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Airship Pirates... (Yes, Abney Park made an RPG!)

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CanRay

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« on: (01:51:46/01-14-12) »
OK, started my Airship Pirates campaign, and am still working through ideas in my head.  So far, I got Neo-Victorian Cities and Neo-Bedouins that are described in detail in the book, but the Skyloft Cities were left pretty unexplained except for some far-away shots.

So I'm aiming at the low-tech and poverty of the Neo-Victorian Cities, the struggling Airships of the skies (Both the free peoples and the Imperial Air Navy that's trying to destroy them, the Neo-Bedouins, and the Skylofts), the Gypsy-like Neo-Bedouins fighting to survive in a land filled with animals with a genetically engineered taste for human flesh, and finally figured out how to work the Skylofts:  I'm picturing as being rust-bound noir-esque Dieselpunk myself.

So we've gone from stolen souls and knowledge, hopeful souls struggling with whatever can be had, fearful souls that cling fitfully to their caravans and fires at night, and finally the hard-working souls just trying to keep whatever they can of their glorious former past.

It's not Shadowrun or Cyberpunk, in some ways, it's even worse.
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MisterJohnson

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« Reply #1 on: (02:43:36/01-14-12) »
I have long felt that "Airship Pirates" would make a fun feature film.  I have actually spoken with THE Captain Robert about the possibility.  *fingers crossed*
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CanRay

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« Reply #2 on: (04:41:51/01-14-12) »
Novel just came out.  After I get over the last bit of cross-border shopping bad feelings, I think I'll get it.
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Outrider45

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« Reply #3 on: (21:39:01/01-15-12) »
Hmmm.....this looks really cool! I think I'll have to check this out. From my quick perusal of the materials I can almost see a Bioshock Infinite type world. I likey.

CanRay

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« Reply #4 on: (21:46:12/01-15-12) »
Hmmm.....this looks really cool! I think I'll have to check this out. From my quick perusal of the materials I can almost see a Bioshock Infinite type world. I likey.
Very much so!  They're hitting the same era, with BI being a bit in the "Future" in the way of tech, but not by much.  (Steam-powered Automatic Firearms instead of Recoil.).

The system is very similar to Shadowrun, as well.  So if you have handfuls of D6s, you're already set dice-wise.  Wooden ships and Iron air sailors more than the cityscenes for the most part, but there's lots of opportunities for that too.

When it comes out, I'll probably be influenced on the game as well.
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