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Rules for Gunfighting...

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CanRay

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« on: <08-31-11/0101:53> »
Ran across this years ago on the Internet, maybe we should modify this for Shadowrun?

USMC Rules For Gun Fighting

1. Bring a gun. Preferably, bring at least two guns. Bring all of your friends who have guns. Bring their friends who have guns.
2. If you can, make friends with those on the crew served weapons. Bring them as well. Borrow money from them, it gives them an added incentive to protect you.
3. Anything worth shooting is worth shooting twice. Ammo is cheap. Life is expensive.
4. Only hits count. Close doesn't count. The only thing worse than a miss is a slow miss.
5. If your shooting stance is good, you're probably not moving fast enough nor using cover correctly.
6. Move away from your attacker. Distance is your friend. (Lateral and diagonal movement are preferred.)
7. If you can choose what to bring to a gunfight, bring a long gun and a friend with a long gun.
8. In ten years nobody will remember the details of caliber, stance, or tactics. They will only remember who lived and who didn't.
9. If you are not shooting, you should be communicating (calling for arty or air support), reloading, and running.
10. Accuracy is relative: most combat shooting is more dependent on "pucker factor" than the inherent accuracy of the gun.
11. Use a gun that works EVERY TIME. "All skill is in vain when an Angel pisses in the flintlock of your musket."
12. Someday someone may kill you with your own gun, but they should have to beat you to death with it because it is empty.
13. In combat, there are no rules, always cheat; always win. The only unfair fight is the one you lose.
14. Have a plan.
15. Have a back-up plan, because the first one won't work.
16. Have a back-up, back-up plan in case CentCom or SecDef finds the first two plans "unacceptable".
17. Use cover or concealment as much as possible. The only visible target should be in your gun sights.
18. Flank your adversary when possible. Protect your flank.
19. Don't drop your guard.
20. Always tactical load and threat scan 360 degrees.
21. Watch their hands. Hands kill. (In God we trust. Everyone else, keep your hands where I can see them).
22. Decide to be aggressive ENOUGH, quickly ENOUGH.
23. The faster you finish the fight, the less shot you will get.
24. Be polite. Be professional. But have a plan to kill everyone you meet.
25. Be courteous to everyone, friendly to no one.
26. Your number one Option for Personal Security is a lifelong commitment to avoidance, deterrence, and de-escalation.
27. Do not attend a gunfight with a handgun, the caliber of which does not start with a "4."


Army Rules for Gun Fighting

1. See USMC Rules to gun Fighting.
2. Add 60 to 90 days.
3. Hope the Marines already destroyed all meaningful resistance.


Navy Rules for Gun Fighting

1. Adopt an aggressive offshore posture.
2. Send in the Marines.
3. Drink Coffee and eat donuts.


Air Force Rules for Gun Fighting

1. Kiss the wife goodbye.
2. Drive to the base in your sports car.
3. Fly to target area, drop bombs, (try not to hit the Canuks; Ray's Note: This is important!) fly back to your home base.
4. BBQ some burgers and drink beer in your back yard, and talk shit about the Navy, Army and Marines.
Si vis pacem, para bellum

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BSOD

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« Reply #1 on: <08-31-11/0647:06> »
hehe, there are few versions of this floating around, never thought to apply it to Shadowrun before though.  ;D

Digital_Viking

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« Reply #2 on: <08-31-11/0902:57> »
Outstanding!


Semper Fi  8)
"Which is better and which is worse,I wonder - To understand or to not understand?"
"Understanding is always worse. To not understand is to never carry the burden of responsibility. Understanding is pain. But anything less is unacceptable."

AJCarrington

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« Reply #3 on: <08-31-11/1056:25> »
Excellent stuff!! ;D

AJC

JoeNapalm

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« Reply #4 on: <08-31-11/1110:49> »
Why am I having flashbacks of a Gunny, 2" from my face, imparting this knowledge at high volume with a garnish of chewing tabacco?

... :o

Oh. Right.

I'd like to, again, thank the Corps for training him to train me.


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« Last Edit: <08-31-11/1114:07> by JoeNapalm »

CanRay

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« Reply #5 on: <08-31-11/1143:07> »
Thought more than a few Vets would get a kick out of that.  I'll work on Shadowrun versions of this soon,  I think.

Depends on where my mind goes.  ...  Other than in the gutter, that's where I usually find the damned thing, doused in high-test booze.
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Teyl_Iliar

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« Reply #6 on: <09-02-11/0138:21> »
Outstanding!


Semper Fi  8)
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CanRay

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« Reply #7 on: <09-02-11/0215:13> »
Magician's Guide to Gunfighting:

1.  Guns?  Who needs guns?  I think people to death.
2.  "Geek the mage first" is the first rule of combat, make sure that no one knows you're a magician, so at least hold a firearm even if you don't use it.
3.  Be subtle, it attracts less attention and brings Rule 2 into play less often.

Ork's Guide to Gunfighting:

1.  Bring a big gun to a fight.  Bring your brothers and sisters, have them bring big guns.  Preferably belt-fed.
2.  "Shoot the big ork with the gun" is the second rule of combat.  Get a magician for a friend.
3.  The only thing cheaper than your life is ammo, don't be cheap on it, what's worth shooting once is worth shooting ten times.
4.  Tracers work both ways, but smartgun links work only one.
5.  Retirement is a lot less time away for you than everyone else, have a plan ready.

