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SR1 Errata

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Phylos Fett

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« Reply #15 on: <08-29-11/2056:06> »
Fortunately, there was no Weapon Specialist in SR1  :P

It does, however, give me an idea - after I'm done converting the SR1 Archetypes to SR4, to convert the SR4 Sample Characters to SR1!

I don't think the tribesman or rocker really are much better mechanically, though the rocker needs errata since it is short either in attributes or skills.

I guess I'll see how they turn out when I get to them!  :D

Phylos Fett

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« Reply #16 on: <08-30-11/0607:51> »
Regarding the Weapon Specialist (and most of teh SR4 Archetypes)...  The problem is, they were written with the idea that most characters would have dice pools of 8-10, with characters that had 12+ being extremely exceptional and rare.  Skill of 3-4 and Attribute of 3-4 was supposed to be the norm for runners. 

That was, at least, the original intent of SR4.

Yeah, it didn't work out that way, never did, never will.  Part of it is players perceptions, part of it is the 5+ success rate meaning you know exactly where your success curve is at, and part of it is simply how cheap and easy it is to softmax out things.  Plus add in how ridiculous it is to get bonus dice to certain tests...

<shrug>

As always, your mileage may vary..

Bull

That's interesting to know, and it does explain a bit.