Here are some spells that I have created with the rules from Street Magic. Please review
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Mirror (Physical Manipulation)
Type: P Range: LOS Duration: Sustained Resist: Obj. Res. Drain: (F/2) +1
Funhouse (Physical Manipulation, Area)
Type: P Range: LOS(A) Duration: Sustained Resist: Obj. Res. Drain: (F/2) +1
This spell causes the target object to become perfectly reflective, like a mirror. It does not change any other properties of the object, including shapes, which can cause distorted or off-center reflections. For significantly large objects, assume that the spell has covers an area of (Force)m, diameter, but still only one object. The mirror’s reflections do qualify for line of sight for spellcasting, but can cause the usual penalty for visibility and cover based on the size of the target versus the size and angle of the mirror. Unless the target’s reflection can be seen in the mirror, assume some kind of penalty.
The caster must get enough hits to beat the target’s Object Resistance for the spell to take effect. Funhouse is the area effect version of Mirror, covering all objects within the area of effect that have their Object Resistance beaten.
Drain Modifiers: Physical Spell:+1, LOS: +0 [or LOS(A): +2], Sustained: +0, Minor Change: +0
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Bluff (Mental Manipulation)
Type: M Range: LOS Duration: Sustained Resist: Willpower Drain: (F/2) +2
Mass Bluff (Mental Manipulation, Area)
Type: M Range: LOS(A) Duration: Sustained Resist: Willpower Drain: (F/2) +4
This spell causes the target to want to believe what is said to him as the truth. The target is allowed to resist with Willpower (+Counterspelling, as appropriate). For every net hit, the target has a -1 die penalty to any test to resist Social skills being used against him. While the target is usually unaware of the effect, he is allowed another Willpower test every (Force) Combat Turns to subtract from the caster’s net hits.
Mass Bluff is the area effect version of Bluff, using a single Spellcasting test and comparing the result against each target separately.
Drain Modifiers: Mana Spell: +0, LOS: +0 [or LOS(A): +2], Sustained: +0, Major Change: +2
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