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Question About Sensor Ranges

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Zen Shooter

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« on: <08-14-11/1139:56> »
The sensor range rules are confusing. SR4A 334 says that "each [sensor] package has a sensor range that indicates the limits of the sensor's reach (see the Signal Rating Table, p. 222)". I presume this means that unless the description of the individual types of sensor states a specific range, I compare the sensor's rating to the Signal Rating Table and that gives me the range.

But when I do that, I'm surprised to discover that the the rating 1 sensors on most civilian vehicles can't detect anything more than 40 meters away - not even the cameras, by a strict interpretation of the rules. One wonders how the Pilot can maneuver through traffic at freeway speeds of 90 meters per turn or more when it can't detect brick walls at a range of 41 meters.

But the individual entries on the Signal Rating Table offer examples of the kinds of sensors typical of each rating, and vehicle autonav sensors are listed at rating 3, with a range of 400 meters, which is more useful. However, that still says that a metahuman observing the world through a set of vehicle sensors will not be able to see as far as he could with his Mark I Eyeball. With sensor performance as poor as that, who would want to leave the driving up to the car?

If I presume to use the Signal rating of the vehicle to determine sensor range, I get a useful range limit, but I still run into the problem that the vehicle can't detect Mount Rainier at 401 m, which, at 90 meters every three seconds, is less than fifteen seconds down the road. So why would anyone let their vehicle drive itself?

kirk

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« Reply #1 on: <08-14-11/1232:58> »
There ya go, trying to make the game reflect the real world (grin).

Here's my reading - take with some caution.

The critical things to note is that all sensors talk to all sensors and that there is no lag.

Your car reports what IT knows. It gets told what else is out there which is out of range.

The only times that the ranges matter are when:
a) the other sensors are spread far apart, putting yours out of reach;
b) somebody doesn't WANT to share information, so the system has to rely on its own sensors.

Functionally, driving sensors operate in a specially designed limited flexibility TACnet.

Sengir

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« Reply #2 on: <08-15-11/0919:29> »
But when I do that, I'm surprised to discover that the the rating 1 sensors on most civilian vehicles can't detect anything more than 40 meters away - not even the cameras, by a strict interpretation of the rules. One wonders how the Pilot can maneuver through traffic at freeway speeds of 90 meters per turn or more when it can't detect brick walls at a range of 41 meters.
Uhm, vehicles with are not drones have a Signal Rating of 5 or 6 (not 100% sure which, it's in the table with the sensor capacities). I  think your are confusing the Sensor Rating and the sensor's Signal Rating ;)

AJCarrington

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« Reply #3 on: <08-18-11/1528:39> »
I think a little more clarity can also be found on p.167 where Vehicle Attributes are detailed under the Vehicle Combat section.  When you jump down to Senors:
Quote
Sensors are the vehicular equivalent of the Intuition attribute. Almost all vehicles in Shadowrun have some kind of sensor array, if only to interact with GridGuide and other traffic network systems. Only retro pre-Crash vehicles lack sensors, and most of them are retrofitted with add-on sensors.

When driving a vehicle, a driver may use the Sensor attribute instead of Intuition when making Perception Tests and other Intuition linked Success Tests. Drones always use the Sensor attribute for
Perception Tests.

The ratings found in the table on p.351 relate to making Success Tests rather than the features and functions found w/ the Sensor Packages (which are purchased separately) detailed on p.334.

Regards,

AJC

Zen Shooter

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« Reply #4 on: <08-18-11/2147:03> »
Which makes no sense and would probably be illegal in most jurisdictions, because the typical metahuman has an Intuition 3, while the typical civilian vehicle has Sensors 1.

In any case, that still doesn't answer the question of what is the maximum distance at which vehicle A can detect vehicle B?

AJCarrington

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« Reply #5 on: <08-18-11/2229:05> »
Per the table on p.222, vehicle autonav sensors have a rating signal rating of 3 for a range of 400m.

AJC

Sengir

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« Reply #6 on: <08-19-11/0937:14> »
In any case, that still doesn't answer the question of what is the maximum distance at which vehicle A can detect vehicle B?
As I said before, that's determined by the Sensor rating of the package. Page 334, SR4A.

Zen Shooter

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« Reply #7 on: <08-19-11/1134:55> »
Sengir, if what you mean by that is that I should compare the Sensor Rating to the Signal Rating Table, SR4A 222, as the text you've cited seems to imply, then I find out that the typical civilian vehicle with a Sensor 1 cannot detect anything more than 40 meters away, which makes the sensors useless for a vehicle traveling at speeds of 30 meters per second or more. A metahuman using their eyes to look out through a windshield would be able to detect metahuman and car-sized objects at twenty times that distance, so why bother having sensors at all? Besides that, the typical metahuman is rolling Int 3 + Perception 3 for six dice when using their eyes. If they were using sensors, they'd get Sensors 1 + Perception 3 for four dice.

Even  military vehicles with Sensor 4 can only detect an object a kilometer away. In a near-future setting where armored combat is conducted largely with missiles, that's of very little use.

kirk

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« Reply #8 on: <08-19-11/1235:28> »
Sensor range and signal range are not the same thing.  Signal is how far away can the communications link reach.

Most sensors have an unlisted range. They're limited, essentially, to line of sight. That's why the camera and the laser range-finder don't have ranges. The sensor rating isn't for range, it's for effectiveness at sorting signal from noise.

