Hi i used to play shadowrun all the time i even GM'd it at one point. but all this was back a long time ago in 3rd edition. i have never played a magic character and so i decided to when joining this new group that i would make a mage the origional concept of the character has changed significantly from an illusion/demolitions mage to basically a combat mage.
Ironically after rolling the mage the group decided they would make new characters aswell. The groups makeup is very magically active, we have my combat mage another very competent combat mage, a street kid mage (who has magic 3-4), a physical adept, a dracoform and a Latent awakening character (that will most likely be shapeshifting into a kat). the dracoform is my Girlfriend who is very much into dragons and the physical adepts is played by a person who really likes story so, so their ability to combat magical opponents is unkown but i would expect it to be low, or atleast less agressive.
with basically My character and the other combat mage as the only strong counters to Magical opponents we are runnning into what we feel to be INSANELY strong magical defenses. we had combat last week with a group of 4 mages who were somewhere in the initaite 4 area (magic attribute 8-9) that summoned F6 Elementals like they were nothing. Luckly the didnt directly engage us or we would have been smoked, but we couldnt scratch them (we were just trying to talk to them when they started slinging spells).
This week we are currently in a resteraunt trying to steal a thermus, the upstairs of the building that holds the thermus has a F8 ward on it so neither i nor the other combat mage can go up cause of the concern of not being able to come back down (in a rush) cause of foci/quickened spells.
we are 400bp and we are basically feeling like we are being hamstringed by the insane strength of the magical wards, and surplus in magical security. now i do expect more since we have lots of magic in our group but a F8 ward our only real option is blasting it down. a multiple F6 Spirits are well beyond us aswell.
and the Campaign isnt a high powered ones, our payout has been relativly low. in our 4 weeks of playing we have had a 300¥ a 1000¥ a 2000¥ and another 1000¥ payout.
Basically i would like to know what levels of magic sucurity should a new group expect? is there something i am missing that would make the above issues easy or easier to solve? or should i speak to the GM about the level of magical security he is putting in?