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A Clockwork Timebomb?

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Mirikon

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« Reply #180 on: <03-13-12/0915:04> »
Oh, I'd say it was 90% designed to set Clockwork off. The best way to enrage someone who hates you is to be nice to them, with just a hint of condescension, to let them know that their cute little antics are so far from being a threat that they might as well be a little chihuahua yapping at a St. Bernard. And it worked like a charm.
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Digital_Viking

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« Reply #181 on: <03-13-12/1004:20> »
Oh, I'd say it was 90% designed to set Clockwork off. The best way to enrage someone who hates you is to be nice to them, with just a hint of condescension, to let them know that their cute little antics are so far from being a threat that they might as well be a little chihuahua yapping at a St. Bernard. And it worked like a charm.

Yes, counter trolling a troll is an art form.
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"Understanding is always worse. To not understand is to never carry the burden of responsibility. Understanding is pain. But anything less is unacceptable."

CitizenJoe

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« Reply #182 on: <03-13-12/1237:51> »
No, counter trolling is A art.

The_Gun_Nut

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« Reply #183 on: <03-13-12/1300:30> »
eH?
There is no overkill.

Only "Open fire" and "I need to reload."

Ragnarok

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« Reply #184 on: <03-13-12/1608:55> »
No, counter trolling is A art.

Huh?  That doesnt make sense.
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CitizenJoe

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« Reply #185 on: <03-13-12/1650:25> »
On the plus side, you guys are safe from Horizon...

Ragnarok

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« Reply #186 on: <03-13-12/1738:23> »
On the plus side, you guys are safe from Horizon...


Still doesn't make sense.
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CitizenJoe

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« Reply #187 on: <03-13-12/1802:30> »
Warning:  This link can be a huge time sink.  Enter at own risk.
A Art explained...

CanRay

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« Reply #188 on: <03-13-12/1928:11> »
We now have stats for Clockwork!  ;D  The Twilight Horizon, now on sale!

And back on topic.  ;)
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#ThisTaserGoesTo11

Angelone

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« Reply #189 on: <03-13-12/2010:34> »
Does Slamm-O speak with an Irish Brogue? I've been wondering since I saw his real name.

Edit- Ahh, I get the joke.
« Last Edit: <03-13-12/2012:39> by Angelone »
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chinlamp

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« Reply #190 on: <03-13-12/2011:58> »
We now have stats for Clockwork!  ;D  The Twilight Horizon, now on sale!

And back on topic.  ;)

Goddammit.

Why does Catalyst feel the need to stat things?  If you stat them, players will want to kill them, and some people/things SHOULDN'T BE KILLABLE.  LIKE LOFWYR!  OR HESTABY!

That said, Clockwork being statted isn't so bad, as I could see a GM having NetCat hire a team to go take him out before he takes her/her child out.

Still, I have to rage at the constant statting of important characters that don't need to be statted.

Angelone

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« Reply #191 on: <03-13-12/2017:20> »
We know Clockwork isn't bullet proof, and that he cries like a girl when he gets shot.

Ordering book now.
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la vida no vale nada

Critias

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« Reply #192 on: <03-13-12/2021:48> »
We now have stats for Clockwork!  ;D  The Twilight Horizon, now on sale!

And back on topic.  ;)

Goddammit.

Why does Catalyst feel the need to stat things?
Because some people want things statted.  No one's being held at gunpoint and forced to use them, but now that option is there for people that do.  Remember all the complaints received when an NPC takes part in an adventure and isn't statted up?  "Rabble rabble rabble unkillable Mary Sue BS, rabble rabble rabble at least give us a chance, rabble rabble rabble this is garbage!"

Bull

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« Reply #193 on: <03-13-12/2254:49> »
Damned if you do, damned if you don't :)

Meh.  I rarely bother with official stats for stuff when I GM a home game regardless.   

My GM taught me one important GM motto:  Dice are for sound effect only.  aka,. concentrate on telling a good story and letting the players have fun, and don't let the dice, stats, numbers, or even rules get in the way of that.

Bull

Patrick Goodman

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« Reply #194 on: <03-13-12/2345:14> »
Why does Catalyst feel the need to stat things?  If you stat them, players will want to kill them, and some people/things SHOULDN'T BE KILLABLE.  LIKE LOFWYR!  OR HESTABY!
In your opinion. Some people have other opinions.

I've been doing this RPG thing for better than 30 years now, and I've discovered something: "Stat it and the players will kill it" is largely a myth, in my experience. In those cases where it hasn't been a myth, it's been a quality control issue with the players in question.

What players want and what they can get are (or at least should be) two very different things.
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