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The last few nuyen is always the hardest to spend...

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Kontact

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« Reply #15 on: <02-12-12/0709:37> »
I'm not sure if that's going by the spirit of the rules personally. The rules do say that you lose everything not spent, receiving a small bonus to the die roll determining starting money. Buying a few cred sticks is one thing, but putting some of those char gen resources on them just sounds like rules mangling to me.

Yeah, if a character wants that build cash, they need to take a custom-high lifestyle and buy starting cash at 5:1 like everyone else.   ;)

ArkangelWinter

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« Reply #16 on: <02-12-12/1126:23> »
For low-lifestyle and higher its more efficient 2/3 of the time to turn it into starting cash dice.

Fenris

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« Reply #17 on: <02-13-12/0106:45> »
I usually end up taking a multitool-one of those pocket ones with lots of gadgets, at some point at the end of making a character. They're just handy. A larger random toolbox is good to have. Certified credsticks(nice and hard to trace). Gas masks are cheap and easily available as well.

Yes, duct tape. Can never have too much of that.

When it comes to stuff in the books, I always have a survival kit and some of those odds and ends.

Yeah, that last bit can be tough. Sometimes I just shuffle stuff around if I still have some left for an extra safehouse or something. I always try to get one-typically custom built with Low comforts, necessities and neighborhood, Middle security, but zero in the Entertainment. Somewhere to lay low in an inconspicuous place, but with a little extra on the Security side. Don't care about entertainment at that point but I like to have at least some passable grub and sleeping quarters to keep going.

Angelone

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« Reply #18 on: <02-14-12/2241:40> »
A towel, you can't go wrong with one.

How much you have left?
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beowulf_of_wa

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« Reply #19 on: <02-15-12/0127:35> »
NERPS!! for spending cash!
NERPS!! for that not so fresh feeling!
NERPS!! for concussion!
Carpe Noctem (seize the night)
Carpe per Diem (seize the pay), Carpe Dentum (seize the teeth), Carpe Denim (seize the pants)
Carpe Panem (seize the bread/capital)

no, i won't "just get over it."

NERPS!! for idiocy! NERPS!! for the minty fresh feeling! NERPS!! for gods! NERPS!! for guard duty!

CanRay

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« Reply #20 on: <02-15-12/1316:55> »
Despite the advertising, they don't help a concussion.  But if the shelf of them fell on you, you might get one.
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Leevizer

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« Reply #21 on: <02-15-12/1459:10> »
But, Chummers. If we are talking about Chargen, wouldn't using those 2 points work as a skill specialty too? Unless we are talking about miniscule amounts of cash here...

Mercer

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« Reply #22 on: <02-15-12/2142:41> »
For me, it was the last couple hundred nuyen, which goes pretty quick to the last 50 nuyen then you realize there's not a lot in the books that cost less than 50 nuyen.  (I already had a mapsoft and wire clippers.) 

Mirikon

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« Reply #23 on: <02-16-12/0717:41> »
Grenades. You can always use more grenades. Whether they're flashbangs or white phosphorous is up to you.
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JustADude

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« Reply #24 on: <02-16-12/2119:34> »
Grenades. You can always use more grenades. Whether they're flashbangs or white phosphorous is up to you.

And don't forget, as I may have mentioned on a previous page, Gas grenade with DMSO and a Rating 6 Adhesive Solvent.
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All4BigGuns

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« Reply #25 on: <02-16-12/2128:06> »
Grenades. You can always use more grenades. Whether they're flashbangs or white phosphorous is up to you.

And don't forget, as I may have mentioned on a previous page, Gas grenade with DMSO and a Rating 6 Adhesive Solvent.

