yes the GAU-8 is the baddest of flight weapons,,
though i disagree on the GAU and the vigilant being equivalent, the GAU fires WAY better, and fires faster, while the vigilant seems to fire about the same speed as the MK-19.
*Snip*
and finally, the Vindicator, Vengeance and Vanquisher each mention a 1 combat turn spool up time for the rotary barrels, and fire a fix rate of 15 rounds per combat turn. the Vigilant and Victory do not mention spool up time, have a min burst of 6 and max burst 12 rounds. RBB3 pg 89 and 91
The Vanguisher Heavy Autocannon then

And the Vanquisher just says that it uses Minigun rules (Arsenal P.30) with Full-Auto Bursts (SR4A p.154)
These advise that the weapon fires 15 bullets per Initiative
pass (
not combat turn)
So (again, due to the weird nature of SR4 mechanics on bullets-per-second) the firing rate is between 5-15 bullets/sec (15-75 per Turn depending on 1-5 IP's).
The GAU has two speed settings, 2100 rounds per minute (rpm) in the low setting, or 4200 rpm (which are 35-70 bullets/sec respectively), so is significantly better than the Vanquisher... but who in SR4 can afford that much ammo anyway?

And yes, the Minigun Combat turn wind-up speed is always an issue...still, it's pretty hard to hear that sound from
2,400m+ away as you prepare for your strafing run
Edit: Running the numbers, the Vanquisher with 11P damage (-6AP) can shred anything with a hardened Armour rating of 18 or less without any effort (1 net success)... That armour rating includes any air-vehicle short of a Sub-orbital shuttle, and any Ground vehicles up to Light Tank...
Note: the body/soak becomes very irrelevant very quickly with FA of 15 bullets... it's just cutting through the Hardened Armour which is the problem...
Add in a few successes and larger vehicles will likewise go bye-bye, as will most corvette-class boats....
But anything with high-20's in the armour (Stonewalls etc) normally require an Anti-Tank missile anyway (eg Tthe Esprit Poignard from MilSpec).