I don't see where those modifiers are cumulative, since each modifier is called out as a modifier for a particular burst (see also the table on the same page).
Snowblood is firing a submachine gun in burst fire mode (3 bullets per burst), with 3 points of recoil compensation. With her first Simple Action, she fires one short burst (-2 recoil modifier), but she has 3 points of recoil compensation, so the recoil modifier does not apply to her first roll.On her second Simple Action, Snowblood fires a second short burst (-3 recoil modifier), which is cumulative with the recoil modifier from her first burst in the Action Phase, for a total recoil modifier of -5. With 3 points of recoil compensation, Snowblood suffers a -2 dice pool modifier due to recoil on her second roll.
Kai-lin switches his Praetor to burst fire...His first shot is Automatics 4 + Agility 7 modified by +2 smartlink, –2 recoil, +2 recoil compensation for a dice pool of 13. ... Kai-lin’s second burst is Automatics 4 + Agility 7 plus modifiers (+2 smartlink, –5 recoil, +2 recoil compensation) for a dice pool of 10.
But there's finally a printed reference.
Slinger has an Uzi in hand, ready to fire a burst against the hit man that just tookout his friend. Slinger is rolling his Automatics 4 + Agility 5 (9 dice) against thetarget’s Reaction 5. Though his recoil compensation of 2 accounts for the burst’s –2recoil, he’s also facing some other modifiers (–3 total, for a dice pool of 6). Slingergoes for a narrow burst, increasing the Uzi’s DV by +2. He rolls 3 hits, the targetrolls 2, so he hits. His net hit of 1 increases the DV of the Uzi from 5P to 6P, whichunfortunately doesn’t exceed the assassin’s armor rating of 6. That means the targethas to resist 8S DV (base DV 5 + 1 net hit + 2 narrow burst, Physical convertedto Stun by the armor).With his next Simple Action, Slinger’s facing a lot of recoil, so he goes for a wideburst. The extra –3 recoil reduces his dice pool to 3, so he only gets 1 hit. Thetarget’s dice pool suffers a –2 modifier from the wide burst and a further –1 fromdefending against an attack since his last action. He rolls only 2 dice but gets 1 hit.That’s a tie, so Slinger just misses hitting the guy with the second burst.
This is my first character I will actually go through with, develop 100% by myself, and play a whole storyline out with... Y'all just lost me.
Quote from: CanRay on <10-18-11/1305:33>The fact that so many security guards have had Predators pulled on them for over 20-years that they're starting to get immune to the intimidation value of them?The Predator has a built-in feature for dealing with that problem - the trigger.
The fact that so many security guards have had Predators pulled on them for over 20-years that they're starting to get immune to the intimidation value of them?
Quote from: jonathanc on <10-18-11/1306:32>Quote from: CanRay on <10-18-11/1305:33>The fact that so many security guards have had Predators pulled on them for over 20-years that they're starting to get immune to the intimidation value of them?The Predator has a built-in feature for dealing with that problem - the trigger. +1 as well, I'll give you that one.Although things do get loud when Mr. Predator IV starts talking in class.
And then the Colt Manhunter starts talking smack and about his proud grandpappy, the M1911, and then it gets really loud!
Colt manhunter more bullets more fun same damage.