12/0039:14> »
It will probably be a week day evening, I wanted to see who was interested and schedule from there.
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Goodwin

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« Reply #3 on: <03-09-12/0832:35> »
Howdy!,

I think I would like to sneak in on this if I could.  However, it'd be my first Shadowrun game and my first play by post game; so I'm not sure if it'd be a worthwhile asset to bring along!  But I'll certainly try!  I should be good to post a few times a week (maybe even per day!), but I'm waiting to hear back on some things that will determine my weekday availability.

Let me know if you're okay with a new fellow wandering around or if you'd prefer people whom were experienced!
Goodwin

P.S.
Reading your post again I see you ask for solid players, I'm not sure if that there disqualifies me already or not, but I will post anyway!

Triggvi

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« Reply #4 on: <03-09-12/1332:47> »
Good thing you are not playing in this game then. I am looking for real players. Wish you the best of luck

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Lethe

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« Reply #5 on: <03-09-12/1500:46> »
•   Availablitiy up to 20 (with GM approval). 
Without the need of the restricted gear quality? Could the quality raise it even more or will it be just unnecessary?

•   Essence loss only effects max magic or resonance but doesn’t reduce them.
I am not sure, if you intend it like this, but... a streetsam with 5 essence worth of ware inside, only needs to spend 33 more karma at chargen (10 for adept, 13 for initiation, 10 for magic 2) and can still have two powerpoints for adept powers? Why would anyone not take an awakened quality then? Seems quite strong.

I'm not complaining, i like the setup. Just making sure that everyone understands it right.


Triggvi

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« Reply #6 on: <03-09-12/1732:34> »
I personally have felt that taking  magic/resonance when you lose essence is a double stick to magical characters. So, I use the option to have it only effect maximums.

As for the other stuff. I like to allow my players a little more of a free hand in creating there characters with the understanding that I am looking for well balance characters. Please note the GM approval tag. If you bring to the table a massively min/maxed character you will definitely not get gm approval.

I am a big fan of karmagen. For the undeniable fact that is tends to create more well rounded characters. Also just to clear a something up. magic, edge and resonance are not under the attribute cap. You need to pay the normal race cost in karma.
« Last Edit: <03-09-12/1742:27> by Triggvi »
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Triggvi

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« Reply #7 on: <03-09-12/1739:57> »
Howdy!,

I think I would like to sneak in on this if I could.  However, it'd be my first Shadowrun game and my first play by post game; so I'm not sure if it'd be a worthwhile asset to bring along!  But I'll certainly try!  I should be good to post a few times a week (maybe even per day!), but I'm waiting to hear back on some things that will determine my weekday availability.

Let me know if you're okay with a new fellow wandering around or if you'd prefer people whom were experienced!
Goodwin

P.S.
Reading your post again I see you ask for solid players, I'm not sure if that there disqualifies me already or not, but I will post anyway!

What I mean by solid is that they show up at game time and are not flakes. I do want players that are there for the role-playing experience.
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All4BigGuns

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« Reply #8 on: <03-09-12/2016:28> »
Good thing you are not playing in this game then. I am looking for real players. Wish you the best of luck

What I was saying is that you shouldn't force people to use the karma generation. You may really like it, but you can get well-rounded just as easily with BP (better in my opinion considering that karma generation strips away the free knowledge skill point pool). It would be a better idea to let those who prefer BP to use that and those that--for some reason--like the karma generation to use it. Basically be flexible rather than rigidly stuck on one character generation system. (Heck, as much as I hate karma generation, if I were to start running a game for my group and one player wanted to give it a try, I'd let them do it while the others used their BP.)  As to the Skype thing, that portion should as well be optional, as if I recall, it's something that must be downloaded and installed, and some people just don't want to install it.

Howdy!,

I think I would like to sneak in on this if I could.  However, it'd be my first Shadowrun game and my first play by post game; so I'm not sure if it'd be a worthwhile asset to bring along!  But I'll certainly try!  I should be good to post a few times a week (maybe even per day!), but I'm waiting to hear back on some things that will determine my weekday availability.

Let me know if you're okay with a new fellow wandering around or if you'd prefer people whom were experienced!
Goodwin

P.S.
Reading your post again I see you ask for solid players, I'm not sure if that there disqualifies me already or not, but I will post anyway!

What I mean by solid is that they show up at game time and are not flakes. I do want players that are there for the role-playing experience.

This is part of the reason for PbP, so that people can work game stuff into their time that they're already online either because they're too busy/don't have a group, or because the group their in is stuck in the middle of campaigns of other games and it'll be a while before they can get into another game that they want to play.



PS- Were you saying that not liking karma generation or not liking the idea of Skype means someone isn't a "real player"? Kinda cheesed me off a little bit with that one.
(SR5) Homebrew Archetypes

Tangled Currents (Persistent): 33 Karma, 60,000 nuyen

Triggvi

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« Reply #9 on: <03-09-12/2042:36> »
All4BigGuns: Why are you even in the this chat. You are not in the game nor are you going to be in this game. Please go troll somewhere else.


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FastJack

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« Reply #10 on: <03-10-12/0705:44> »
All4BigGuns: Why are you even in the this chat. You are not in the game nor are you going to be in this game. Please go troll somewhere else.
I appreciate that this is your thread and you have every right to not want to listen to All4BigGuns' post, but please watch the accusatory language. There are politer ways to disengage with a fellow poster on the boards.

Lethe

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« Reply #11 on: <03-10-12/1353:42> »
Please note the GM approval tag. If you bring to the table a massively min/maxed character you will definitely not get gm approval.

I am a big fan of karmagen. For the undeniable fact that is tends to create more well rounded characters. Also just to clear a something up. magic, edge and resonance are not under the attribute cap. You need to pay the normal race cost in karma.
Sure you can stress it, but isn't there an GM approval tag on everything... all the time  ;)

I like karmagen much better than the alternatives myself. The variation you just mentioned should be put in main post in case someone miss it in here. Also it would be nice to know if you have some plans about the campaign settings already.

Karmagens sometimes lead to neglecting knowledge skills. Mentioning that it will be useful, legwork and stuff, makes me want to take more, but the scope around knowledge skills is so wide, i wonder if they really will all be useful and if its worth it taking more than average.

Any hints there?

jolinaxas

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« Reply #12 on: <03-10-12/2107:17> »
As someone currently tinkering around in Chummer for this game, I'm using a lot of knowledge skills, but using ones that have possible application (Security Procedures for hacker types, Magical Threats for mages, etc.) rather than stuff like "Cheesy Action Trids" that might be on a BP character with 15-21 "free" points. Also, languages are always useful, though as Lethe said, it'd be nice to know the setting/themes to pare down some stuff (ie if the campaign isn't set in Seattle, some languages might come in and out of favor, especially French)

Also, good to know about the metatype pricing change.

bangbangtequila

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« Reply #13 on: <03-12-12/1145:19> »
Nice. I'm intrigued, I'll think up a character concept and get back to you. I do love karmagen, especially with the not losing Magic/Resonance with essence (Trauma Dampeners are SO good).

Lethe

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« Reply #14 on: <03-18-12/1716:43> »
•   Starting characters are limited to 18 dice pools.
One more question: How are only starting characters limited to the 18 dice?
When i reach a dicepool of 18 in a skill and could get 3 more by buying some cheap equipment, wouldn't i be allowed to buy it at creation or not allowed to use it in game or will my dicepool in game just be capped at 18?  If the dicepool is not only limited at creation, but until a certain time, will the limitation end at some point, when the character is not considered a starting character anymore?