NEWS

Where should I get started?

  • 4 Replies
  • 1811 Views

Joshb81959

  • *
  • Newb
  • *
  • Posts: 4
« on: <09-08-11/2318:04> »
Hola!

About a year or two ago I played Shadowrun once or twice.  As an artist I think it is quite possibly the best most productive and inspiring waste of time ever. lol  Not to mention anything and everything cyberpunk interests me.

I have a few questions though!

Question #1:  Whats the best way to get started in Shadowrun?  I'm assuming it's read the books. :P

Question #2:  Due to the very small number of people we have to do this with, I think I might have to try GM/DMing.  Where do I even begin with that?

Question #3:  Are there any programs used for playing Shadowrun/tabletop roleplaying games over the internet?  If I GM for a mission, I'd like to create my own assets, like maps/items/locations/music, and reveal them as time goes on.  Last time I played, we had set up a dice script in an IRC and were mostly communicating over ventrilo.

Question #4:  Since I lack experience in Shadowrun, is there a place I can find games on the internet to jump into and learn?  Ideally, I'd like to play a game of Shadowrun where there isn't magic, elves, orcs, or dragons and the world resembled more of a Do Androids Dream of Electric Sheep/Deus Ex/Snow Crash/Neuromancer type deal.  Should I just search/make a post in the Looking for Games section?

Question #5:  Are there any IRCs/Chatrooms Shadowrun areas?  Maybe places you could watch people play their own games of Shadowrun?

« Last Edit: <09-09-11/0024:25> by Joshb81959 »

Kontact

  • *
  • Prime Runner
  • *****
  • Posts: 3147
  • You called?
« Reply #1 on: <09-09-11/0059:39> »
Let's break out this old horse.

In regards to #2, this should help players get into the setting.

11 Shadowrun Questions
(for new players)

1 What can technology do in 2070?

A lot and a little. The biggest advances are  in data processing and under standing of the
human brain. For the computers, this (a) means countless little computers everywhere. You
can message your fridge to order food in when its low, you have voice recognition on your
comm (the next evolutionary step on from mobile phones), your car can find its way home
when you pass out drunk behind the wheel. And (b) the real computers are able  to run
incredibly realistic virtual environments and inter face with the human brain  in real time.
The latter is called SIMsense and  is a way of overriding the normal sensory input of the
human body. It has many wonderful uses and a few really, really nasty ones.
Other advances are in biology, materials science and power storage. The upshot? Biological
and cybernetic alterations to the human body. They can give you a new arm, they can
rebuild your skull, they can vat grow additional grey matter from stem cells and give your
brain an upgrade. And eyes... you can get some real ly cool eyes, these days.
But there aren't many big revolutions in science.  No teleporters or lightsabres. The things
that are possible in theory 2007/9, are sometimes possible in practice in 2070. But no­one's 
radically changed the theory yet.

2 What can magic do in 2070?

No­one really knows for sure. At least no­one who's talking. All that's definite is that magic
is dark, sinister and powerful. Mages have been able to manipulate energy to throw fire, fly,
turn flesh into stone or control the very way people think. There seem to be limits though.
There have been constraints though – no­one has managed to teleport or raise the dead.
Spirits and Astral Projection are real, however.

3 Is everybody happy?

No. Really, no. It's bad out there. Stay here in your little corporate enclave where our nice
security forces wi ll protect our loyal employees. Seems like every year, the police lose
control of another part of the city.  And the VITAS plagues.. . who did you lose to VITAS?
Me? Just my sister. I was kind of lucky. I tell you this, it's a good job the Megacorps are in
charge. If it wasn't for us, you'd be left with what remains of the World's governments
trying to run things. They had their chance and they failed. Now don't you think you should
be getting back to work? You're productivity was down this month, and you really don't
want to be blacklisted if you lose this job. Not with little Timmy wanting school vouchers,
eh?

4 Where did the metahumans come from?

Us. It began with UGE back in the early 2010's. Children were being born “deformed” (as it
was thought back then). So many of them in so many parts of the world, the medical world
was baffled as to the cause. Because they fitted the stereotypes so well, it was inevitable
that the media dubbed the children Dwarves and Elves. That got about 10% of newborns in
the early years. But it wasn't anything compared to what happened to seemingly normal children when they hit puberty (and some unfortunate adults). “Goblinisation” put people
in prolonged, agonising states lasting from months to over a year. And they emerged
grotesquely changed. With “dwarves” and “elves” setting a precedent,  it was inevitable that
we got “Orks” and “Trolls.” though they have scientific names. It's still settling down and
even now, a human child will occasionally goblinise at puberty (every parent's nightmare).
Likewise a troll or an elf will sometimes give birth to a human child. It's getting less
frequent though.
And everyone falls into one of  the races. There are no half­breeds. Human and orc get it on,
it could go either way, but it wi ll be one or the other.

5 Who's in charge?

There are  ten corporations that are called Megacorporations, or triple AAA's.  There's
barely a government in the world that isn't in their pockets. Megacorps like Renraku,
Saeder­Krupp or Ares run the show. National governments remain for the most part
because “the mega's don't want to deal with taking out the trash.” But there are no real rules
for the big boys. The manoeuvring and struggle for dominance between them is what turns
the greasy cogs of the world.
But perhaps there are also other powers at work. Less obvious. No less dangerous. You'll
learn.

