. It's not cool to swing a sword, miss and then have one guy fire 8 bursts at you in the same 3 seconds and kill you 3 times over.
Thoughts?
That's why you get extra IPs. So that doesn't happen.
I don't understand your argument, really. If I am reading it right, you're saying that you don't want to spend the resources on additional IPs, but then you're bored (and dead) because other people understood the value of being wired and get to go more often.
Point by point :
- No, I don't think it is a shame. SR4 offers you a dizzying variety of ways to build an effective combat character. You don't HAVE to have 4 IPs. You can do pretty well with 2, which leaves you all kinds of options. Heck, you can get by with 1 IP...if you aren't combat-centric.
- Even if you did get 4 IPs, which I would agree does somewhat limit your character, you still have plenty of easy to make your character unique. If you find it restricting, get fewer IPs.
- Yes, ineffective characters are ineffective. If you only have a single IP, you will have to wait while other, more effective, combatants get their turns. They chose to spend resources on IPs, you didn't - you spent them on other things. It is a trade off. Besides, how many rounds do most combats last? Very few.
- The game runs smoothly. Movement spread over IPs is odd, but most people, I think, houserule this for simplicity. Grenades are fine...well Scatter is wonky, but a superhumanly fast person should be able to react.
- I disagree entirely on the point of uniqueness. Removing options does not enhance variety. You are saying that by making EVERYONE have the same number of IPs, they will become less similar...that is backwards.
It sounds like you don't want to burn all your BP on having 4 IP, but don't want anyone to have more IP than you...it is about balance. You can have your cake, or you can eat it. You can't eat your cake and then decide no one else can have theirs...
-Jn-
Ifriti Sophist