Now, on the other end of the spectrum, using Mind Probe or Thought Recognition on someone that's part of a Mindnet network or Pack Mentality pack would give you the full monty, as far as access to what's being communicated, but would do exactly diddly-squat to help you track other members of the link-up.
Wrong ....again.
Thought recognition, not "thought reading", only recognizes if the target thinks about a certain topic, which you have to determine at spellcasting point. It doesn't let you read thoughts.
Wow, you have
once again completely and
utterly failed to provide any form of constructive commentary in your haste to prove you know more than everyone else about the game system. Since you have this incredible and wonderfully masterful insight into all things Shadowrun and can instantly determine how and why something
doesn't work, why don't you enlighten everyone on the forum on the proper way to do things?
Oh, wait, I forgot, you
don't have any insight; you just like to tear down other people's work in an attempt to pretend like you have some inkling of creativity.
If you have a better idea then, please, share it with the rest of the class. Otherwise kindly quit running your mouth and lay off the haterade.
As for the subject at hand:
First off, you have conveniently failed notice I also mention Mind Probe as well, which would be the more idea situation. I only mentioned Thought Recognition as a member of the group of spells that are capable of looking into other people's minds. Nice use of selective comprehension, though, to try and twist my point into a straw-man.
Secondly, if you actually knew as much about the rules as you pretend to, then you'd know there
aren't any actual rules for "hacking" psychic communications, so if it's going to be possible at all it's going to be a GM's Discretion situation. Based on the stipulated premise that it's possible to "hack" them
at all, using either Mind Probe or a mind-hacking spell designed solely for that purpose are the only available options, and Mind Probe can do the job quite nicely with enough net hits.
So, yeah, you're exactly right about how Tacnet functions, but that's about as relevant as someone commenting pidgeons during a discussion about the air-speed velocity of an unladen swallow.
So, how do you suggest the members of you magical TacNet gain the dicepool bonus, if not by taking advantage of additional sensor input. Reading your verbal diarrhea , as amusing as it is, wouldn't help them at all!
Simply put, a communal consciousness goes much,
much deeper than simply providing someone with a few extra tactical blips on their AR display. They get their bonus based not solely on the
NUMBER of provided sensory channels, but based on the depth and completeness of the sharing of those senses, hence the total bonus being based off the success of the spell being cast, rather than being a fixed number based on the size of the group.
Given that a presentation for the raison d'etre for the effects of
official spells is often utterly nonexistant, or boils down to "It's magic, 'nuff said," that explanation should be more than sufficient... though, knowing you, I'm sure you'll decide to bitch about it anyway.
I don't know why I waste the time and effort to type this, though. It's not like you're actually interested in what I have to say. Since I'm not agreeing with you, you're just going to once more dismiss everything I've said as "verbal diarrhea"... which is hilarious given how much shit you talk.