Sengir

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« Reply #9 on: <08-19-11/1305:27> »
Sengir, if what you mean by that is that I should compare the Sensor Rating to the Signal Rating Table, SR4A 222, as the text you've cited seems to imply, then I find out that the typical civilian vehicle with a Sensor 1 cannot detect anything more than 40 meters away,
Once more and just for you:
- The "Sensor" entry for each vehicle denotes the SENSOR rating, determining how "good" the sensor "sees"
- The "Signal" entry for each type of sensor (like minidrone, vehicle, ...) is the SIGNAL rating, determining how far the sensor "sees"

A vehicle sensor has an invariable Signal rating of 5, meaning it has a range of 4 km even with a Sensor rating of just 1. Improving the Sensor rating will improve the sensor's dice pool for Perception tests, but won't affect the range.


Sensor range and signal range are not the same thing.  Signal is how far away can the communications link reach.
Sorry, but RTFM:
Each package has a sensor range that indicates the limits of the sensor’s reach (see the Signal Rating Table, p. 222), though some specific sensors have their own maximum ranges
SR4A, p. 334.
And the referenced Signal Rating Table explicitly mentions some examples of sensor ranges.

kirk

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« Reply #10 on: <08-19-11/1335:21> »
Sensor range and signal range are not the same thing.  Signal is how far away can the communications link reach.
Sorry, but RTFM:
Each package has a sensor range that indicates the limits of the sensor’s reach (see the Signal Rating Table, p. 222), though some specific sensors have their own maximum ranges
SR4A, p. 334.
And the referenced Signal Rating Table explicitly mentions some examples of sensor ranges.
... OK, I grant the point. I think it's stupid, but I grant the point. On the other hand, my earlier comment upthread stands.  When the pilot is driving the car it is not relying solely upon its own sensors. It is also relying on the sensors of the environment with which it is communication.

ZenShooter is wanting to know the maximum range at which it can detect another vehicle. If it's in a grid-supported area that's a null question. Provided the players know about the other vehicle and want to query it, it's detected unless it's trying to hide. If it's trying to hide, range (mostly) doesn't matter.

The question is only relevant for off-grid tracking, and there things turn wonky.  One of the frustrations here is that the sensor table on 222 doesn't agree with the various vehicle stats.  A 3 is "Average commlinks, residential/small business wi-fi routers, vehicular autonav sensors." That makes, to me, perfect sense as no commuter car is going to go 240 km per hour. (400 m/cbt turn is 480 kph, halved for oncoming traffic limits.)

On the other hand, the typical commuter vehicle sensor rating is 1. A sensor 1 is only good for 24 kph. Sensor 2 gets 60 kph.

As a GM, my swag (and hence in part my comment) is that for tests it's a one, and for range it's a 3, which lets me resolve both that conflict and the "reality" of the situation.

ymmv, of course.

Sengir

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« Reply #11 on: <08-19-11/1343:45> »
On the other hand, the typical commuter vehicle sensor rating is 1. A sensor 1 is only good for 24 kph. Sensor 2 gets 60 kph.
*headdesk*
I officially give up. Seems like the difference between the words "sensor" and "signal" is just beyond some people's capabilities...

kirk

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« Reply #12 on: <08-19-11/1424:53> »
On the other hand, the typical commuter vehicle sensor rating is 1. A sensor 1 is only good for 24 kph. Sensor 2 gets 60 kph.
*headdesk*
I officially give up. Seems like the difference between the words "sensor" and "signal" is just beyond some people's capabilities...
You're the one who said to RTFM.
You are the one who made the handwave reference to some table saying vehicle sensor ranges aren't the same. I found a mention that varies - the only one so far barring you doing more than a handwave - and tried to make it fit.
RTFM, page 334 says sensors (and it's specifically referencing vehicle sensors, see the paragraphs preceding on 333) use the signal rating range (page 222). That is the source of Zen Shooter's confusion.

My solution is an attempt to squeeze a reality check into the confusion.

Now if you can give an actual page citation to a table that says vehicles use a longer range, do so. If not, quit whining about what the rest of us are finding. Either way, please cease the dramatics and aspersions.

Fallen

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« Reply #13 on: <08-19-11/1507:24> »
But when I do that, I'm surprised to discover that the the rating 1 sensors on most civilian vehicles can't detect anything more than 40 meters away - not even the cameras, by a strict interpretation of the rules. One wonders how the Pilot can maneuver through traffic at freeway speeds of 90 meters per turn or more when it can't detect brick walls at a range of 41 meters.

Completely going on a limb here, and by what I've been able to garner on the matter by reading through other threads and making comparisons.

I think it may refer to a sensor's capacity in detecting signals within its reach -- which, in a Grid-assisted system, should conceivably cover all bases.  So, say, a rating 1 sensor can detect signals that broadcast within its 40 meter range (which is roughly 131 feet), which likely includes the signals and such of nearby vehicles, the Grid sensors and its information relays.  I think it's fair to assume that it's supposed to be wonky and mostly ineffective at a rating of 1 (unless the vehicle is exclusively confined to Grid systems).  Ergo, its use may not necessarily be recommended outside of a Grid-assisted road (or street, etc.) where a brick wall being undetected at 41 meters could likely pose a very real problem.
« Last Edit: <08-19-11/1539:07> by Fallen »
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CanRay

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« Reply #14 on: <08-19-11/1510:39> »
Don't forget that Shadowrun cars are a lot tougher than the ones we drive today.  A brick wall would be less of an issue for one...
Si vis pacem, para bellum

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