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Ronin (Takeshi Takara)

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Devil

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« on: <09-26-10/1023:30> »
Name: Takeshi Takara
Alias: Ronin, Maxwell Collins
Race: Human (Caucasian/Asian)
Sex: Male
Nationality: UCAS
Lifestyle: Middle
Karma Spent: 0
Physical Description: Work In Progress
Personality/background: Work In Progress

Attributes
Body: 4
Agility: 3 (6)
Reaction: 4 (6)
Strength: 5 (9)
Charisma: 3
Intuition: 3
Logic: 2
Willpower: 4
Edge: 2
Magic: 6
Essence: 4
Initiative/Passes: 9/3

Positive Qualities:
Adept
Martial Arts - Kenjutsu R1 (Counts as Arnis De Mano. +1 DV with Blades.)
Guts
Famous R1
Double Jointed

Negative Qualities:
SINner R1
Records on File
Day Job R2
Phobia - Mild Taphephobia (Fear of being buried alive.)
Astral Beacon


Active Skills:
Blades - Swords 5
Unarmed Combat 3
Throwing Weapons 2
Dodge - Ranged 5
Perception 3
Influence 1
Instruct 1

Knowledge Skills:
World Philosophy 3
Art of Cooking 1
Renowned Swordsmen 1
Japanese Culture 3
Samurai Knowledge 2

Language Skills:
English N
Japanese 5

Adept Powers:
Kinesics R1
Pain Resistance R1
Rapid Healing R3
Improved Physical Attribute - Strength R2
Improved Physical Attribute - Agility R1

Martial Arts Maneuvers:
Iaijutsu
Break Weapon

Cyberware/Bioware:
Synaptic Booster R2
Muscle Augmentation R2
Muscle Toner R2
Platelet Factories

Foci:
Weapon Focus 2 - Katana

Shadowrunning Gear:
Full-Body Form-Fitting Armor
Securitech PPP Vitals, Shins, Legs, Forearms
Heavy Armored Clothing
Hardliner Gloves
Throwing Knives x3
Smoke Grenade x2
Respirator R6
Glasses R4 w/ Imagelink, Flare Compensation, Low Light, Thermographic Vision
Subvocal Microphone
Headphones R1
Meta Link Commlink w/ Vector Xim OS

Other Gear:
Armor Vest
Clothing (195 • worth of various clothes.)
Bokken x2 (Paid for as two Clubs.)

Lifestyle: Middle

SINs/Licenses:
#1 SIN (Real) Takeshi Takara, UCAS
Blade License (Paid for as an R4 Fake.)
Driverís License (Paid for as an R4 Fake.)
#2 SIN (Fake, R3) Maxwell Collins, UCAS
Fake Blade License R3
Fake Driverís License R3
Fake Bounty Hunterís License R3

Vehicles:
Opel Luna, Red (Leased to Takashi Takara, Counts as a Chrysler-Nissan Jackrabbit.)
« Last Edit: <09-26-10/1230:12> by Joker »

Devil

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« Reply #1 on: <09-26-10/1027:18> »
The Breakdown:
Attributes
265
Nuyen
050
Pos. Qualities
025
Neg. Qualities
-35
Maneuvers
004
Active Skills
90
Knowledge/Language
15

Total 414 BP
« Last Edit: <09-26-10/1231:04> by Joker »

Devil

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« Reply #2 on: <09-26-10/1048:35> »
Tell me whatcha think. I've been working on this guy for several days and have a good idea about who he is, but I still need to write down his backstory and appearance and all that stuff.

In combat hopefully he'll be hard to hit.

Walks Through Walls

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« Reply #3 on: <09-26-10/1140:42> »
I'm curious how you came up with you magic attribute. It looks like you bought it to level 5 and you have 2 essence of bioware so that would reduce it to a rating of 3 or am I missing something on the character sheet?
"Walking through walls isn't tough..... if you know where the doors are."
"It's not being seen that is the trick."

Walks Through Walls

Devil

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« Reply #4 on: <09-26-10/1153:38> »
I'm curious how you came up with you magic attribute. It looks like you bought it to level 5 and you have 2 essence of bioware so that would reduce it to a rating of 3 or am I missing something on the character sheet?

Thanks. You just made me realize I have 10 more points than I thought.

Okay this is how I did it. Let me know if I'm wrong.
I used two points of essence, reducing it to four. Since magic is tied in with essence, my magic can only be increased to 4, Costing me 30 points. Did I miss something? I'm new to Adepts.

Were you talking about the extra 10 BP I had on Attributes? I moved it to Skills.
« Last Edit: <09-26-10/1157:36> by Joker »

Doc Chaos

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« Reply #5 on: <09-26-10/1209:26> »
You got the order wrong. You have to buy Magic first, and then reduce it from Essence loss, so to get Magic 4 with 2 points of Essence lost you'd have to buy Magic 6.
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FastJack

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« Reply #6 on: <09-26-10/1211:26> »
Actually, it's easier to buy the Magic before the Essence. The maximum of the Magic attribute is equal to his Essence. If you bought four points of Magic, then got the Bioware, it would reduce your Essence to four and reduce your Magic to two. To get a Magic 4 with the Bioware, you'd have to max out your Magic at 6 first, then reduce it by the Essence cost.

Edit: Ninja'd as I was uploading Doc's Kitteh image. ;)

Devil

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« Reply #7 on: <09-26-10/1214:57> »
Thanks guys. I'll have to sac some skills, but I should be able to fix this.

Doc Chaos

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« Reply #8 on: <09-26-10/1218:27> »
Edit: Ninja'd as I was uploading Doc's Kitteh image. ;)

Well, it's fitting that we are in a Ninja's thread ;D
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Devil

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« Reply #9 on: <09-26-10/1220:11> »
There. Fixed. Anything else?

Doc Chaos

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« Reply #10 on: <09-26-10/1222:44> »
Hate to be the rain on your parade, but doesn't Magic 6 cost 65 BP (maximum point costs 25, not 10)?
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Devil

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« Reply #11 on: <09-26-10/1229:25> »
Cryky... How am I gonna get 15 more points off? Athletics can go... for 10, Throwing weapons taken down to 2, and Instruct Specialization removed.

I'm a 399 points, plus knowledge skills. Can I do anything with 1 BP?

Doc Chaos

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« Reply #12 on: <09-26-10/1233:57> »
Boost a connection?

*edit* Oh... doesn't have any...
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Devil

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« Reply #13 on: <09-26-10/1235:26> »
My commlink is a piece of @#$%. Or did you mean Contacts? He doesn't have any right now.

Could I put it in a knowledge skill?

Doc Chaos

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« Reply #14 on: <09-26-10/1239:22> »
My commlink is a piece of @#$%. Or did you mean Contacts? He doesn't have any right now.

Could I put it in a knowledge skill?

Uhm, yeah, contacts. Damn yankee lingo soft glitches...

No, you need two BP for an additional Knowledge Skill Point.
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