OK, I know I tend to give some massive data dumps, but they're not *THAT* large.
I have a hard time finding GMs that enjoy my story of play, because I do tend to create massive backgrounds. My last SR3 game I had a twenty page background written up, fifteen pages of detailed contacts (I was a face and contacts were cheaper in SR3), and seven pages on my enemies.
My GM read...my character sheet. That was it. Given the game didn't last long, he simply couldn't handle our outside the box handling of every run.
That said, I don't expect that much from my players when I'm running a home game. I expect:
What was your career/upbringing, Why are You Running, A Name, and names for your damn contacts (although I tend to provide a list of contacts for people to choose from in addition to making their own. If they don't name a contact and just give a job to it, i pick one off the list).
I would have a problem though if I asked: Who are you playing, and my player replied: a dwarf street sam, I haven't named him yet.
Very true. I guess it's kind of why I gradually stepped away from D&D -- and, last time I played? I couldn't take it seriously enough. I rolled a quirky character, with an even quirkier name: Talentine Aphrodisiac, an elven bardess. It was hilarious, and the group I was in had a ball with her.
That's how Jellian Lee Floustan came about. I also played a halfling ...uhm...scribe in a PbP game that constantly acted as though he was a wizard in training (couldn't cast spells but did all the lore and knowledge checks). He was really an assassin and would take out most of the enemies without the rest of the group noticing. I don't think it would have worked in a normal game, but it was awesome in the PbP game.