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Rules for Gunfighting...

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Mirikon

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« Reply #30 on: <10-30-11/0013:29> »
Combat Mage's Rules for a Gunfight
1) Use the right weapon for the right target. Manabolt the sammy, Fireball the men in the chopper, use the Weapon Focus on the spirit.
2) "Geek the mage first" is the first rule of combat. Toss a flash-bang as you find cover. Discourages people from getting too close, and cuts down on collateral damage.
3) Always, ALWAYS have Increase Reflexes sustained. Get a sustaining focus if you need to. All those unawakened people who are looking to geek the mage have wires speeding them up. Don't give them the edge.
4) Geek the mage first.
5) Go for spirits second.
6) Even if you are a close-quarters guy, get a gun. If they don't know you're a mage, you may live longer.
7) Only one thing matters in combat: surviving. If that means using an enemy as a (meta)human shield, having spirits possess bodies to fight for you, mind-controlling your enemy, or using capsule rounds loaded with laes and DMSO, then that's what you do.
8) A distracted opponent is an easy target. Always prepare a distraction. An illusion of a great dragon breathing fire overhead usually works.
9) The only time you should be staying in one spot is when two illusions of you are running in different directions to draw fire while your team flanks the enemy.
10) Always wear armor. You never know when combat may erupt. Armored clothing is cheap and effective.
11) Dead men tell no tales. Unfortunately, Mr. Johnson knows this too, so expect a doublecross.
12) Winning a firefight means nothing if you're left standing over a pile of dead gangers when the Knights show up. Fight only long enough to get out of there.
13) Do not kill without reason. Do not hesitate to kill when given reason.
14) Shoot straight.
15) Conserve Ammo.
16) Never, ever make a deal with a dragon.
Greataxe - Apply directly to source of problem, repeat as needed.

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beowulf_of_wa

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  • just say no to rotary assault cannons and bubba.
« Reply #31 on: <10-30-11/1617:15> »
Sidecar-mounted nuke for your motorcycle rigged up to a biomonitor.

Similar to my anti-dragon dwarf.  Do you realize how many area cranial bombs you can shoehorn into a dwarf?

about a third of one?
Carpe Noctem (seize the night)
Carpe per Diem (seize the pay), Carpe Dentum (seize the teeth), Carpe Denim (seize the pants)
Carpe Panem (seize the bread/capital)

no, i won't "just get over it."

NERPS!! for idiocy! NERPS!! for the minty fresh feeling! NERPS!! for gods! NERPS!! for guard duty!

CanRay

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« Reply #32 on: <11-02-11/1438:30> »
Technomancer's Guide To Combat:
1:  I wish many guns.  Floating around me.  Controlled by my murderthoughts.
« Last Edit: <11-02-11/1440:12> by CanRay »
Si vis pacem, para bellum

#ThisTaserGoesTo11

FastJack

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« Reply #33 on: <11-02-11/1624:15> »
Technomancer's Guide To Combat:
1:  I wish many guns.  Floating around me.  Controlled by my murderthoughts.
*ahem* We're discussing CHARACTERS'S Rules, not your fantasies. :P

kirk

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« Reply #34 on: <11-02-11/1643:29> »
Technomancer's Guide To Combat:
1:  I wish many guns.  Floating around me.  Controlled by my murderthoughts.
*ahem* We're discussing CHARACTERS'S Rules, not your fantasies. :P
Technically you can put a weapons mount on a flyspy and put in any weapon up to LMG size. As a GM I'd ground the bug for anything larger than a hold-out.

But if you didn't need them that small, a "cloud" of strato-9s could fulfill the wish comfortably.

CanRay

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« Reply #35 on: <11-02-11/1705:00> »
Technomancer's Guide To Combat:
1:  I wish many guns.  Floating around me.  Controlled by my murderthoughts.
*ahem* We're discussing CHARACTERS'S Rules, not your fantasies. :P
That is a character's rule.

