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In-game prejudice

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Teknodragon

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« on: <08-18-11/2127:23> »
I wonder, how often do GMs and players add flavor to RP and character interactions regarding prejudice toward/from the various races-- dwarfs, trolls, orks, changelings, elves, etc.?
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bigity

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« Reply #1 on: <08-18-11/2218:22> »
I'm sure it varies from table to table.  I've seen some groups just assign modifiers to social tests, and then some that do more roleplaying with social stuff and thus reflect it directly.

It does seem less played up in SR4 than previous editions though.

CanRay

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« Reply #2 on: <08-18-11/2230:22> »
Tell that to the Technomancers.

You'll find them hanging from the lamp posts with a "MONSTER!" sign nailed to their chest.  If they're lucky, they'll be dead.
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VileTerror

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« Reply #3 on: <08-18-11/2244:45> »
Considering most 'Runners seem to think shooting ghouls on sight is always the best option . . .
Then again, I suppose we need some more GMs and writers of the canon to really drive home the point that HMHVV infections don't turn people 'evil.'  The evil usually comes in to play after being perpetually victimized due to prejudice (though the apparently high instance of brain damage doesn't help any, either).

Fallen

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« Reply #4 on: <08-18-11/2248:19> »
Personally, I tend to play it up regularly and especially in either extremes of the social classes.  In the poorest neighborhoods, I tend to have people working in close-knit groups who are -- either by necessity or circumstance -- not only wary of strangers, but also of what is visibly different than they.  This extends not only to racial considerations, but, say, obvious cybernetics or magic, etc.  In the richest parts of the city, I tend to have the people populating them to be rather discriminatory against any person whom would not fit in by style, appearance and general manner (again, it sometimes extends to cybernetics -- though the magically-active are less likely to be shunned, it would likely be the case for, say, a Rat Shaman and the like).

I find it adds personality to the different social strata, and helps give the persons peopling the different districts a bit of a more distinctive personality (even if it could feasibly border upon stereotypical views and plausibly take away some of that personality in favor of generalization).

It's my belief that Shadowrun is a very fine setting within which to explore social tension (and cultural discrimination) and I must admit I enjoy injecting it into the game, if only to make it feel more believable.

"Do not meddle in the affairs of Dragons for you are crunchy and taste good with ketchup."

CanRay

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« Reply #5 on: <08-18-11/2252:17> »
Considering most 'Runners seem to think shooting ghouls on sight is always the best option . . .
Then again, I suppose we need some more GMs and writers of the canon to really drive home the point that HMHVV infections don't turn people 'evil.'  The evil usually comes in to play after being perpetually victimized due to prejudice (though the apparently high instance of brain damage doesn't help any, either).
I think my group got spoiled by Fallout 3.

They tend to think that Ghouls come in two flavors:  Feral and Civilized.  Which is why they feel (mostly) safe using Ghoul Cab.
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Fallen

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« Reply #6 on: <08-18-11/2301:00> »
Considering most 'Runners seem to think shooting ghouls on sight is always the best option . . .
Then again, I suppose we need some more GMs and writers of the canon to really drive home the point that HMHVV infections don't turn people 'evil.'  The evil usually comes in to play after being perpetually victimized due to prejudice (though the apparently high instance of brain damage doesn't help any, either).

I don't think most people outright believe the HMHVV infections make people evil per say.  It's more to do -- in my experience, anyway -- with the issue of cannibalism.  For many people, it's not only very taboo but typically reviled in many cultures (and it's not much of a stretch to picture the same applies for the people who inhabit the game world).  I'm sure that, just as people IRL, those characters existing within the setting can make a judgement call on what is evil to them and why.  But, as a general rule, I'm sure cannibals won't be accepted in the setting's "normal society" any time soon (even if some Corps or organizations may work to find substitute means of synthesized nutrition for the afflicted).
"Do not meddle in the affairs of Dragons for you are crunchy and taste good with ketchup."

CanRay

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« Reply #7 on: <08-18-11/2335:31> »
Even Elves, Dwarves, Orks, and Trolls nod when Humanis points to Ghouls and go, "Damnit, THEY EAT PEOPLE!  WE ARE THEIR FOOD!!!"
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Trenchknife

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« Reply #8 on: <08-18-11/2338:35> »
I tend to play it up whenever things start getting a little dry and mechanical.  It's one tool to help draw your players back into the game world.
It's not the man with the gun that gets you.  It's the three bullets he fired that tore through you vital organs that's killed you.

CanRay

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« Reply #9 on: <08-18-11/2343:02> »
Or just have a naked troll run around with a pair of lit road flares yelling out "WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!"

...

Damnit, now I'm going to have to stat him.
Si vis pacem, para bellum

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Fallen

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« Reply #10 on: <08-19-11/0011:23> »
Or just have a naked troll run around with a pair of lit road flares yelling out "WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!"

...

Damnit, now I'm going to have to stat him.

Yes.  Yes you will.
"Do not meddle in the affairs of Dragons for you are crunchy and taste good with ketchup."

kirk

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« Reply #11 on: <08-19-11/0739:05> »
Or just have a naked troll run around with a pair of lit road flares yelling out "WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!"

...

Damnit, now I'm going to have to stat him.

So, is that how she centers?

Xzylvador

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« Reply #12 on: <08-19-11/0808:24> »
Or just have a naked troll run around with a pair of lit road flares yelling out "WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!"

...

Damnit, now I'm going to have to stat him.

So, is that how she centers?

You missed where he said "stat him". Wishful reading.

kirk

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« Reply #13 on: <08-19-11/0826:10> »
Or just have a naked troll run around with a pair of lit road flares yelling out "WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!"

...

Damnit, now I'm going to have to stat him.

So, is that how she centers?

You missed where he said "stat him". Wishful reading.

No, trying desperately to avoid needing brain bleach by using fanatical revisionism.

grimjaws

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« Reply #14 on: <08-19-11/0936:34> »
On of the Missions this year at GenCon had a fairly strong element of anti-meta prejudice in it. When it came out it NEVER went well for the antagonists.

As far as player prejudices go, I've not encountered, yet, a single instance of metahuman prejudice in game. Like others have stated though HMHVV and ghouls are fair game. At some point as well I'd like to conduct a run that touches on the whole question of sapience and nonmeta rights (chiefly something like sasquatches in a zoo).
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