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Hacking the Matrix

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Kat9

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« Reply #15 on: <01-14-12/0730:55> »
Sticky this thread please.

Smoo

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« Reply #16 on: <01-14-12/1406:59> »
I updated it again. I'm not sure if i understand the jam on the fly emergency disconnect, so let me know if its wrong.

UmaroVI

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« Reply #17 on: <01-14-12/1527:04> »
Yes, you're right about Jamming on the Fly (it's also important to note Technos can jam on the fly like this to kick themselves offline in an emergency).

For a Jammer, you actually need Jammer rating > signal rating. Note, though, that you almost always can just Jam on the Fly if you want to boot yourself (or do something even simpler, like turn your wireless off, unplug, etc). I mention it mostly as an alternative if for some strange reason you can't use Jamming on the Fly with your commlink (or yourself, as a technomancer), or I guess maybe if you wanted to jam someone else offline when they got KO'd by Black IC.

Smoo

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« Reply #18 on: <01-14-12/1835:58> »
I added the technomancer stuff in  I think this covers most stuff directly hacking related.  Let me know if there is any more requests or fixes.

theKernel

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« Reply #19 on: <01-14-12/1908:12> »
Is it the first link now?
HACK THE PLANET
Theres no place like 127.0.0.1
Always start and end character creation by asking yourself "why is this character not an ork." If you don't have a good answer you should be an ork. -UmaroVI
"Stay at least one lie ahead of everyone else"-Vitriol
SR4+++hbB?!Wdk++o+++++M+P-

Smoo

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« Reply #20 on: <01-14-12/1924:53> »
I think so.

theKernel

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  • I believe you like it served cold -Matador
« Reply #21 on: <01-14-12/1928:14> »
Got it, one more suggestion could be talking about threading and stuff like that but I like it
HACK THE PLANET
Theres no place like 127.0.0.1
Always start and end character creation by asking yourself "why is this character not an ork." If you don't have a good answer you should be an ork. -UmaroVI
"Stay at least one lie ahead of everyone else"-Vitriol
SR4+++hbB?!Wdk++o+++++M+P-

Smoo

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« Reply #22 on: <01-15-12/1556:54> »
I could see adding in some more general technomancer/sprite stuff, but I'm not honestly not as knowledgeable about some of the rules and their common interpretations.
For example:  Compiled spites have to accompany a technomancer, registered sprites do not. Can a registered sprite sustain complex forms and assist operations from the resonance or do they need to be in the same node as the technomancer? How you interpret this is the crux of Sprite assisted hacking. 

wizard_of_ozzy

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« Reply #23 on: <01-15-12/1602:41> »
I could see adding in some more general technomancer/sprite stuff, but I'm not honestly not as knowledgeable about some of the rules and their common interpretations.
For example:  Compiled spites have to accompany a technomancer, registered sprites do not. Can a registered sprite sustain complex forms and assist operations from the resonance or do they need to be in the same node as the technomancer? How you interpret this is the crux of Sprite assisted hacking.

I always thought the sprites had to be "inside" a technomancer's bio-node to sustain complex forms, but not in the node that the technomancer's persona is in.

Edit: Of course, that only works if you consider a technomancer's bio-node as part of the Resonance at large, so I bio-node can hold things that are made up of Resonance but nothing else.

On another note, great job putting this file together! This is exactly what I needed.
« Last Edit: <01-15-12/1609:07> by wizard_of_ozzy »

Smoo

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« Reply #24 on: <01-15-12/1638:52> »
@wizard  That actually makes a lot of sense.  I just don't like technomancers geting more goodies :-[  I was pleasently surprised when UmaroIV pointed out needing mutual signal range to hack since technomancers have such poor signal and its really expensive for them to upgrade it.
« Last Edit: <01-15-12/1644:24> by Smoo »

wizard_of_ozzy

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« Reply #25 on: <01-15-12/1700:11> »
I think that's only if it's not a publicly accessible node. So if you're trying to hack a corp's matrix you'd go to it's public nexus, then while there hack yourself an admin account and then go about the restricted areas. But if you're trying to hack John Doe's commlink while it's in hidden mode, then yeah, you gotta get in close. But sprites (and agents) can piggy-back on other people's commlinks (I think) and use their signal range. So hack Joe the Janitor's commlink, then while he's cleaning his bosses office, have your sprite do the dirty work. Also, satellite links increase your signal rating up to 8, so that's another way to get around that.

Or at least I think so, based on my knowledge of the rules.

Smoo

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« Reply #26 on: <01-15-12/1715:21> »
Public accounts do not come with subscriptions, so you can't hack from them.  I'll try to make this more clear in the guide.  I'n not sure about the sprite/ independant agent signal  piggybacking, but I'll certainly look into it.

wizard_of_ozzy

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« Reply #27 on: <01-15-12/1733:42> »
Really? I thought all types of accounts (Public, User, Security, and Admin) required a subscription but only User, Security, and Admin required authorization. If not, then how do people hack remotely via VR?

From SR4A, page. 224, Subscriptions
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To connect to a node (aside from the one on which your persona is running ), you must  subscribe to it. A subscription is a two-way communications link through the Matrix. This is a steady link that can be maintained for extended periods of time. You must subscribe to a node if you want to “travel” to it in the Matrix, which means that you must be able to either connect with it directly (with a wired connection, or when within mutual Signal range) or by establishing a route through the Matrix network. Subscribing to a node is a Complex Action ( Log On, p. 231). When you log on to a node, your icon appears there.

SR4A, page. 225, Access Accounts
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When you log on to a node, you do so at a certain access level, which is defined by your account. There are four types of accounts, public, user, security, and  admin, in order of least to most access. Except for public accounts, access to an account level requires authorization, which is described in the next section, Authorization and Authentication. A public account is a sort of “foyer” for a node. When logging on without any authentication, you get a public account. Public accounts usually allow the user to access public information about the node, and could also allow a small amount of functionality, like the ability to order food, shop, fill out forms, etc., depending on the node’s purpose. Most retail outlets, malls, restaurants, and other nodes open to the public offer this account to customers.

Unwired, page. 55, Actions Needing Subscriptions
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Accessing a node

All emphases are my own. From that, it seems that all public accounts require a subscription too. Though I could be wrong, I'm still learning (even though I've been playing for about a year :) )
« Last Edit: <01-15-12/1748:18> by wizard_of_ozzy »

Smoo

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« Reply #28 on: <01-15-12/1758:31> »
The relevant rules for subsciptions and accounts is UN 52, Subscriptions and hacking is SR4A 235.   Authentication and Authorization are fluff as hacking goes around them.  I've been doing it wrong by accident for months so don't feel bad.  You can hack in VR but not very far as mutual signal range is tough to come by. I suppose VR is meant mostly for spiders and not so much for Runners.

wizard_of_ozzy

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« Reply #29 on: <01-15-12/1813:06> »
Oh man, if that's true then I've been messing up for months too.