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Pet Drones

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Kat9

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« on: <11-19-11/2154:38> »
So, looking through Arsenal I re-read the Entertainment Systems Falcon  there is a lot of mention of pet drones. I was wondering where I might find something like that for non-flight drones. I was thinking of having some drones that look like mice, or at least mechanical mice. I figured they might be good for subtle observation on a target. Nobody would really pay attention to a mouse peeking at them in some of the lower class parts of town.

Also, looking at the Mechanic skills it mentions that they're not good for designing your own things. So, back to the mice drones, if I wanted to have some made....there's no RAW way to do it? Am I missing something, or more than one something?

Thanks in advance,
Kat9.

Crash_00

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« Reply #1 on: <11-19-11/2211:00> »
I know Attitude has a Steampunk Owl and Steampunk Dragon, but I can't think of anything else off the top of my head. Your best bet is to just ask your GM about it probably.

CanRay

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« Reply #2 on: <11-19-11/2212:40> »
IIRC, it's part of the Advanced Lifestyle rules.
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Crash_00

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« Reply #3 on: <11-19-11/2220:43> »
Ah, that's why I'd missed it, I hadn't ever actually gotten around to reading those in the SR4 stuff. Haven't had a GM willing to go that deep into details so far.

CanRay

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« Reply #4 on: <11-19-11/2226:16> »
I loves me my details.

But I can't be sure about it.  I know drones are included, but can't quite recall if pet drones are...
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Crash_00

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« Reply #5 on: <11-19-11/2231:55> »
Ya, at middle lifestyle you get drone or virtual pets as part of your comforts.

KarmaInferno

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« Reply #6 on: <11-20-11/0833:58> »
Said lifestyle-provided drone pets should really have few serious 'run-relevant game mechanic effects, though. They're meant to be flavor, not substance.

That said, the last paragraph in the description for the Entertainment Systems Falcon is this:
"The Falcon’s stats and cost are meant for aerial pet drones. For walking pet drones, use the toy drone stats and modify the Acceleration and Speed values to fit those of the relevant pets, and increase the cost accordingly. Modifying a pet drone is very difficult without harming its realistic appearance and their unique form of movement—the gamemaster has a last say in what goes and what doesn’t."

The previous paragraphs make a big deal that the Falcon is one of a new generation of flying bird-style pet drone, which previously wasn't available. I'd say most of the huge expense is from the flight system, so walker or crawler pet drones shouldn't be anywhere near as expensive.


-k

kirk

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« Reply #7 on: <11-20-11/0935:04> »
Said lifestyle-provided drone pets should really have few serious 'run-relevant game mechanic effects, though. They're meant to be flavor, not substance.

That said, the last paragraph in the description for the Entertainment Systems Falcon is this:
"The Falcon’s stats and cost are meant for aerial pet drones. For walking pet drones, use the toy drone stats and modify the Acceleration and Speed values to fit those of the relevant pets, and increase the cost accordingly. Modifying a pet drone is very difficult without harming its realistic appearance and their unique form of movement—the gamemaster has a last say in what goes and what doesn’t."

The previous paragraphs make a big deal that the Falcon is one of a new generation of flying bird-style pet drone, which previously wasn't available. I'd say most of the huge expense is from the flight system, so walker or crawler pet drones shouldn't be anywhere near as expensive.

-k
In counterpoint to your first sentence, consider the bustamove. A toy, not a pet. Or the emotitoys, again "toys". (Yes, the latter have a number of issues and spawn thousands of cheese labels, but the core point stands: toy, that oh by the way is useful for runners.)

Kat9

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« Reply #8 on: <11-20-11/1103:00> »
Said lifestyle-provided drone pets should really have few serious 'run-relevant game mechanic effects, though. They're meant to be flavor, not substance.

That said, the last paragraph in the description for the Entertainment Systems Falcon is this:
"The Falcon’s stats and cost are meant for aerial pet drones. For walking pet drones, use the toy drone stats and modify the Acceleration and Speed values to fit those of the relevant pets, and increase the cost accordingly. Modifying a pet drone is very difficult without harming its realistic appearance and their unique form of movement—the gamemaster has a last say in what goes and what doesn’t."

The previous paragraphs make a big deal that the Falcon is one of a new generation of flying bird-style pet drone, which previously wasn't available. I'd say most of the huge expense is from the flight system, so walker or crawler pet drones shouldn't be anywhere near as expensive.


-k

Faaaaaaaaantastic! Thanks!!!

KarmaInferno

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« Reply #9 on: <11-20-11/1253:16> »
In counterpoint to your first sentence, consider the bustamove. A toy, not a pet. Or the emotitoys, again "toys". (Yes, the latter have a number of issues and spawn thousands of cheese labels, but the core point stands: toy, that oh by the way is useful for runners.)
Yes, but those are stuff you buy with nuyen, not stuff you'd get free with your lifestyle.



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CanRay

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« Reply #10 on: <11-20-11/1301:43> »
Yeah, you're not going to use your beloved Pug-Pup-Drone to wear a vest made from plastic explosives packed with ball bearings and have it run at a Corporate Security Armoured Car as a distraction.  :P
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Crash_00

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« Reply #11 on: <11-20-11/1415:26> »
"NO...Not Pugsy! Damn you, vest of C-20, I didn't know you explode!"

Seriously, now I need to make a character with animal training, demolitions, and weekly visits to the local pound.  ;D
I keep getting flashbacks that old Swordfish movie and the...uhm...walking claymores.

hobgoblin

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« Reply #12 on: <11-20-11/1431:20> »
Hell, i get flashbacks (fleshbacks?) to reading one of the Dirty pair comics where bio-engineered explosive chihuahuas was involved. Just pull their ears and the timer starts...
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Kat9

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« Reply #13 on: <11-20-11/1502:56> »
Once in 3rd we wired up a corp's poodle with a cortex bomb. The area effect one. It was set to go off when the dog was eating. Kept the dog for a few days, made sure it was good and hungry. Collected the lost dog award and offed our target. First time and last time we ever had a target pay us to kill them.

All4BigGuns

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« Reply #14 on: <11-20-11/1517:15> »
Once in 3rd we wired up a corp's poodle with a cortex bomb. The area effect one. It was set to go off when the dog was eating. Kept the dog for a few days, made sure it was good and hungry. Collected the lost dog award and offed our target. First time and last time we ever had a target pay us to kill them.

That's just wrong. Awesome...but still wrong.
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