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Extra IP's in 5e

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Shinobi Killfist

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« Reply #30 on: <08-05-11/2258:26> »
I love them, but I would not mind seeing some changes.  For example I prefer the hero system speed chart on the heroic level I see speeds from 2-5 fairly routinely and all of them can be effective in a fight.  But to keep it simple I'd give everyone 2 passes and modify upwards from there and maybe have high priced negative qualities that knock you down to 1.  The reason being 1-4 puts 1 at 4 times slower than 4, 2-5 is only 2.5 times slower.  It is still there, just not as crippling to the base speed group.

Then again we used to play the game with multiple characters with 1 IP and only the street sam types had more with the occasional combat decker with 2ish.  And guess what everyone contributed and everyone had fun.  I am not sure where/when this idea cropped up that balance only happens in a fight happened but it really screws up the balance in the game for the fighters. 

PH_dungeon

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« Reply #31 on: <08-05-11/2342:55> »
If I'm running a combat and I have a player or two who are only getting one turn in a round while other players are getting 2 or 3, I feel bad, and it seems unfun/unfair that as players they get less screen time because they chose to play characters who aren't all souped up with reflex enhancements. Sure extra initiative passes may be a way of showing that certain characters are jacked up and really quick, but I don't think it is a fun one for players who want to play other types of characters. It's important to keep in mind that it is a game we are playing and players come to participate not to sit around and watch other players play the game, so to me it makes sense to find an alternative way to show that jacked up characters can be really quick and bad ass.

Fortunately, this hasn't yet been a huge issue with my Shadowrun game because there hasn't been much combat, and the fights that we have had have usually been completed in about 1-3 rounds.

Onion Man

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« Reply #32 on: <08-05-11/2353:51> »
So when you choose to make a character that doesn't really participate in combat it makes combat boring.  (Slightly OT, know what's a LOT more boring, running a character with 3 IPs that spends most of their time waiting in the van).  Players that choose not to play matrix characters are less entertained by matrix action, players that aren't magicians are generally uninterested in whatever you've got going on in the astral, combat minded players sometimes won't have fun with the role-playing aspects, adventurous characters won't enjoy wading through neverending descriptions of empty rooms, and cautious characters will often be uninspired by an impulsive team-mate's on the side hi jinx.

Switching from iterations to an action economy or changing the spread from 1-4 to 1-3 or 2-4 won't make combat oriented players make non-combat oriented decisions and non-combat characters will still find themselves useless (possibly more active but still largely useless) in combat.
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JoeNapalm

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« Reply #33 on: <08-06-11/0028:53> »

@JoeNapalm I have encountered you twice and both times the first post you made was rather abrasive and simply because I disagreed with you, you were borderline violent in your posts. I will not respond kindly to such behavior and I can see this will be a trend so I will try to take the peaceful route and no longer argue any points with you. That being said, I think you are a good guy at heart and I don't think you have any ill intentions. (Other than smiting me every time I disagree with you lol)


"Violent and abrasive"?  ???
 
MY behavior?

In both of the incidents you're citing, I disagreed with you. That's it. And both times, you responded in a manner I found offensive enough that I simply walked away from the conversation. And, now, both times, you've goaded me back with accusations.

"Borderline violent?"  Really?  Please, just stop talking to me or about me.

-Jn-
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« Last Edit: <08-06-11/0035:25> by JoeNapalm »

FastJack

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« Reply #34 on: <08-06-11/0037:00> »
Okay, I'm only temporarily locking this thread, until I can take a closer look at what's going on here.