6  How many hit points do I get?

About 10 ­ 15. And you don't get more. One of the fundamental principles of Shadowrun,
and you need to get used to this, is that it is easier  to dish out damage than it is to take it.
You can be the best shot in the UCAS, you can hurl a fireball that will scorch the armour
off an Ares Citymaster, but you will never, ever get away from the fact that if someone
catches you in the open with an assaul t rifle, you might die. Even the big players are
vulnerable. That dragon might have enough magical juice to level your party in one go, but
with the right planning (and a Medium Machine Gun), a single starting character could
bring her down. That's why Shadowrun is so filled with plotting, treachery and stealth.  It's
part of the game. (And oh yes, dragons are very good at all three of these).

7 Who is Harlequin?

An urban myth. Forget about it. Just because a death goes unexplained, there's no need to
go inventing nightmares. Seriously, forget it.

8 What do Shadowrunners do?

It depends how much you pay them. They range from competent professionals to gangers
from the street, but are usually a cut above the common man (or else they wont last long).
Mr. Johnson might hire them to steal a prototype or sabotage a rival's operation or
something else enti rely. As “deniable assets” they can't be traced to their employer.

9 What can I get away with?

Depends where  you are. If you're in the barrens then you can probably walk down the street
with an assault r ifle in your hands (but k eep an eye out for the local gangs who might take
offence). Try the same thing in Bellevue and you'll have heavily armed police all over you in minutes. Likewise, who you piss off probably matters more than what you do. A murder
in Redmond will get some paperwork filed. Punch somebody richer than you and they'll
have a chip in your head faster than you can say “privatised police force.”

10 What magical creatures and places are there?

Lots of creatures, some places. Just as in a mana­rich environment, some humans expressed
as elves or dwarves, some faction of animals became altered versions of themselves. You
wont see unicorns galloping down the freeway, but the zoo might have some depressed
looking naga and a few corporate facilities use barghests for their abil ity to perceive (and
harm) astral forms.
The big ones are dragons and spirits. The former for their intelligence, magical power and
most importantly of all, their ability to communicate with mankind. One has even
established itself as the major shareholder and director of a corporation. The spirits because
they can be summoned and controlled by magicians. They come in many different forms
and wield various abilities. And some spirits are free of any master. These in par ticular, are
to be wary of.

11 What happened to America?

About everything bad you can imagine. It is no more. Instead you have the United Canadian
and American States (UCAS) and they've had a lot of territory taken from them. Back in
the early 2000's, there was growing popular unrest due to increasing corporate power and
the economic woes that had befallen the debt ridden USA along with growing fear at the
small, inexplicable phenomena that were starting to happen. The government responded in
the usual way of governments that see themselves losing control and tightened their grip
with stronger laws, harsher punishments and reductions in civi l rights. A terrorist group,
called SAIM, motivated by the blanket seizures of native american land struck at a nuclear
missile facility in the USA.  The native american movement in general had become
something of a cause celebré for the anti­corporate and anti­establisment factions and the
government didn't like it. Amongst the many dissidents who were being relocated to “re­
education centres” was included a young man called Danial Howling Coyote. A few years
later, during a storm, he led the entire inmate population of the camp out into the night.
Guards reported that he was “glowing” and that “bullets would not touch him.” For the next
year he was the USA's most wanted individual whi lst at the same time support for him grew
in many quarters and with all ethnic groups, fuelled by his occasional media statements
against the government and corporations, and by his ability to elude the very best attempts
to capture him. With incidents of being able  to demonstrate real magic,  native american
shamans (though this actual ly included con verts from any race), made enormous gains in
popularising native american belief systems, including a “back to the land” ethos. Scared, 
the government hit back in all the ways it could and  there is a strict media clampdown.
Danial Howling Coyote issues a demand to the government of the USA to relinquish
control of large swathes of North American territory to his “NAN Council.” This is treated
with derision until Mt. Redondo erupts, burying Los Alamos. Danial Howling Coyote
broadcasts a message from a nearby reservation taking credit for 'invoking Mother Earth'
and an entire battalion of USAF airborne cavalry is sent after him. None survive. The truth
of what is happening leaks to the public despite government censorship provoking panic
and more civil unrest. Over the next few years, repeated attacks on Danial's guerilla forces
are foiled and the USA is now in a state of actual warfare against the enemy within its own
borders. In 2017, Danial leads what he  called the “Great Ghost Dance.” Four volcanos in North America erupted simultaneously, devastating whole regions. Faced with an enemy it
cannot fight, and demands within it s own populace, the USA negotiates.  Large territories
are ceded to NAN control and other parts of the USA secede of their own accord. Af ter
two­hundred and f orty years of existence, the USA was no more.
« Last Edit: <09-15-11/0749:04> by Kontact »

StarManta

  • *
  • Omae
  • ***
  • Posts: 285
« Reply #2 on: <09-10-11/1053:58> »
While a good FAQ, that didn't actually answer any of the questions posed....
Question #1:  Whats the best way to get started in Shadowrun?  I'm assuming it's read the books. :P
Question #2:  Due to the very small number of people we have to do this with, I think I might have to try GM/DMing.  Where do I even begin with that?
Well, yes, the books. Stick with the core book until you'er comfortable with it, and then branch out into the supplements. Also, buy a couple of the published adventures. On the Run has a lot of advice for newbie players and GMs alike sprinkled throughout the adventure.

