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Best walking armed vehical?

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Barskor

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« on: <09-19-11/0042:17> »
all from Arsenal
Hyundai Shin-Hyung page 109 17,000 14 slots
 Walker mode page 145/146 5,000 2 slots.
Mechanical Arm x2 page 138/139 8,000 4 slots
 Winch Ehanced page 145/146 5,000 2 slots
Rigger Cocoon Enhanced page 141/142 4,000 2 slots
Improved Sensor Array page 136/138 1,000 1 slot
Concealed Armor rating 6page 132/133 6,000 2 slots
Turbo Charger Rating 1 page 143/144 1,000 1 slot
Vehical stats
Handling +3 Accel 15/35 Speed 80 Pilot 1 Body 10 Sensors 1 "30 apacity signal 6" TOTAL COST 45,000

So that is the extent of my know how at the momentI would like some help improving it further pilot programs and firewalls maby give the vehical a sword weilding program or something.
I cosidered going with regulaer armor and geting chamelion coating for an neat effect and hiding.
« Last Edit: <09-19-11/0819:10> by Barskor »

rasmusnicolaj

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« Reply #1 on: <09-19-11/0225:37> »
Does it really need more than one arm? Would you ever use two weapon style, or is it just to have it look more human?

Rasmus
Deplore killings made in the name of religion. Can't it just be for fun?

PapaR

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« Reply #2 on: <09-19-11/0609:41> »
This doesn't apply if you're Gm or just seeing what is possible, but you can't take anything higher than a rating of 6 at character creation so that armor wouldn't be possible.

kirk

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« Reply #3 on: <09-19-11/0638:22> »
Concealed armor maximum is 10. And while I'm at it, a reality check. You've got a car modified to be a (bipedal) walking device, with arms, and you think nobody's going to suspect you also added armor?

If you're planning weapons, your present design is limited to arm-carried weapons. Those will have recoil. (weapons mounts eliminate recoil).

If I'm your GM, the first time KE or LS or anybody else sees this walking down the street they're going to treat it just as though someone were driving a tank down the street. Of course, since I got involved in an amateur attempt to build a /real/ walking suit, I know a couple of additional problems you'd get.

Some examples:
ground pressure.  While walking you have the entire load on one (broad) point.
Clearance. Your legs raise the vehicle at least a meter and a half, probably two. Low bridges will be your bane.

rasmusnicolaj

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« Reply #4 on: <09-19-11/0746:34> »
Drive it to the insertion point in a truck then  ;D
But yes, big power armor style drones are probably not that often used by sneaky runners. Maybe use it as a defender for your secret lair.

Bridge meet mr. rocket launcher - walk through the ruble  :P

Regards
Rasmus
Deplore killings made in the name of religion. Can't it just be for fun?

Barskor

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« Reply #5 on: <09-19-11/0812:55> »
Well walker mode says that the large size drones and vehicles get turned into bipedal classical representations of robots with a handling increased by +1 and I figuer the halving of speed and acceleration is the cost of being able to compensate for ground point pressure.
As far as publice visability go's thier are many picturs of Runners fighting walker vehicles and that it is a by the book add on that there has to be public normal use for walkers.

The guns i would use are ether internal cyberarm type gun with all the recoil comp i can build into it or a hand held weapon system tricked out.

The concealed armor is easy to explane as structural reefforcment pluse stilying they can suspect all they like if it is in the lisence as legal . Big assest real armor not so easy. 

With two arms i can at less atempt to crawl through tight spots and I like a ballanced look to my mechs another pluse is learning curve you get to do nearly everything you can normaly do without thinking about it thus better reaction time.
Need to fix armor again down to 6.

rasmusnicolaj

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« Reply #6 on: <09-19-11/0824:48> »
As far as publice visability go's thier are many picturs of Runners fighting walker vehicles
That just meen that the corp security has huge walker drones they use to squat runners that hasn't been sneaky enough.

and that it is a by the book add on that there has to be public normal use for walkers.
Or they are a possibility so that GM can make walkers as adversaries.

As a runner I have a hard time picturing any need for something so obvious a tank (hidden weapons and armor or not). For me running is about sneaking past the security and then run when the proverbial sh*t hits the fan (my character has a severe allergy to bullets).
As a GM tool they are great to scare the runners and for use in fun firefights.

