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VTOL/T-Bird for Corporate Runners?

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Falconer

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« Reply #15 on: <12-15-11/0051:06> »
You're right... I had it confused with shielded smuggling compartments.

But you realize why I'm calling BS on the strict RAW here... for a mere 12k you can make ANY vehicle invisible...  like say a massive BATTLESHIP.

Also it makes no sense to me, that large vehicles are trivial to mask... since they easily have the excess body for the mod (and the mod is so damn cheap).  While small things like drones are nigh impossible due to lack of mod space.


Also I find the chameleon coating problematic also.   Yes it means people have a -4 to see it... but you're in the middle of the sky... with no cover whatsoever... so there's positive mods as well there... and anyone with perception 3, int 3  still has 2 dice min.  Throw that out across the number of people who can see a flying object and there's bound to be a lot of spots.  So it's not the same as your infiltration expert rolling his stealth pool (and penalizing the spotter... which in itself is an extremely bad mechanic...  yeah I need you to make a perception check with a -4 dice penalty!... as opposed to make a perception check (no clues why)... then roll against them with a +4 dice from equipment).   But this is going far off the OP's thread base so I'll stop there.

Crash_00

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« Reply #16 on: <12-15-11/0108:48> »
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But you realize why I'm calling BS on the strict RAW here... for a mere 12k you can make ANY vehicle invisible...  like say a massive BATTLESHIP.

On sensors, but still not completely. You can give a -6 to their Perception + Sensors check, but they're going to get a +3 (RAW) for the vehicle being that large. Any skilled person checking the sensor suite will notice a vehicle not actively evading detection.
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Also I find the chameleon coating problematic also.   Yes it means people have a -4 to see it... but you're in the middle of the sky... with no cover whatsoever... so there's positive mods as well there... and anyone with perception 3, int 3  still has 2 dice min.  Throw that out across the number of people who can see a flying object and there's bound to be a lot of spots.  So it's not the same as your infiltration expert rolling his stealth pool (and penalizing the spotter... which in itself is an extremely bad mechanic...  yeah I need you to make a perception check with a -4 dice penalty!... as opposed to make a perception check (no clues why)... then roll against them with a +4 dice from equipment).   But this is going far off the OP's thread base so I'll stop there.
First off, you can use infiltration with vehicles to maintain a stealth trajectory. See sensors in SR4A, so you can use your infiltration and have the chameleon coat modify the any observers perception just like a ninja in a chameleon suit would act.

That said, a -4 penalty to visual observation might not fool a trained observer, but keep in mind what skill levels mean. If you aren't using a skill every day, you aren't going to have it at a three usually since that's the professional level. A normal person would be closer to INT 3 and Per 1 or 2, meaning either no dice or one die for the check. To top that off, they get another penalty if you aren't immediately near them (-2 or 3) and another penalty if they're doing anything other than observing in detail (-2 distraction). All together, that's a -8 or -9 unless you're right next to them and if they don't have dice left, they get no roll at all without spending edge.

This actually makes giving penalties better than giving a bonus, since penalties can mean an auto failure while bonuses will never equal auto-success (but an auto failure on the observer can mean auto-success for the sneaker). Keep in mind that RAW actually suggests having GMs roll everyone's Per checks.

Sichr

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« Reply #17 on: <12-15-11/0310:33> »
What i would agree with Falconer is that Body based built system doesnt work well for drones. If you want to have stealht observer, like FlySpy (Which, in the fluff, is mentioned to have special signature profile well there is no such thing in tables) You try to make it Chamleon coated and Signature masked, you hardly get enought space to equitp it with propper sensors. Considering that Chameleon coating body 2 drone would take virtualy "the same amount of space" as coating Stonewall, this looks unbalanced to me. well it OT