Quote
Question #3:  Are there any programs used for playing Shadowrun/tabletop roleplaying games over the internet?  If I GM for a mission, I'd like to create my own assets, like maps/items/locations/music, and reveal them as time goes on.  Last time I played, we had set up a dice script in an IRC and were mostly communicating over ventrilo.
Question #5:  Are there any IRCs/Chatrooms Shadowrun areas?  Maybe places you could watch people play their own games of Shadowrun?
The only established one I'm aware of is the "play by post" area on these forums, but there probably exist other places. There aren't any programs I'm aware of aside from character generation spreadsheets.
Quote
Question #4:  Since I lack experience in Shadowrun, is there a place I can find games on the internet to jump into and learn?  Ideally, I'd like to play a game of Shadowrun where there isn't magic, elves, orcs, or dragons and the world resembled more of a Do Androids Dream of Electric Sheep/Deus Ex/Snow Crash/Neuromancer type deal.  Should I just search/make a post in the Looking for Games section?
Just start one, I suppose. No Magic is easy enough, but metahumans are pretty common in SR and it would be weird to have a game without any of them.

Fnord

  • *
  • Newb
  • *
  • Posts: 21
« Reply #3 on: <09-11-11/1419:27> »

Question #1:  Whats the best way to get started in Shadowrun?  I'm assuming it's read the books. :P
Yep, reading the books is always a good start. Don't just read the rules, read all the fluff (that is back story, setting description and stories from the world) as well.

Quote
Question #2:  Due to the very small number of people we have to do this with, I think I might have to try GM/DMing.  Where do I even begin with that?
Do you have any RPG experience prior to shadowrun? If you do, then shadowrun should not be much of a problem. If you don't, then read a few adventures. There are plenty of free adventures online that you can get for free. These might give you an idea about the overall structure of an adventure, and might serve as inspiration. Or alternatively you might want to get one of the more beginners friendly adventures that Catalyst offers. I have not bought any 4th edition adventures, so I can't comment on them.
Also don't worry if you don't get everything right the first time around. Becoming a good GM (and a good player) takes time.

Quote
Question #4:  Since I lack experience in Shadowrun, is there a place I can find games on the internet to jump into and learn?  Ideally, I'd like to play a game of Shadowrun where there isn't magic, elves, orcs, or dragons and the world resembled more of a Do Androids Dream of Electric Sheep/Deus Ex/Snow Crash/Neuromancer type deal.  Should I just search/make a post in the Looking for Games section?
Finding a Shadowrun game played by someone else that does not include any metahumans (elves, orks, trolls) at all might be tricky. But building a setting without them should not be impossible, you can just slightly modify the setting and play without any magic or metahumans present. Shadowrun is nearly unique among RPGs when it comes to its setting though, usually when game designers try to cram as many diverse things into a single setting as they did with Shadowrun, the end result is a garbled mess of a game that lacks any clear focus or sense. In Shadowrun they actually manage to make the fantasy elements work well within the setting, without things feeling silly.

Quote
Question #5:  Are there any IRCs/Chatrooms Shadowrun areas?  Maybe places you could watch people play their own games of Shadowrun?
You might be able to find some forum games to draw inspiration from. Do note thought that these are usually structured differently from pen & paper RPGs. The same is also true for chatroom games, though not to the same degree.
« Last Edit: <09-11-11/1432:15> by Fnord »

Critias

  • *
  • Freelancer
  • Prime Runner
  • ***
  • Posts: 2521
  • Company Elf
« Reply #4 on: <09-11-11/1433:25> »
Just as a quick aside, but building on some of the suggestions to pick up pre-genned adventures, I'd look into Runner's Toolkit.  It's got one of those adventures someone already mentioned, but it's also chock full of other stuff that's custom-tailored to be especially handy to new GMs with groups of new players. 

The GM screen gathers up handy data like you'd expect, but there's also handouts to give to various players (custom-crafted with mundane combat modifiers, or magical stuff, or hacking stuff, just give the right one to the right player and they've each got basically a mini-GM screen).  There are some collected gear tables (from Arsenal and some of the other dedicated gear books) that might be useful, there are some dry-erase maps you can use to help visualize stuff during a game, and there is PACKs, which is a helpful tool for building characters (be they PCs or NPCs) much more quickly, in exchange for them being a little simpler or less optimized (very handy for a new GM wanting to throw together NPCs pretty quickly, or for helping new players make their first characters).  Last but not least, there's a play-by-play, roll-by-roll, walkthrough of a kind of standard Shadowrun night (complete with short fiction on one side, and sample of play right next to it), which can be helpful to new guys.

Really, the thing's just pretty awesome, and sounds like it could be just what you'd want as a new group.