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Sniper in the sky

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Barskor

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« Reply #45 on: <10-04-11/1925:42> »
1 And you  to says mr kettle to mr pot. 2 Never ASS- U- ME anything when there are so many variables to what the power plants could be as it depends on the base vehicle you are modifying.

3[/b ]LTA increases operating time by 10.  Fuel consumption is reduced nothing about emmisions is mentioned in the text. 4 That is your opinion not fact.

When arguing on a forum where you cant speak for the GM of any given game, it is my policy to not include anything considered optional as part of the canon. Nothing reprehensible about sticking to points that are consistent. Also, when you quote me 1 you need to pay attention to what you quote. I clearly said some GMs may let you turbocharge a blimp. I also said 2 I assumed the blimps operated in a consistent manner in regards to power, especially because LTA says it reduces operating time and engine emissions and4 a turocharger really isnt consistent with that at all. Please pay attention to what I actually said. Dont pretend that because you want to twink out an unrealistic machine my arguments have no validity or that I said things I didnt say.

What is fact is this the complet text for the vehicle Modification.

Lighter Than Air (ALL): The vehicle is mounted on a zepplin or blimp frame, so it can now loiter over an area for days. The gasbag is filled with a nonflamable gas, and is compartmentalized so that no single puncture will deflate the whole bag. As a result, the fuel consumption of an LTA craft is radicaly reduced, so it's operation time is multipledby 10. Speed and Acceleration are cut in half,however, While Handling is reduced by 2, but the craft gains Level 2 improved takeoff and landing capacity.

So what kinds of vehicles are available for this mod? why ALL. Does the mod change the engine at all NO. Your objections are what? thats right baseless.
The benifits and penaltys are all ready layed out and applied. Your Disbelife of what can be and what is, is not a point if fact to chang anything.

Solomon

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« Reply #46 on: <10-05-11/0850:35> »
My objections remain consistent that blimps dont manuever well and dont accelerate quickly. Just because there is one circumstance in the rules where you can do something to make a rapid accelerating blimp if you absolutely ignore even the little realism which exists in a game like shadowrun to justify your ridiculous creation doesnt change the facts about blimp mechanics or the laws of physics or that everything you are doing would only be accepted by incredibly infrequent GMs in my experience. Regardless, I am done debating with you. We dont play in the same games so there is no real point to the debate because your motoblimpsniper will never exist in the same scenario as my characters and the same is true in reverse so there is no impact worth continuing a pointless fight headed towards personal insults and thread lock at the least

Kontact

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« Reply #47 on: <10-05-11/0902:39> »
Take a rigid airship and add vectored thrust.

Suddenly you are the most maneuverable thing to ever be in the sky.

Solomon

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« Reply #48 on: <10-05-11/0925:17> »
Blimps and airships were using thrust vectoring in the 1930s and still do today. They still wallow like pigs compared to helicopters and planes. It physics, which means it is like magic but, you know, not really

KarmaInferno

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« Reply #49 on: <10-05-11/0929:41> »
I'm pretty sure Kontact means "jet-powered vectored thrust", not merely "any old kind of thrust which can be directed".



-k

Barskor

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« Reply #50 on: <10-05-11/1122:40> »
Blimps and airships were using thrust vectoring in the 1930s and still do today. 1They still wallow like pigs compared to helicopters and planes. It physics, which means it is like magic but, you know, not really
1Gees I wonder if thats why they have Handling drop by 2 points and cut Speed and Acceleration in half? You know to reflect how zepplin whalow like pigs.

KarmaInferno

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« Reply #51 on: <10-05-11/1132:56> »
Well, it's possible that LTA should have just replaced the existing speed with set figures rather than modifying the existing speed.




-k

Barskor

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« Reply #52 on: <10-05-11/1144:08> »
Well, it's possible that LTA should have just replaced the existing speed with set figures rather than modifying the existing speed.




-k
Then what would be the point of altering various vehicle to become new ones if they all have the same stats no mater how big of small they were.?

bigity

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« Reply #53 on: <10-05-11/1146:44> »
I think taking a motorcycle and turning it into a blimp is pushing the boundaries of what the rules are meant to do.  Seems like other people feel the same way, but that's what RAW does sometimes.

Solomon

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« Reply #54 on: <10-05-11/1238:50> »
I'm pretty sure Kontact means "jet-powered vectored thrust", not merely "any old kind of thrust which can be directed".



-k

The problem is when you add bigger engines and more fuel to the vehicle, you increase it's weight. When you increase it's weight you increase the size of "bag" required to lift he vehicle. This then increase the required power to manuever the ship thereby achieving diminishing returns.

As for RAW rules I can sit down and make any number of vehicles by RAW rules that break all rational mechanics. You realize that the Ferret drone, the size of a mouse, has 8 slots. You can but a lot of stuff in 8 slots that you could never really fit into something that size. That doesnt matter by RAW, I can have a ferret drone with a valkyrie module but it sure as hell doesnt make any sense

Kontact

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« Reply #55 on: <10-05-11/1535:00> »
And if you explain physics to a T-bird (you know, the giant hunk of aerodynamically unsound armor covered in rocket jets) it will just fall out of the sky.

Meanwhile, in SR, it goes at near-supersonic speed.

BTW, the ferret is a minidrone, and can't take standard mods, like the Valkyrie Module.  So.. crisis averted?
« Last Edit: <10-05-11/1539:48> by Kontact »

Solomon

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« Reply #56 on: <10-05-11/1724:39> »
 It talks specifically under the ferret about adding weapons with modifications So while in one place it says I can add weapon mounts in another it says I cant. Rules and text contradicts itself with the Ferret

Barskor

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« Reply #57 on: <10-05-11/1907:42> »
I think taking a motorcycle and turning it into a blimp is pushing the boundaries of what the rules are meant to do.  Seems like other people feel the same way, but that's what RAW does sometimes.
Ask your self what is a motercycle/ It is a engin or power plant that spins wheels that pushes the whole thing forward and directed by the front wheel simple as pie.
So what does an LTA need from a motercycle as it is a flying vehicle? Hint it is the only thing they share in common! a power plant! wich doesn't work as well pushing a big bag of gas as well as it did pushing a small bike.
So it spins poperlers instead of wheels no big deal.

bigity

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« Reply #58 on: <10-05-11/2107:31> »
Which has absolutely nothing to do with a motorcycle.  You could take a dumpster and do the same thing.  It's silly.  RAW I guess, but that's no protection from being silly.

Barskor

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« Reply #59 on: <10-06-11/0034:01> »
Because it no longer is a  Motercycle when your done with it thats the wonder of templates.  and dumpsters you silliy have no moters :P