Street Samurai's Guide to Gunfighting:

1.  Read "The Book Of Five Rings" and Sun Tzu, add SMGs, call it a day.

Mr. Johnson's Guide to Gunfighting:

1.  Make sure you have a nice alibi when the gunfight goes down.  Fundraiser for charity run by a pillar of the community sounds just about perfect.  The food is good too.
2.  Be as far away as possible from the gunfight.
3.  Be even farther away when the Shadowrunners find out they're not being paid.
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FastJack

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« Reply #8 on: <09-02-11/0748:26> »
Forgot the PhysAdept's Guide to Gunfighting:

1. Charge the gunfighters
2. Slice them to little bits

Mystic

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« Reply #9 on: <09-02-11/0805:19> »
Riggers Rules for Gunfighting:

1) Deploy heavy weapons from vehicle, commence firing.
2) Deploy drones with heavy weapons from vehicle, commence firing.
3) Stay safe distance away and pick up of who/what is left from gunfight.
« Last Edit: <09-02-11/1938:31> by Mystic »
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JoeNapalm

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« Reply #10 on: <09-02-11/1831:28> »
Decker's Rules of Gunfighting:

1. Insert Coin


 :o


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Thermo

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« Reply #11 on: <09-02-11/1913:13> »
Troll's Rules of Gunfighting:

1. Don't shoot your friends, especially if they aren't trolls.
2. Try to remember that non-trolls can die from even one or two bullet wounds.
3. Use cover to your advantage. A Citymaster or municipal building should be big enough.
4. If you manage to find a gun that doesn't look small in your hands, try to remember that it will likely be very, very, very loud

Stahlseele

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« Reply #12 on: <09-02-11/2039:45> »
5) Just because you keep calling it a "Bow" does not change the fact that it's actually the leaf spring of an old chevy with some steel wire for the sinew.
6) Your "Bow" is quite Capable of punching through that Vehicle you are shooting for. And the Building behind it. Try not to have too much collateral damage from Arrow IV.
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Teyl_Iliar

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« Reply #13 on: <09-03-11/0043:52> »
Street Samurai's Guide to Gunfighting:

1.  Read "The Book Of Five Rings" and Sun Tzu, add SMGs, call it a day.
*2. Make sure you have a good hacker to keep your wares safe.

Hacker's Rules of Gunfighting:

1. Protect the teams network, especially Rigger and the Street Samurai. If the rigger's drones get hacked, or the street sam's cyberware goes out, we're probably gonna get geeked.
2. Target priorities If possible. Hack the drones, Tap their comms, Kill their wired reflexes and other cyberware, Eject their clips, cause general chaos.
3. always take cover, always hit the ECM, and always back up your data.

Covert Specialist's Rules of Gunfighting:

1. Always use a silencer.
2. Kill them before they see you, attack only from concealment and from their flanks.
3. Don't ever get noticed.

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Teyl_Iliar

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« Reply #14 on: <09-03-11/0252:49> »
This is what I've come up with, trying not to rip off the the USMC rules too much.

Shadow Run Rules For Gun Fighting

1.Bring a gun. Preferably a bigger or better gun than the corpsec and KE guys who are likely to be shooting at you.
2. If you can, bring a troll with a really big gun. tell him that if you live, you'll make sure he's got all the ammo he could want to shoot. It'll give him an extra reason to keep you alive.
3. Geek the mage first, or don't expect to survive the opening engagement. Frag the drones next.
4. If you shoot first make sure you hit. if you don't hit take cover, displace, and get ready to use grenades.
5. Move away from your attacker. Distance is your friend. (Lateral and diagonal movement are preferred.)
6. If you can choose where to have a gunfight, make sure you've got a sniper in over watch.
7. In ten years nobody will remember the details of caliber, stance, or tactics. because your team isn't talking about it and you didn't leave any witnesses.
8. If you are not shooting, you should be communicating (Hacking, directing drones, talking to your over watch), reloading, and running.
9. use caseless ammo, less physical evidence at the crime scene, the better chance they can't track your gun's ballistics as easily.
10. Someday someone may kill you with your own gun, but they should have to beat you to death with it because it is empty, and the advanced safety feature has impaled the grip on to their hand.
11. In combat, there are no rules, always cheat; always win. The only unfair fight is the one you lose.
12. Have a plan.
13. Have a back-up plan, because Mr Johnson didn't like the original plan.
14. Have another back-up plan, because everything has gone to shit.
15. If none of those work, wing it because you are FRAGGED.
16. Use cover or concealment as much as possible. The only visible target should be in your gun sights.
17. Flank your adversary when possible. Protect your flank.
18. Don't drop your guard. Use what you have to your best advantage. Don't get stuck in a mindset that limits you.
19. Always tactical load, turn your commlink to hidden, run ECM, double check your smartlink, and keep your UWB radar on threat scan 360 degrees.
20. Don't shoot he wage slaves, nothing makes it personal like killing corp drones. 
21. The best gun fight is the one that never happened, the second best is the one done quietly, the third is the one that is over quickly.
22. Know what weapon to use and when to use it. A knife,club or your hands when used properly will kill just as quickly as any bullet.
23. Know how to fight anywhere. Not knowing will just get you killed.
24. Be courteous to everyone, friendly to no one.
25. Be polite. Be professional. till your cover is blown, but have a plan to kill or disable everyone you meet.
26. The biggest guns don't matter, only the most effective ones make a difference.
27. Defend yourself at ALL times and ALWAYS protect your buddy.
UB
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ITF
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