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Infrno

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John Schmidt

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« Reply #45 on: <09-10-11/1859:21> »
Lets try and stick with Missions worthy characters. It looks like Susan wants to be a face and Andy is leaning towards being a rigger. Andy is going to be out of the country on Saturday so I will have a suitable NPC for the part.
It's not the one with your name on it; it's the one addressed "to whom it may concern" you've got to think about.

Talmonis

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« Reply #46 on: <09-11-11/1634:22> »
Ok, i'll be doing a B&E specialist. Former spec-ops. High longarms (desert strike, spas, roomsweeper).  Cybereyes with all the trimmings, wire refs, reaction enhancers, synthacardium, muscle replacement. Plenty of b&e toys, martial arts 1 (krav maga: free action aim). SINner, Erased 2, etc etc

Gleeful

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« Reply #47 on: <09-12-11/2208:48> »
Okay wait wait wait waaaait. No mage?

Talmonis

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« Reply #48 on: <09-12-11/2323:51> »
Hmm, good point. I can try to make a combat mage. I've never made one before, any pointers?

Gleeful

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« Reply #49 on: <09-12-11/2336:35> »
Lots! Mages are my favorite character, generally, but I've been delving back into hacking(deckers were my favorite in 2nd and 3rd editions) which is why I said technomancer.

Are you going mage or shaman? What race? Stealthier combat? If we're making Missions-approved, that means no mind control stuff, but there are still many, many, many very cool spells, foci, and stuff. Fetishes are definitely a plus, too.

Talmonis

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« Reply #50 on: <09-13-11/0928:02> »
I'm thinking heavy combat shaman. Something along the lines of an elf metal-head, with a weapon focus, and plenty of lightning.

Gleeful

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« Reply #51 on: <09-13-11/1919:29> »
Mentor Spirit? And do we know each other, d'you think?

John Schmidt

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« Reply #52 on: <09-14-11/1402:38> »
I have no problem with characters knowing or of each other prior to the game.
It's not the one with your name on it; it's the one addressed "to whom it may concern" you've got to think about.

Talmonis

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« Reply #53 on: <09-14-11/2006:35> »
Up to you guys. John, what email address did you want us to send our character sheets to?

John Schmidt

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« Reply #54 on: <09-15-11/1449:22> »
The Game is up on Infrno. Still need some character sheets.

Sent out PM to the players, so check your messages. Has the crucial data.

Remember 6PM (EST) on Saturday.  :D
« Last Edit: <09-15-11/1454:22> by John Schmidt »
It's not the one with your name on it; it's the one addressed "to whom it may concern" you've got to think about.

John Schmidt

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« Reply #55 on: <09-18-11/0505:16> »
Pleased to report that the game went off very well. Infrno performed even better than expected! Looking forward to the next session.
It's not the one with your name on it; it's the one addressed "to whom it may concern" you've got to think about.

Fayetteville-Freebooter

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« Reply #56 on: <09-18-11/1519:19> »
Are you guys all full up?

John Schmidt

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« Reply #57 on: <09-18-11/1802:28> »
Haven't heard from AJCarrington since the 10th. So his place at the game table is in jeopardy. However, there is a queue of interested players. But I can add you to the list if they aren't available.

At this point the team could really use a street sam.

It's not the one with your name on it; it's the one addressed "to whom it may concern" you've got to think about.

Cygnus

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« Reply #58 on: <10-12-11/1838:10> »
I'd be more than happy to apply as a street samurai  ;D
So we're running through a burning tower looking for the Lich Lord who we're supposed to kill. We eventually find him and kill him. Afterwards everybody starts running like hell, I stay behind to loot the Lich. My GM tells me: "Rocks fall, you die." The joke is on him though, cause now I'm immortal!

John Schmidt

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« Reply #59 on: <10-14-11/0132:39> »
I guess I should update, due to RL conflicts the game has come to end. However, I can say with confidence, that Infrno actually exceeded my expectations. It is an excellent setup for an online game and once things get squared away I would certainly turn to it again.  :D
It's not the one with your name on it; it's the one addressed "to whom it may concern" you've got to think about.