Good luck, Ranger. My group is running '57 now using SR4A rules, no AR, no technomancers other than enigmatic otaku in the background, commlinks are cyberdecks if they're good or pocket secretaries if they're cheap. The only tweaking I've done is effectively drop the Signal stat for commlinks/cyberdecks. The intent was to use Signal as the old Load ratings but frankly it's never even come up. Maybe if the team decker was more of a rules junkie...
We've been playing for a year now (real time anniversary coming up this week) and have only started introducing stuff from the core supplements like Street Magic and Augmentation with hints of stuff from Unwired. (A semi-regular contact of the group's is a dysfunctional AI, plus Renraku Arcology: Shutdown is looming in the semi-near future.)
We don't play particularly focused - in a year we've played 2 months of game time wrapping up a few runs from Super Tuesday and Shadows of the Underworld plus a few homebrews to set up the setting and get a feel for the rules. We started fairly canon but they've already skipped that railroad:
[spoiler]The decker has outed Anne Penchyk as a bug sympathiser at the very least or an actual mantis host at the worst to the Matrix at large before the Feds could sweep it under the carpet at the end of Dead Run. With Yeats assassinated and Penchyk at least character-assassinated, the Republican Party took a serious nose dive.[/spoiler]
More [spoiler]We just finished last session with the election of '57, festivities and cliffhanger ending of Dunkelzahn's assassination. Very rewarding to see the players pick up that the circumstances of the presidential limo's explosion have many similarities to their simulated planting of a "surveillance device" on Boothe's limo in the Vision Quest simulation from Dry Run.[/spoiler]
There was mild railroading to get to this point to set things up. Between the Big D's Will (2 of the PCs will be named in the will), Bug City, Blood in the Boardroom and perhaps a touch of Mob War we're going pretty sandbox from now on. Quite looking forward to it.
I don't expect to do a 2 decades tour straight to the 70s. But who knows? Good point by baronspam regarding trying to force nostalgia on the players. My motivation stems not so much from nostalgia but from the fact that my group wanted to play Shadowrun and I had a ton of
previously unused - for me - material at hand. Sure, it's playing in the past. On the plus side, I have a good idea of where the canon meta-plot is headed for the next few decades. I have every confidence that my players will steer things nowhere near that yet still have a very (more?) satisfying result.
In conclusion, go nuts and have fun.