Just make the gas grenade a gecko grenade.
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Crash_00

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« Reply #26 on: <02-16-12/2234:09> »
Wouldn't they have to be splash grenades? I was under the impression that DMSO and whatever compound it was affecting had to both be dissolved in a liquid (water, alcohol, etc.). Also, chemical attacks are a #1 way to get on the FBI watch list.

beowulf_of_wa

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« Reply #27 on: <02-16-12/2319:47> »
DMSO is the liquid the agent would be dissolved in.
Carpe Noctem (seize the night)
Carpe per Diem (seize the pay), Carpe Dentum (seize the teeth), Carpe Denim (seize the pants)
Carpe Panem (seize the bread/capital)

no, i won't "just get over it."

NERPS!! for idiocy! NERPS!! for the minty fresh feeling! NERPS!! for gods! NERPS!! for guard duty!

JustADude

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« Reply #28 on: <02-17-12/0433:47> »
Wouldn't they have to be splash grenades? I was under the impression that DMSO and whatever compound it was affecting had to both be dissolved in a liquid (water, alcohol, etc.). Also, chemical attacks are a #1 way to get on the FBI watch list.

DMSO is the liquid the agent would be dissolved in.

I was figuring the stuff could be aerosolized, but it probably would be Splash grenades, yes.
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"Being average just means that half of everyone you meet is better than you."
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Walder

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« Reply #29 on: <02-17-12/1347:21> »
I'm not sure if that's going by the spirit of the rules personally. The rules do say that you lose everything not spent, receiving a small bonus to the die roll determining starting money. Buying a few cred sticks is one thing, but putting some of those char gen resources on them just sounds like rules mangling to me.

Yeah, if a character wants that build cash, they need to take a custom-high lifestyle and buy starting cash at 5:1 like everyone else.   ;)

Psh, just a high lifestyle? Here's how you live the good life.

Qualities: Born rich, debt.

330,000 nuyen

Max-out luxury lifestyle, minus the neighborhood (you'll see) = 25 LP.

Rad Pad +1 lp

Corporate owned -3lp

no astral privacy -3lp

No Neighbors +1 (this lets you bypass the need to pay for a neighborhood, since there isn't any)

Trigger-Happy Landlord -1lp

You can explain those qualities away by saying the place is owned by the Saeder Krupp Prime Intelligence agency near Lowyr's Estate in Tir Tanginre, and they let you pimp the place out.

Buy a year of that. You're left with 210,000 (120,000 for a year). According to the rules, your lp gets you a free car. Make it a Eurocar Westwind 3k. Then buy a hydrofoil boat, and a susuzki mirage. I know, I know, the temptation is to spend a little less on rent, and blow the rest you got on a yacht, but you'll have to save up for that. It's just not feasible to start out with one. Believe me, I've tried.

For bioware, buy the Pheromones (rating 3). You should be a Dryad, have the exceptional attribute on charisma, and have your con (seduction) maxed-out, so you can basically get any bitty on the planet.

Buy lasers and a enough ammo to last you ten runs. Spend the rest of your money on  a custom commlink, clothes, nightclub passes to the hottest clubs and resort hotels in the world, and bling. Leave 300 resource nuyen left, so you get the die bonus. See if you can catch your dm being lazy, and give yourself 24,000 starting cash. If your DM is indeed lazy, he'll see it as plausible, and leave you alone. If he isn't, well, you still got 7d6 x 1000 starting cash, so it's whatevs.

Make sure you leave a decent amount of bp left for contacts, because you need to know the owner of a luxury hotel (so you can get a totally comped stay in Vegas or something), be on a first-name basis with Dante (yes, the club owner), Orxanne, a ton of other celebrities, and anybody on the Grand Tour. Finally, you need to have a loyalty 6, connections 6 relationship with Damien Knight, so you can ball around the world in style and power.

With contacts like those, making money and living large shouldn't be no thang. If you really get desperate, you can always gamble all your money on the super bowl, and sell the Westwind. That should buy you at least a month or two. If you're still in the red, just make sure you have a 6 in hacking and spoofing, so you can spoof the lifestyle you got.

That, my friend, is how you live in the Sixth World.
« Last Edit: <02-17-12/1358:02> by Walder »