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gear carrying

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CitizenJoe

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« Reply #30 on: <01-25-12/1214:51> »
There's a catalyzing grapple line that disintegrates when you hit it with the catalyst stick.  I think I saw someone do a line of clothing with the same tech.  In fact they have a spray on clothes (there's a video out now) that can be dissolved and reused.  The point is that you could get a catalyzed overcoat that you wear over your massive load out.  Then when you need to, you hit it with the catalyst stick and it melts away leaving you free to use all your gear. 

I'm sure it isn't cheap, but a pretty awesome opening gambit.

CanRay

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« Reply #31 on: <01-25-12/1218:04> »
Flats + Optional Filter Mask and Plastic Eye Shield = Disposable Crime Scene Cleanup Clothing.  ;D
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redwolf

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« Reply #32 on: <01-25-12/1410:57> »
There's a catalyzing grapple line that disintegrates when you hit it with the catalyst stick.  I think I saw someone do a line of clothing with the same tech.  In fact they have a spray on clothes (there's a video out now) that can be dissolved and reused.  The point is that you could get a catalyzed overcoat that you wear over your massive load out.  Then when you need to, you hit it with the catalyst stick and it melts away leaving you free to use all your gear. 

I'm sure it isn't cheap, but a pretty awesome opening gambit.
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« Last Edit: <01-26-12/1037:24> by redwolf »
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CitizenJoe

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« Reply #33 on: <01-25-12/1435:40> »
Only if you're wearing one of these:

Kontact

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« Reply #34 on: <01-26-12/0310:05> »
smartlink + gecko grip.

beowulf_of_wa

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« Reply #35 on: <01-29-12/1743:32> »
Sex-Machine-Crotch-Pistol

always wondered: how in the hell is that supposed to function? though i guess shocking the target into a heart attack might work.
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CanRay

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« Reply #36 on: <01-29-12/2059:02> »
Sex-Machine-Crotch-Pistol
always wondered: how in the hell is that supposed to function? though i guess shocking the target into a heart attack might work.
It doesn't.  Robert Rodriguez doesn't know firearms (Confesses so himself), and was amazed that the Desert Eagle in .50 AE was so loud.  (Had to apologize to a lot of people when a few blanks were fired off too close to another ranch.  The Mexican police officer on duty to ensure gun safety was ensured can be seen in the scene passed out on a bench.).
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Raventrickster

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« Reply #37 on: <02-04-12/0025:07> »
I talked my GM into letting my character have a bunch of custom pouches and a slimline backpack that are gecko taped in place and chameleon coated.  Along with the chameleon suit armor it's more a case of just not being noticed rather than worrying about being seen with the gear.  I suppose in theory the chameleon coating could be turned on for only the pouches (and the smg on a sling) and it wouldn't look too out of place unless they looked really closely.

JustADude

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« Reply #38 on: <02-04-12/0030:34> »
I talked my GM into letting my character have a bunch of custom pouches and a slimline backpack that are gecko taped in place and chameleon coated.  Along with the chameleon suit armor it's more a case of just not being noticed rather than worrying about being seen with the gear.  I suppose in theory the chameleon coating could be turned on for only the pouches (and the smg on a sling) and it wouldn't look too out of place unless they looked really closely.

Replace the Chameleon Suit with a Holowear outfit from Attitude with one or more of the "Armored Fabric" mods added in to match the Cham.Suit's armor, as well as the Ruthenium Polymer Coating mod from Arsenal to give it the Chameleon Effect. You can use the Holowear disguise by itself or, depending on you GM, you might be able to "supplement" it with the Chameleon Coat effect, by making your gear and body match the hologram, giving it a more solid appearance.

Either way, you can use the holograms to cover your gear with whatever outfit you want, and Holowear is generally considered "appropriate" for any occasion, as long as it's tuned to a properly styled outfit.
« Last Edit: <02-04-12/0033:07> by JustADude »
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Raventrickster

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« Reply #39 on: <02-04-12/0058:17> »
I talked my GM into letting my character have a bunch of custom pouches and a slimline backpack that are gecko taped in place and chameleon coated.  Along with the chameleon suit armor it's more a case of just not being noticed rather than worrying about being seen with the gear.  I suppose in theory the chameleon coating could be turned on for only the pouches (and the smg on a sling) and it wouldn't look too out of place unless they looked really closely.

Replace the Chameleon Suit with a Holowear outfit from Attitude with one or more of the "Armored Fabric" mods added in to match the Cham.Suit's armor, as well as the Ruthenium Polymer Coating mod from Arsenal to give it the Chameleon Effect. You can use the Holowear disguise by itself or, depending on you GM, you might be able to "supplement" it with the Chameleon Coat effect, by making your gear and body match the hologram, giving it a more solid appearance.

Either way, you can use the holograms to cover your gear with whatever outfit you want, and Holowear is generally considered "appropriate" for any occasion, as long as it's tuned to a properly styled outfit.

Interesting notion, I created the character before attitude came out, but so I hadn't considered that option yet.  Too bad the official word from Catalyst is that clothing can only have one of the armor options from Attitude at a time  :-\

JustADude

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« Reply #40 on: <02-04-12/0127:27> »
Interesting notion, I created the character before attitude came out, but so I hadn't considered that option yet.  Too bad the official word from Catalyst is that clothing can only have one of the armor options from Attitude at a time  :-\

True, but if you do a Teg-Mentum w/ Delta-Amaloyd, it's 7/2, compared to the 6/4 for the Chameleon Suit. A H-Jumpsuit w/DA would be 6/3... so the armor is only slightly worse, and you get a huge boost in functionality thanks to the Holowear. ;)

It's also not that much more expensive, being just under 11,000¥ for either option once you add in the RPC, while a Cham.Suit is 8,000¥. Might be worth swapping out your gear, if the character is still in play.
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DoubleTap

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« Reply #41 on: <02-26-12/1259:14> »
I carry a concealed pistol IRL.  A Paddle holster, with a tee shirt, or hoodie, or jacket works fine.  Depending on the job , you really should'nt need more then 2 or 3 mags.  If your kitted up in Tac chic , and carrying a sub machine gun, there might be issues.  A satchel bag works fine.  Now if your infiltrating ,
I talked my GM into letting my character have a bunch of custom pouches and a slimline backpack that are gecko taped in place and chameleon coated.  Along with the chameleon suit armor it's more a case of just not being noticed rather than worrying about being seen with the gear.  I suppose in theory the chameleon coating could be turned on for only the pouches (and the smg on a sling) and it wouldn't look too out of place unless they looked really closely.
sounds good
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CanRay

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« Reply #42 on: <02-26-12/1604:20> »
How and why people are carrying what will depend on the group.  Some players/GMs can think in extensive terms of concealment and carrying ability, while others can't.

That said, no, you can't hide the full-length shotgun under a trenchcoat.  Nor the Katana.  I don't care how many times they've done it in Highlander.
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Mirikon

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« Reply #43 on: <02-26-12/1617:40> »
Well, you can try, it just doesn't work very well.
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Crash_00

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« Reply #44 on: <02-26-12/2228:18> »
A troll probably could. Maybe some tall Orcs. But you have to be about 6'8" for it not to come out the bottom of the trench coat at a legal length with the stock still on (US laws at least).