Regards
Rasmus
Deplore killings made in the name of religion. Can't it just be for fun?

kirk

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« Reply #7 on: <09-19-11/1007:43> »
(snip)With two arms i can at less atempt to crawl through tight spots and I like a ballanced look to my mechs another pluse is learning curve you get to do nearly everything you can normaly do without thinking about it thus better reaction time.

"Tight spots" being relative. You're not taking this into most buildings. Even "crawling" you're in a hi-riser sedan with both width and height factors in play. This assumes your mechanical arm strength is high enough it can be used to support/move your vehicle weight.

As to thinking about it and reaction time: it's a vehicle. You're piloting it, not wearing it. At "best" you're jumped in, in which case it's still vehicle sensor+ your gunnery to attack and vehicle response+ your pilot skill to maneuver. Its balance doesn't have a thing to do with your reaction time.

Barskor

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« Reply #8 on: <09-19-11/1048:28> »
Yes i think a strenth ten troll plus can lift a sedan minimum the front half of it.
The ballance and such are just my flavor text as thier is no stated improvment in the stat block.

Your being limited on how seating can be arranged in a vertical manner.

Thermo

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« Reply #9 on: <09-19-11/1112:30> »
I like the idea of making a 1-meter tall version of ED-209 from Robocop. Get about 5 of em and control them from an armored Citymaster parked down the street. Maybe combine them with a swarm of Dragonfly drones from a launch rack.

kirk

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« Reply #10 on: <09-19-11/1123:47> »
Yes i think a strenth ten troll plus can lift a sedan minimum the front half of it.
The ballance and such are just my flavor text as thier is no stated improvment in the stat block.

Your being limited on how seating can be arranged in a vertical manner.

A strength 10 troll has a base lift and carry of 100 kg. He can roll (str+body) and use additional hits at 10 per kg more lift and carry. So on an average day a body 8 str 10 troll is going to lift and carry 160 kg. That same troll can lift (deadlift, basically) 240 kg.

A vehicle's mechanical arms have a (base) strength equal to the body of the vehicle (AR 102). The maximum augmentation is +5 STR.

Your vehicle with augmented arms would have 19 str, 14 body. That's 190 lift and carry base, and 33 dice means an average expectation of another 110 for 300 kg. If you can turn it to a straight lift that goes to 450 kg. Your vehicle weighs between 1000 and 1500 kg - simplify it to 1200 kg.

With load balancing and locking the arms so they're basically crutches instead of limbs you could do this. I'd require a maneuver test, it'd be slow anyway, but it's within the realms of possibility.

Using the arms as crutches doesn't let you go down building hallways. It lets you pass under lower bridges.

The base lift and carry limits are 15kg per strength lift from ground, 10 kg lift and carry, 5 kg lift overhead, with hits from STR+Body adding additional increments. (SR4A 139) I would rule supporting the body for crawling equivalent to lift and carry.

At 19 (14 body +5 augmentation) STR that's 190 base kg. 19 dice is nominally 60 more kg, making your vehicle capable of supporting ~250 kg for crawling.  At a typical weight of 1000 to 1500 kg for a sedan, you're not using your mechanical arms for crawling.  Even allowing for mechanical load distribution (three limbs down at all times) you're still going to be short.

Barskor

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« Reply #11 on: <09-19-11/1147:24> »
Thermo wish granted

Thundercloud Contrail page 108 ten slots 5,000
Walker mode 2 slots 3,000
Rigger Adaptation 1 slot 2500
2 External Reniforced Size Flexible flexability 6 slots 12,000
Turbo charge rating 1 1 slot 240
 2 Guns whatever you like Panther cannons whee!

Handling +2 Acceleration 15/30 Speed 90 pilot 1 Body 6 Armor 4 Sensor 1 Total cost  22,740


Thanks Kirk for all the details.
Sorry to miss lead you if I did I had no intention of going into normal buildings with the Shin-Hyung
« Last Edit: <09-19-11/1158:32> by Barskor »

squee_nabob

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« Reply #12 on: <09-19-11/1215:21> »
Wuxing Hussar + Walker mode + Rigger Coccon

KarmaInferno

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« Reply #13 on: <09-19-11/2256:49> »
This is Shadowrun, not Combatrun.  :)



-k

CanRay

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« Reply #14 on: <09-20-11/0119:24> »
Why does everyone want to make everything a walker?

So much better to keep things on wheels for high speed chases!  Much more cinematic!!!  ;D
Si vis pacem, para bellum

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