I'd rather one in my hands.  Not likely to happen anytime soon.  But a Droneomancer could have flying guns around him controlled by murderthoughts quite easily.
Si vis pacem, para bellum

#ThisTaserGoesTo11

Zilfer

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« Reply #36 on: <11-02-11/1830:17> »
*puts forth hand like Neo and has a F14 barrier put up. Probably has a major nose bleed but at least he's alive*

My turn. :P
Having access to Ares Technology isn't so bad, being in a room that's connected to the 'trix with holographic display throughout the whole room isn't bad either. Food, drinks whenever you want it. Over all not bad, but being unable to leave and with a Female Dragon? No Thanks! ~The Captive Man

Chrona

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« Reply #37 on: <11-04-11/2325:49> »
Chrona (IC)'s rules a firefight:

1. You aren't there anymore, they all die.

Mirikon

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« Reply #38 on: <11-05-11/0439:29> »
Insane bastard's rules for gunfighting:

1) Nuke on a dead-man's switch.
2) Laugh.
Greataxe - Apply directly to source of problem, repeat as needed.

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Phylos Fett

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« Reply #39 on: <11-05-11/0451:26> »
Insane bastard's rules for gunfighting:

1) Nuke on a dead-man's switch.
2) Laugh.

LMFAO!!!

Kontact

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« Reply #40 on: <11-07-11/0410:48> »
Technomancer's Guide To Combat:
1:  I wish many guns.  Floating around me.  Controlled by my murderthoughts.



It sounds like some people here need to brush up on their Transmet.

CanRay

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« Reply #41 on: <11-07-11/1134:06> »
Technomancer's Guide To Combat:
1:  I wish many guns.  Floating around me.  Controlled by my murderthoughts.
It sounds like some people here need to brush up on their Transmet.
Photo not worky.  And that's where I got it.
Si vis pacem, para bellum

#ThisTaserGoesTo11

beowulf_of_wa

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  • just say no to rotary assault cannons and bubba.
« Reply #42 on: <11-07-11/1134:55> »
why oh why does that link go to DISNEY!?!?!?!??
Carpe Noctem (seize the night)
Carpe per Diem (seize the pay), Carpe Dentum (seize the teeth), Carpe Denim (seize the pants)
Carpe Panem (seize the bread/capital)

no, i won't "just get over it."

NERPS!! for idiocy! NERPS!! for the minty fresh feeling! NERPS!! for gods! NERPS!! for guard duty!

beowulf_of_wa

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  • just say no to rotary assault cannons and bubba.
« Reply #43 on: <11-08-11/2159:47> »
Technomancer's Guide To Combat:
1:  I wish many guns.  Floating around me.  Controlled by my murderthoughts.

and to help canray,,,,
Carpe Noctem (seize the night)
Carpe per Diem (seize the pay), Carpe Dentum (seize the teeth), Carpe Denim (seize the pants)
Carpe Panem (seize the bread/capital)

no, i won't "just get over it."

NERPS!! for idiocy! NERPS!! for the minty fresh feeling! NERPS!! for gods! NERPS!! for guard duty!

JustADude

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« Reply #44 on: <11-10-11/0529:52> »
Technomancer's Guide To Combat:
1:  I wish many guns.  Floating around me.  Controlled by my murderthoughts.
*ahem* We're discussing CHARACTERS'S Rules, not your fantasies. :P
Technically you can put a weapons mount on a flyspy and put in any weapon up to LMG size. As a GM I'd ground the bug for anything larger than a hold-out.

But if you didn't need them that small, a "cloud" of strato-9s could fulfill the wish comfortably.

How about a Dragonfly? From the stats, they seem like they're a bit bigger. They have more speed and armor, and they're designed to take out other mini-drones, so they should be able to carry at least a Machine Pistol... plus, if you get the C12 variant they come with a HE-Grenade-statted kamekazi attack for if things REALLY hit the fan.
« Last Edit: <11-10-11/0553:27> by JustADude »
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