No, I mean that I don't believe that you operate Tacsofts.
You don't "use" it from a mechanical standpoint. To remotely operate a drone, you use a command program, and if that drone is running a TacNet, then it receives a bonus on that action equal to the TacSoft's rating. You don't use the TacSoft. You use Command and the TacSoft simply aids the action. You shoot your gun, and, if you are running a TacNet, then you receive a bonus on that shot equal to the TacSoft's rating. You did not use the TacSoft to fire your gun. You fired; it helped. You did not interact with a program to preform an action. You preformed an action with positive instruction from a digital display.
From a fluff standpoint, TacSoft ratings are capped at 4. This means that more processor cycles aren't going to make it more effective, so optimizing for a TacSoft fails that test.
From a play perspective, does further dice pool bloat from already overpowered tech make the game better? I suppose that's a personal and situational question, but I've got a hard time accepting an affirmative answer there..