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So, who wants to destroy Seattle with one spell?

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Zilfer

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« Reply #30 on: <09-30-11/1907:35> »
Having access to Ares Technology isn't so bad, being in a room that's connected to the 'trix with holographic display throughout the whole room isn't bad either. Food, drinks whenever you want it. Over all not bad, but being unable to leave and with a Female Dragon? No Thanks! ~The Captive Man

CanRay

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« Reply #31 on: <09-30-11/1909:29> »
That Canadians should go to Florida only if they know about the dangers of Gators.  :P

Or that they shouldn't get travel tips from comedy music groups.  ;D

Although the Mounted Animal Nature Trail is a really nice place.  The old mascot for my home hockey team retired there.
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Kontact

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« Reply #32 on: <10-01-11/0246:43> »
Quote
Quake
Type: P • Action: Complex • Range: Special • Duration: Instant
    The spirit can create earthquakes with potentially devastat-
ing effects in areas which are particularly vulnerable to them.   
The quake affects an area with a radius of (spirit’s Force) kilome-
ters, and the shaking persists intermittently for (Force) minutes.   
Areas especially vulnerable to earthquakes are usually not areas   
that receive them frequently, as people in those areas tend to   
build dwellings with earthquakes in mind. An earthquake that   
has little effect in the San Francisco might be very destructive   
were it in Istanbul. The spirit makes a Magic + Willpower Test   
and the number of hits represents the magnitude of the quake, as   
noted on the Quake Table (p. 101).

And then.

Quote
QUAKE TABLE
    While the effects of an individual quake are highly dependent upon
the conditions of surrounding soil, the quality of engineering, and the   
preparedness of the surrounding citizenry, the following vague guidelines   
can be used:
Hits   Effects
1    Motion detectors useless for the duration; sleeping people awaken.
2    Top-heavy objects fall; unlatched doors and windows swing open or shut.
3    Furniture shifts; objects fall off shelves in bulk; drivers of land vehicles must make Vehicle Tests.
4    Ordinary buildings damaged; doors jam; mine fields detonate.
5    Furniture overturns; windows break; entire area considered difficult ground.
6    Freestanding fences, walls, and trees sag or fall over; gas lines are unsafe.
7    Roadways become impassable; some buildings collapse.
8    Many buildings collapse, crevasses appear in pavement and open ground.

+

Yellowstone national park

=

Supervolcano covering the Earth in ash for four years straight.

Mason

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« Reply #33 on: <10-01-11/0257:13> »
You can probably do the same thing along the entire Ring of Fire for a little more effort.

ARC

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« Reply #34 on: <10-01-11/0516:46> »
That was awesome.  +1 to CanRay for Chompy the Gator.
« Last Edit: <10-01-11/0518:21> by ARC »
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CanRay

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« Reply #35 on: <10-01-11/1217:22> »
That was awesome.  +1 to CanRay for Chompy the Gator.
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Ryushiroi

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« Reply #36 on: <10-05-11/2202:49> »
You can probably do the same thing along the entire Ring of Fire for a little more effort.

Frankly, considering that I don't recall seeing anywhere in the timeline the expected 9.0 Cascadia Subduction Zone Megathrust earthquake having happened... you might be able to take Seattle down with something like this.

Just take care if you intend to surf that wave...

Zilfer

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« Reply #37 on: <10-06-11/1745:19> »
You can probably do the same thing along the entire Ring of Fire for a little more effort.

Frankly, considering that I don't recall seeing anywhere in the timeline the expected 9.0 Cascadia Subduction Zone Megathrust earthquake having happened... you might be able to take Seattle down with something like this.

Just take care if you intend to surf that wave...

Indeed.... <.< I sure can't wait for THAT to happen in real life....
Having access to Ares Technology isn't so bad, being in a room that's connected to the 'trix with holographic display throughout the whole room isn't bad either. Food, drinks whenever you want it. Over all not bad, but being unable to leave and with a Female Dragon? No Thanks! ~The Captive Man

Barskor

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« Reply #38 on: <10-06-11/1906:47> »
You might want to try Building up preasure in stages through smaller rituals That way you can actualy do it and the runners have a chance to stop it in a big messy end of campain gorefest 8)

ARC

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« Reply #39 on: <10-07-11/0018:43> »
Dude, you just gave me some awesome ideas.  Mason, we need to hash out some ideas.
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CanRay

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« Reply #40 on: <10-07-11/0129:54> »
Great...  It's the "Bus Incident" all over again...
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The Wyrm Ouroboros

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« Reply #41 on: <10-07-11/0136:31> »
It's actually more aligned with the runs in the NAN books, in which you have to try to stymie several lesser activities of a toxic shaman that are designed to build up and amplify the issues that are brought to a head in the final confrontation.  What's just as important is that if s/he succeeds in any one lesser activity, the Threat Rating went up by 1; failure brought it down by 1.  So succeeding at cutting his legs out from under him in each of the 3-4 precursor activities means you just have to face one nasty mage; failure to stop him means that the aforementioned one nasty mage suddenly has a much, much larger pool of power to access, and which he can feed into the big spell/ritual/whatever at the end.

Blowing up the Yellowstone supercaldera and send the world into a major ice age.  Sounds Avenger toxic to me...
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CanRay

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« Reply #42 on: <10-07-11/0140:48> »
Wait...  They're fighting The Toxic Avenger?
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ARC

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« Reply #43 on: <10-07-11/0229:48> »
The only Trauma Film worthy of a Saturday Morning Cartoon, and, an Action Figure line.  Ah, really brings me back.
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Phylos Fett

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« Reply #44 on: <10-07-11/0422:12> »
It's actually more aligned with the runs in the NAN books, in which you have to try to stymie several lesser activities of a toxic shaman that are designed to build up and amplify the issues that are brought to a head in the final confrontation.  What's just as important is that if s/he succeeds in any one lesser activity, the Threat Rating went up by 1; failure brought it down by 1.  So succeeding at cutting his legs out from under him in each of the 3-4 precursor activities means you just have to face one nasty mage; failure to stop him means that the aforementioned one nasty mage suddenly has a much, much larger pool of power to access, and which he can feed into the big spell/ritual/whatever at the end.

Blowing up the Yellowstone supercaldera and send the world into a major ice age.  Sounds Avenger toxic to me...

Potency was very nice for Magical Threats - I regret that I never got the chance to run the arc with the Twisted Adept that I was going to unleash on my group...